text panels - fix distance opening
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8
Assets/Resources/Dialogue/NPCs.meta
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Assets/Resources/Dialogue/NPCs.meta
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--- !u!114 &11400000
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m_Name: BarryDialENG 1
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m_EditorClassIdentifier:
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SpeakerName:
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CurrentStep: 0
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DialogueSteps:
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- Header: Barry
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WasDisplayed: 0
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ListOfSentences:
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- Sentence: Nice
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Buttons: []
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EndOfDialogueStepAction:
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m_PersistentCalls:
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m_Calls: []
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%YAML 1.1
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--- !u!114 &11400000
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m_Name: BarryDialENG
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m_EditorClassIdentifier:
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SpeakerName: ThePlayer(Clone)
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CurrentStep: 0
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DialogueSteps:
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- Header: ThePlayer(Clone)
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WasDisplayed: 0
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ListOfSentences:
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- Sentence: Hiya, do you have any spare change? Friend?
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Buttons:
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- ButtonName: Can't do, you drunk.
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Type: 1
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ButtonActions:
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m_PersistentCalls:
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m_Calls: []
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- ButtonName: Sure thing friend.
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Type: 1
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ButtonActions:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 11400000}
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m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
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m_MethodName: GoToNextSentence
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m_Mode: 1
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m_Arguments:
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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EndOfDialogueStepAction:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 11400000, guid: 9696f03c8b09aaa47b9a8fe810886ea3, type: 2}
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m_TargetAssemblyTypeName: MultiDialogue, Assembly-CSharp
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m_MethodName: GoToNextDialogue
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m_Mode: 3
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 1
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 45b41589283138641ba006c2243b0637, type: 3}
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m_Name: BarryMultiDialENG
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m_EditorClassIdentifier:
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SpeakerName:
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CurrentDialogue: 0
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Dialogues:
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- Key: 0
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Value: {fileID: 11400000, guid: cfe1904bdcdf3b8458d42a60de6f651b, type: 2}
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- Key: 1
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8
Assets/Resources/Dialogue/NPCs/NonNamed/PL.meta
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17
Assets/Resources/Dialogue/NPCs/NonNamed/PL/BarryDialPL.asset
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17
Assets/Resources/Dialogue/NPCs/NonNamed/PL/BarryDialPL.asset
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@ -0,0 +1,17 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: 06201cadd951bcc4db5fccaa01783060, type: 3}
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m_Name: BarryDialPL
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m_EditorClassIdentifier:
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SpeakerName:
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||||||
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CurrentStep: 0
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DialogueSteps: []
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--- !u!114 &11400000
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m_Name: BarryMultiDialPL
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m_EditorClassIdentifier:
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SpeakerName:
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||||||
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CurrentDialogue: 0
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Dialogues: []
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@ -32,6 +32,7 @@ public class Dialogue : ScriptableObject, IDialogue
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}
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}
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public void SetActionAfterDialogueStep(int dialogueStepNo, Action _finishDialogueAction)
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public void SetActionAfterDialogueStep(int dialogueStepNo, Action _finishDialogueAction)
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{
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{
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Debug.Log(dialogueStepNo);
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if (DialogueSteps.Count >= dialogueStepNo)
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if (DialogueSteps.Count >= dialogueStepNo)
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DialogueSteps[dialogueStepNo].SetActionAfterDialogueStep(_finishDialogueAction);
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DialogueSteps[dialogueStepNo].SetActionAfterDialogueStep(_finishDialogueAction);
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}
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}
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@ -130,6 +131,11 @@ public class Dialogue : ScriptableObject, IDialogue
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}
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}
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}
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}
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public void BuildDialogue()
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{
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BuildDialogue(DialogueSteps);
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}
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/// <summary>
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/// <summary>
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/// Function to reset rememebered dialogue status
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/// Function to reset rememebered dialogue status
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///
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///
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@ -38,7 +38,63 @@ public class DialogueManager : MonoBehaviour
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public virtual void Start()
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public virtual void Start()
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{
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{
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Dialogue = Instantiate(languageDetector.DetectInstanceBasedOnLanguage());
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Dialogue = Instantiate(languageDetector.DetectInstanceBasedOnLanguage());
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// Bind setted actions
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BindEndActionsToDialogues();
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// Add one more action
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Dialogue.Dialogues.ForEach(dial => dial.Value.SetActionAfterDialogueStep(dial.Key, dial.Value.ResetDialogue)); // reset dial
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Dialogue.Dialogues.ForEach(dial => dial.Value.SetActionAfterDialogueStep(dial.Key, dial.Value.ResetDialogue)); // reset dial
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Dialogue.BuildCurrentDialogue();
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/*Debug.Log(Dialogue.DialogueStepStatus());
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Debug.Log(Dialogue
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.Dialogues
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.Where(dialogue => dialogue.Key == Dialogue.DialogueStepStatus().Item1)
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.First()
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.Value);
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Debug.Log(
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Dialogue
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.Dialogues
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.Where(dialogue => dialogue.Key == Dialogue.DialogueStepStatus().Item1)
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.First()
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.Value
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.DialogueSteps.Count());
