Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
f2215c3638
@ -1,5 +1,30 @@
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@ -172,6 +239,9 @@ AnimatorStateTransition:
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@ -189,6 +259,34 @@ AnimatorStateTransition:
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--- !u!1101 &3909964258867045483
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--- !u!1102 &5154281723833786323
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--- !u!1102 &5154281723833786323
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AnimatorState:
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AnimatorState:
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serializedVersion: 6
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serializedVersion: 6
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@ -201,6 +299,7 @@ AnimatorState:
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m_IKOnFeet: 0
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m_IKOnFeet: 0
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||||||
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@ -39649,6 +39649,10 @@ PrefabInstance:
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m_Modification:
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m_TransformParent: {fileID: 1393757793}
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m_TransformParent: {fileID: 1393757793}
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m_Modifications:
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propertyPath: speed
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value: 1.3
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objectReference: {fileID: 0}
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- target: {fileID: -7576677615092044163, guid: 417d111e604a8124cb960805d809e513, type: 3}
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- target: {fileID: -7576677615092044163, guid: 417d111e604a8124cb960805d809e513, type: 3}
|
||||||
propertyPath: isChasing
|
propertyPath: isChasing
|
||||||
value: 0
|
value: 0
|
||||||
|
@ -38,6 +38,7 @@ public class ChangeScene : MonoBehaviour
|
|||||||
if(collision.gameObject.tag == "AnimatedDoorSceneTransition")
|
if(collision.gameObject.tag == "AnimatedDoorSceneTransition")
|
||||||
{
|
{
|
||||||
Debug.Log("Starting coroutine");
|
Debug.Log("Starting coroutine");
|
||||||
|
|
||||||
StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision));
|
StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,7 @@ using UnityEngine;
|
|||||||
public class TriggerDoor : DetectionZone
|
public class TriggerDoor : DetectionZone
|
||||||
{
|
{
|
||||||
public string DoorOpenAnimatorParamName = "DoorOpen";
|
public string DoorOpenAnimatorParamName = "DoorOpen";
|
||||||
|
public static bool ableToOpen = false;
|
||||||
Animator animator;
|
Animator animator;
|
||||||
|
|
||||||
void Start(){
|
void Start(){
|
||||||
@ -15,6 +15,8 @@ public class TriggerDoor : DetectionZone
|
|||||||
void Update() {
|
void Update() {
|
||||||
if(detectedObjs.Count > 0) {
|
if(detectedObjs.Count > 0) {
|
||||||
animator.SetBool(DoorOpenAnimatorParamName, true);
|
animator.SetBool(DoorOpenAnimatorParamName, true);
|
||||||
|
ableToOpen = true;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
animator.SetBool(DoorOpenAnimatorParamName, false);
|
animator.SetBool(DoorOpenAnimatorParamName, false);
|
||||||
}
|
}
|
||||||
|
@ -35,7 +35,7 @@ public class KeyBindScript : MonoBehaviour
|
|||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E")));
|
keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E")));
|
||||||
keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Esc")));
|
keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape")));
|
||||||
keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I")));
|
keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I")));
|
||||||
keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U")));
|
keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U")));
|
||||||
keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space")));
|
keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space")));
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using GUI_Scripts.ProceduralGeneration;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[RequireComponent(typeof(NPC))]
|
[RequireComponent(typeof(NPC))]
|
||||||
@ -69,6 +70,7 @@ public class NPCFollowing : MonoBehaviour
|
|||||||
|
|
