Merge remote-tracking branch 'origin/master'

This commit is contained in:
KrolMel 2023-01-05 15:20:45 +01:00
commit f2215c3638
15 changed files with 254 additions and 43 deletions

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@ -38,6 +38,7 @@ public class ChangeScene : MonoBehaviour
if(collision.gameObject.tag == "AnimatedDoorSceneTransition") if(collision.gameObject.tag == "AnimatedDoorSceneTransition")
{ {
Debug.Log("Starting coroutine"); Debug.Log("Starting coroutine");
StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision)); StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision));
} }
} }

View File

@ -5,7 +5,7 @@ using UnityEngine;
public class TriggerDoor : DetectionZone public class TriggerDoor : DetectionZone
{ {
public string DoorOpenAnimatorParamName = "DoorOpen"; public string DoorOpenAnimatorParamName = "DoorOpen";
public static bool ableToOpen = false;
Animator animator; Animator animator;
void Start(){ void Start(){
@ -15,6 +15,8 @@ public class TriggerDoor : DetectionZone
void Update() { void Update() {
if(detectedObjs.Count > 0) { if(detectedObjs.Count > 0) {
animator.SetBool(DoorOpenAnimatorParamName, true); animator.SetBool(DoorOpenAnimatorParamName, true);
ableToOpen = true;
} else { } else {
animator.SetBool(DoorOpenAnimatorParamName, false); animator.SetBool(DoorOpenAnimatorParamName, false);
} }

View File

@ -35,7 +35,7 @@ public class KeyBindScript : MonoBehaviour
void Start() void Start()
{ {
keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E"))); keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E")));
keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Esc"))); keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape")));
keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I"))); keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I")));
keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U"))); keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U")));
keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space"))); keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space")));

View File

@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using GUI_Scripts.ProceduralGeneration;
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(NPC))] [RequireComponent(typeof(NPC))]
@ -69,6 +70,7 @@ public class NPCFollowing : MonoBehaviour
public void CheckDistance() public void CheckDistance()
{ {
anim.SetBool("isRunning", true);
StopAllCoroutines(); StopAllCoroutines();
if (isAfterAction == false) if (isAfterAction == false)
@ -78,13 +80,23 @@ public class NPCFollowing : MonoBehaviour
agent.FindPath(); agent.FindPath();
StartCoroutine(agent.FollowPath()); StartCoroutine(agent.FollowPath());
} }
else if (approaching) else if (approaching)
{ {
//start dialogue here //start dialogue here
gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking; gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking;
if (targetPosition.position.y > transform.position.y)
{
anim.SetBool("TurnFront",true);
anim.SetBool("isRunning", false);
}
else
{
anim.SetBool("TurnFront",false);
anim.SetBool("isRunning", false);
}
agent.path.Clear(); // if we are able to talgk we dont want go go further player agent.path.Clear(); // if we are able to talgk we dont want go go further player
} }
} }
@ -105,6 +117,7 @@ public class NPCFollowing : MonoBehaviour
} }
else else
{ {
anim.SetBool("isChasing", false);
gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending; gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
} }
} }

View File

@ -53,6 +53,14 @@ public class AStarPathfindingAgent : MonoBehaviour
{ {
Pathfinder.FindPath(transform.position, point, this); Pathfinder.FindPath(transform.position, point, this);
} }
public void ControlAnim()
{
moveX = point.x - transform.position.x;
moveY = point.y - transform.position.y;
myAnim.SetFloat("Yinfo", moveY);
myAnim.SetFloat("Xinfo", moveX);
}
public IEnumerator FollowPath() public IEnumerator FollowPath()
{ {
@ -101,8 +109,10 @@ public class AStarPathfindingAgent : MonoBehaviour
myAnim.SetBool("Left", false); myAnim.SetBool("Left", false);
} }
moveX = point.x - current.x; //moveX = path[targetIndex].worldPosition.x - current.x;
moveY = point.y - current.y; //moveY = path[targetIndex].worldPosition.y - current.y;
moveX = point.x - current.x;
moveY = point.y - current.y;
myAnim.SetFloat("Yinfo", moveY); myAnim.SetFloat("Yinfo", moveY);
myAnim.SetFloat("Xinfo", moveX); myAnim.SetFloat("Xinfo", moveX);

View File

@ -46,9 +46,14 @@ public class NPCManager : MonoBehaviour
{ {
throw new Exception("Object not found"); throw new Exception("Object not found");
} }
CreateThugs(); if (GameObject.FindGameObjectWithTag("EnemyCollection").transform.Find(bossThug.name) == null)
CreateBossThug(); {
Debug.Log("Build me :D");
CreateBossThug();
CreateThugs();
}
} }
private void CreateThugs() private void CreateThugs()
{ {
@ -83,6 +88,7 @@ public class NPCManager : MonoBehaviour
private void CreateBossThug() private void CreateBossThug()
{ {
Debug.Log("BOSS THUG IS CREATED!");
var modelBossThug = Resources.Load("SampleScene/Enemies/BossThug") as GameObject; var modelBossThug = Resources.Load("SampleScene/Enemies/BossThug") as GameObject;
var BossThugClone = GameObject.Instantiate(modelBossThug, bossThug.position, Quaternion.identity, NPCCollection.transform); var BossThugClone = GameObject.Instantiate(modelBossThug, bossThug.position, Quaternion.identity, NPCCollection.transform);

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