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Debug.Log(
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Dialogue
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.Dialogues
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.Where(dialogue => dialogue.Key == Dialogue.DialogueStepStatus().Item1)
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.First()
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.Value
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.DialogueSteps
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.ElementAtOrDefault(Dialogue.DialogueStepStatus().Item2)
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);
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Debug.Log(
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Dialogue
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.Dialogues
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.Where(dialogue => dialogue.Key == Dialogue.DialogueStepStatus().Item1)
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.First()
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.Value
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.DialogueSteps
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.ElementAtOrDefault(Dialogue.DialogueStepStatus().Item2)
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.DialogueController
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);
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Debug.Log(
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Dialogue
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.Dialogues
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.Where(dialogue => dialogue.Key == Dialogue.DialogueStepStatus().Item1)
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.First()
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.Value
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.DialogueSteps
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.ElementAtOrDefault(Dialogue.DialogueStepStatus().Item2)
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.DialogueController
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.listOfDialogue.Count()
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);
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Debug.Log(GetCurrentDialoguePanelStatus());*/
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}
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}
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@ -67,7 +123,7 @@ public class DialogueManager : MonoBehaviour
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public virtual void OnTriggerExit2D(Collider2D collision)
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public virtual void OnTriggerExit2D(Collider2D collision)
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{
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{
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// don't listen when component is disabled
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// don't listen when component is disabled
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if (ComponentEnabledCondition())
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if (ComponentEnabledCondition() || !OpenInDefaultWay)
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return;
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return;
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if (collision.gameObject.tag == "Player")
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if (collision.gameObject.tag == "Player")
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@ -118,8 +174,9 @@ public class DialogueManager : MonoBehaviour
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/// <returns></returns>
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/// <returns></returns>
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public bool GetCurrentDialoguePanelStatus()
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public bool GetCurrentDialoguePanelStatus()
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{
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{
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Debug.Log(Dialogue);
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var multiDialStatius = Dialogue.DialogueStepStatus();
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var multiDialStatius = Dialogue.DialogueStepStatus();
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Debug.Log(multiDialStatius);
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return Dialogue
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return Dialogue
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.Dialogues
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.Dialogues
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.Where(dialogue => dialogue.Key == multiDialStatius.Item1)
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.Where(dialogue => dialogue.Key == multiDialStatius.Item1)
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@ -129,5 +186,22 @@ public class DialogueManager : MonoBehaviour
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.ElementAtOrDefault(multiDialStatius.Item2)
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.ElementAtOrDefault(multiDialStatius.Item2)
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?.DialogueController.CurrentPanel != null;
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?.DialogueController.CurrentPanel != null;
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}
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}
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public void BindEndActionsToDialogues()
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{
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foreach(var finalAction in EndactionEventList)
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{
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// finalAction.Key.Key | .Value/
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Dialogue
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.Dialogues
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.Where(dial => dial.Key == finalAction.Key.Key)
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.FirstOrDefault()
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.Value
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.DialogueSteps
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.ElementAtOrDefault(finalAction.Key.Value)
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.SetActionAfterDialogueStep(finalAction.Value)
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;
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}
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}
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}
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}
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@ -108,14 +108,16 @@ public class MultiDialogue : ScriptableObject, IDialogue
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/// <param name="dialogueNumber"></param>
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/// <param name="dialogueNumber"></param>
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public void SetNextDialogue(int dialogueNumber)
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public void SetNextDialogue(int dialogueNumber)
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{
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{
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Debug.Log("----------------- SetNextDialogue");
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Debug.Log(dialogueNumber);
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if (Dialogues.Where(el => el.Key == dialogueNumber).ToArray().Count() == 0)
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if (Dialogues.Where(el => el.Key == dialogueNumber).ToArray().Count() == 0)
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return;
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return;
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// 1. Make sure to close current panel after finishing current dialogue and 'finish action' will invoked if setuped
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GoToNextSentence();
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// 2. Chane index
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// 2. Chane index
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CurrentDialogue = dialogueNumber;
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CurrentDialogue = dialogueNumber;
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// 1. Make sure to close current panel after finishing current dialogue and 'finish action' will invoked if setuped
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GoToNextSentence();
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}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -134,9 +136,8 @@ public class MultiDialogue : ScriptableObject, IDialogue
|
|||||||
StartDialogue();
|
StartDialogue();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
// MUST BE IMPLEMENTED - INTERFACE RULES
|
||||||
/// Build each step of dialogue
|
// USELESS IN THIS FILE
|
||||||
/// </summary>
|
|
||||||
public void BuildDialogue(List<DialogueStepModel> Dialogue)
|
public void BuildDialogue(List<DialogueStepModel> Dialogue)
|
||||||
{
|
{
|
||||||
foreach (var dialogueStep in Dialogue)
|
foreach (var dialogueStep in Dialogue)
|
||||||
@ -147,6 +148,21 @@ public class MultiDialogue : ScriptableObject, IDialogue
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Build each step of dialogue
|
||||||
|
/// </summary>
|
||||||
|
public void BuildDialogue(Dialogue Dialogue)
|
||||||
|
{
|
||||||
|
Dialogue.SetSpeakerName(SpeakerName);
|
||||||
|
Dialogue.BuildDialogue();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BuildCurrentDialogue()
|
||||||
|
{
|
||||||
|
BuildDialogue(Dialogues.Where(dial => dial.Key == CurrentDialogue).ToArray().First().Value);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Function to reset rememebered dialogue status
|
/// Function to reset rememebered dialogue status
|
||||||
///
|
///
|
||||||
|
Loading…
Reference in New Issue
Block a user