Wizard A* escaping improvement
This commit is contained in:
parent
6c380faeab
commit
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Sprite.Editor">
|
<Reference Include="Unity.2D.Sprite.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Psdimporter.Editor">
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<Reference Include="Unity.2D.Psdimporter.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Path.Editor">
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<Reference Include="Unity.2D.Path.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
||||||
</Reference>
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</Reference>
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<Reference Include="Unity.InternalAPIEditorBridge.001">
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<Reference Include="Unity.InternalAPIEditorBridge.001">
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
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||||||
</Reference>
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<Reference Include="UnityEditor.UI">
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<Reference Include="UnityEditor.UI">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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||||||
</Reference>
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</Reference>
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||||||
<Reference Include="Unity.PlasticSCM.Editor">
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<Reference Include="Unity.PlasticSCM.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||||
</Reference>
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</Reference>
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||||||
<Reference Include="Unity.Rider.Editor">
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<Reference Include="Unity.Rider.Editor">
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
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||||||
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|
||||||
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|
||||||
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||||
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||||
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||||||
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|
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|
||||||
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||||
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</Reference>
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||||||
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
||||||
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|
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||||||
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||||
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|
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|
||||||
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|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -9,14 +9,28 @@ public class Fire : MonoBehaviour
|
|||||||
float maxFlickerIntensity = 1.0f;
|
float maxFlickerIntensity = 1.0f;
|
||||||
float flickerSpeed = 4.9f;
|
float flickerSpeed = 4.9f;
|
||||||
private HardLight2D firelight;
|
private HardLight2D firelight;
|
||||||
|
private HardLight2D[] lights;
|
||||||
private GameObject fire;
|
private GameObject fire;
|
||||||
private int randomizer = 0;
|
private int randomizer = 0;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
firelight = FindObjectOfType<HardLight2D>();
|
|
||||||
fire = GameObject.Find("Fire");
|
lights = FindObjectsOfType<HardLight2D>();
|
||||||
|
List<HardLight2D> finalList = new List<HardLight2D>();
|
||||||
|
string nameToLookFor = "LightFire";
|
||||||
|
|
||||||
|
for(var i = 0; i < lights.Length; i++)
|
||||||
|
{
|
||||||
|
if(lights[i].name == nameToLookFor)
|
||||||
|
{
|
||||||
|
finalList.Add(lights[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
firelight = finalList[0];
|
||||||
|
|
||||||
|
//firelight = FindObjectOfType<HardLight2D>();
|
||||||
StartCoroutine( ChangeRange());
|
StartCoroutine( ChangeRange());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
8
Assets/Animations/Portal.meta
Normal file
8
Assets/Animations/Portal.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1ab219ba65b3fee49b7ac13978c70ff2
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
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||||||
|
externalObjects: {}
|
||||||
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userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Animations/Portal/Green Portal Sprite Sheet.png
Normal file
BIN
Assets/Animations/Portal/Green Portal Sprite Sheet.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
528
Assets/Animations/Portal/Green Portal Sprite Sheet.png.meta
Normal file
528
Assets/Animations/Portal/Green Portal Sprite Sheet.png.meta
Normal file
@ -0,0 +1,528 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 81c1e556f37ff7d498815a51751db9e3
|
||||||
|
TextureImporter:
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|
internalIDToNameTable:
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|
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|
||||||
|
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|
||||||
|
second: Green Portal Sprite Sheet_0
|
||||||
|
- first:
|
||||||
|
213: 4394573487689358311
|
||||||
|
second: Green Portal Sprite Sheet_1
|
||||||
|
- first:
|
||||||
|
213: -2285153152877451226
|
||||||
|
second: Green Portal Sprite Sheet_2
|
||||||
|
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|
||||||
|
213: 8165007364133127476
|
||||||
|
second: Green Portal Sprite Sheet_3
|
||||||
|
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|
||||||
|
213: -6852767344712249715
|
||||||
|
second: Green Portal Sprite Sheet_4
|
||||||
|
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|
||||||
|
213: -4848553832261993613
|
||||||
|
second: Green Portal Sprite Sheet_5
|
||||||
|
- first:
|
||||||
|
213: 1943393458402971858
|
||||||
|
second: Green Portal Sprite Sheet_6
|
||||||
|
- first:
|
||||||
|
213: 2502851955874185411
|
||||||
|
second: Green Portal Sprite Sheet_7
|
||||||
|
- first:
|
||||||
|
213: 824154499171795023
|
||||||