||||||
public void CheckDistance()
|
public void CheckDistance()
|
||||||
{
|
{
|
||||||
|
anim.SetBool("isRunning", true);
|
||||||
StopAllCoroutines();
|
StopAllCoroutines();
|
||||||
|
|
||||||
if (isAfterAction == false)
|
if (isAfterAction == false)
|
||||||
@ -78,13 +80,23 @@ public class NPCFollowing : MonoBehaviour
|
|||||||
agent.FindPath();
|
agent.FindPath();
|
||||||
|
|
||||||
StartCoroutine(agent.FollowPath());
|
StartCoroutine(agent.FollowPath());
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (approaching)
|
else if (approaching)
|
||||||
{
|
{
|
||||||
//start dialogue here
|
//start dialogue here
|
||||||
|
|
||||||
gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking;
|
gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking;
|
||||||
|
if (targetPosition.position.y > transform.position.y)
|
||||||
|
{
|
||||||
|
anim.SetBool("TurnFront",true);
|
||||||
|
anim.SetBool("isRunning", false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
anim.SetBool("TurnFront",false);
|
||||||
|
anim.SetBool("isRunning", false);
|
||||||
|
}
|
||||||
agent.path.Clear(); // if we are able to talgk we dont want go go further player
|
agent.path.Clear(); // if we are able to talgk we dont want go go further player
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -105,6 +117,7 @@ public class NPCFollowing : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
anim.SetBool("isChasing", false);
|
||||||
gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
|
gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -53,6 +53,14 @@ public class AStarPathfindingAgent : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Pathfinder.FindPath(transform.position, point, this);
|
Pathfinder.FindPath(transform.position, point, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ControlAnim()
|
||||||
|
{
|
||||||
|
moveX = point.x - transform.position.x;
|
||||||
|
moveY = point.y - transform.position.y;
|
||||||
|
myAnim.SetFloat("Yinfo", moveY);
|
||||||
|
myAnim.SetFloat("Xinfo", moveX);
|
||||||
|
}
|
||||||
|
|
||||||
public IEnumerator FollowPath()
|
public IEnumerator FollowPath()
|
||||||
{
|
{
|
||||||
@ -101,8 +109,10 @@ public class AStarPathfindingAgent : MonoBehaviour
|
|||||||
myAnim.SetBool("Left", false);
|
myAnim.SetBool("Left", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
moveX = point.x - current.x;
|
//moveX = path[targetIndex].worldPosition.x - current.x;
|
||||||
moveY = point.y - current.y;
|
//moveY = path[targetIndex].worldPosition.y - current.y;
|
||||||
|
moveX = point.x - current.x;
|
||||||
|
moveY = point.y - current.y;
|
||||||
myAnim.SetFloat("Yinfo", moveY);
|
myAnim.SetFloat("Yinfo", moveY);
|
||||||
myAnim.SetFloat("Xinfo", moveX);
|
myAnim.SetFloat("Xinfo", moveX);
|
||||||
|
|
||||||
|
@ -46,9 +46,14 @@ public class NPCManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
throw new Exception("Object not found");
|
throw new Exception("Object not found");
|
||||||
}
|
}
|
||||||
CreateThugs();
|
if (GameObject.FindGameObjectWithTag("EnemyCollection").transform.Find(bossThug.name) == null)
|
||||||
CreateBossThug();
|
{
|
||||||
|
Debug.Log("Build me :D");
|
||||||
|
CreateBossThug();
|
||||||
|
CreateThugs();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private void CreateThugs()
|
private void CreateThugs()
|
||||||
{
|
{
|
||||||
@ -83,6 +88,7 @@ public class NPCManager : MonoBehaviour
|
|||||||
|
|
||||||
private void CreateBossThug()
|
private void CreateBossThug()
|
||||||
{
|
{
|
||||||
|
Debug.Log("BOSS THUG IS CREATED!");
|
||||||
var modelBossThug = Resources.Load("SampleScene/Enemies/BossThug") as GameObject;
|
var modelBossThug = Resources.Load("SampleScene/Enemies/BossThug") as GameObject;
|
||||||
|
|
||||||
var BossThugClone = GameObject.Instantiate(modelBossThug, bossThug.position, Quaternion.identity, NPCCollection.transform);
|
var BossThugClone = GameObject.Instantiate(modelBossThug, bossThug.position, Quaternion.identity, NPCCollection.transform);
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68
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Normal file
68
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Normal file
@ -0,0 +1,68 @@
|
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8
Assets/Sprites/NPCs/WizardFrontIdle.anim.meta
Normal file
8
Assets/Sprites/NPCs/WizardFrontIdle.anim.meta
Normal file
@ -0,0 +1,8 @@
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Loading…
Reference in New Issue
Block a user