|
second: Green Portal Sprite Sheet_8
|
||||||
|
- first:
|
||||||
|
213: -6141282753041911926
|
||||||
|
second: Green Portal Sprite Sheet_9
|
||||||
|
- first:
|
||||||
|
213: -7114761891093729983
|
||||||
|
second: Green Portal Sprite Sheet_10
|
||||||
|
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|
||||||
|
213: -2036634387726229738
|
||||||
|
second: Green Portal Sprite Sheet_11
|
||||||
|
- first:
|
||||||
|
213: -7546389005682541580
|
||||||
|
second: Green Portal Sprite Sheet_12
|
||||||
|
- first:
|
||||||
|
213: -5536896186241417835
|
||||||
|
second: Green Portal Sprite Sheet_13
|
||||||
|
- first:
|
||||||
|
213: -3343418601671857258
|
||||||
|
second: Green Portal Sprite Sheet_14
|
||||||
|
- first:
|
||||||
|
213: 5996213593317683434
|
||||||
|
second: Green Portal Sprite Sheet_15
|
||||||
|
- first:
|
||||||
|
213: 6605544101886951558
|
||||||
|
second: Green Portal Sprite Sheet_16
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
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|
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|
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|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
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|
||||||
|
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|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 2
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 16
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
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|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
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|
||||||
|
overridden: 0
|
||||||
|
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|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites:
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: Green Portal Sprite Sheet_0
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
height: 82
|
||||||
|
alignment: 9
|
||||||
|
pivot: {x: 0.6765848, y: 0.7368821}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 846d6b69da3a04ad0800000000000000
|
||||||
|
internalID: -2719994208978545080
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: Green Portal Sprite Sheet_1
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 87
|
||||||
|
y: 135
|
||||||
|
width: 19
|
||||||
|
height: 41
|
||||||
|
alignment: 9
|
||||||
|
pivot: {x: 0.49972293, y: 0.51179135}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 7ebd219bd49acfc30800000000000000
|
||||||
|
internalID: 4394573487689358311
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: Green Portal Sprite Sheet_2
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 150
|
||||||
|
y: 135
|
||||||
|
width: 25
|
||||||
|
height: 43
|
||||||
|
alignment: 9
|
||||||
|
pivot: {x: 0.39930603, y: 0.4709125}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
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|
||||||
|
physicsShape: []
|
||||||
|
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||||||
|
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|
||||||
|
spriteID: 628206190518940e0800000000000000
|
||||||
|
internalID: -2285153152877451226
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||||||
|
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317
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|
m_SpriteTileMode: 0
|
||||||
|
m_WasSpriteAssigned: 1
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_SpriteSortPoint: 0
|
||||||
|
--- !u!95 &-8812260458895579843
|
||||||
|
Animator:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5514110702475440540}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_Avatar: {fileID: 0}
|
||||||
|
m_Controller: {fileID: 9100000, guid: 4d604470a1d97d84fa58a8af0030546e, type: 2}
|
||||||
|
m_CullingMode: 0
|
||||||
|
m_UpdateMode: 0
|
||||||
|
m_ApplyRootMotion: 0
|
||||||
|
m_LinearVelocityBlending: 0
|
||||||
|
m_WarningMessage:
|
||||||
|
m_HasTransformHierarchy: 1
|
||||||
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
|
m_KeepAnimatorControllerStateOnDisable: 0
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -12,8 +12,8 @@ public class AStarPathfindingAgent : MonoBehaviour
|
|||||||
public bool isChasing;
|
public bool isChasing;
|
||||||
private Animator myAnim;
|
private Animator myAnim;
|
||||||
|
|
||||||
private float moveX;
|
private float moveX, moveXWizard;
|
||||||
private float moveY;
|
private float moveY, moveYWizard;
|
||||||
|
|
||||||
public Vector3 point;
|
public Vector3 point;
|
||||||
|
|
||||||
@ -43,7 +43,7 @@ public class AStarPathfindingAgent : MonoBehaviour
|
|||||||
public void FindPath()
|
public void FindPath()
|
||||||
{
|
{
|
||||||
var player = FindObjectOfType<Player>().gameObject;
|
var player = FindObjectOfType<Player>().gameObject;
|
||||||
|
Debug.Log("Findign Path");
|
||||||
point = player.transform.position;
|
point = player.transform.position;
|
||||||
|
|
||||||
FindPoint();
|
FindPoint();
|
||||||
@ -54,6 +54,7 @@ public class AStarPathfindingAgent : MonoBehaviour
|
|||||||
Pathfinder.FindPath(transform.position, point, this);
|
Pathfinder.FindPath(transform.position, point, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void ControlAnim()
|
public void ControlAnim()
|
||||||
{
|
{
|
||||||
moveX = point.x - transform.position.x;
|
moveX = point.x - transform.position.x;
|
||||||
@ -109,8 +110,10 @@ public class AStarPathfindingAgent : MonoBehaviour
|
|||||||
myAnim.SetBool("Left", false);
|
myAnim.SetBool("Left", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
//moveX = path[targetIndex].worldPosition.x - current.x;
|
moveXWizard = path[targetIndex].worldPosition.x - current.x;
|
||||||
//moveY = path[targetIndex].worldPosition.y - current.y;
|
moveYWizard = path[targetIndex].worldPosition.y - current.y;
|
||||||
|
myAnim.SetFloat("moveYWizard", moveYWizard);
|
||||||
|
myAnim.SetFloat("moveXWizard", moveXWizard);
|
||||||
moveX = point.x - current.x;
|
moveX = point.x - current.x;
|
||||||
moveY = point.y - current.y;
|
moveY = point.y - current.y;
|
||||||
myAnim.SetFloat("Yinfo", moveY);
|
myAnim.SetFloat("Yinfo", moveY);
|
||||||
|
@ -14,12 +14,6 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
Tiles:
|
Tiles:
|
||||||
- {fileID: 11400000, guid: bcef03bfe6d889f458c051fcda77d968, type: 2}
|
- {fileID: 11400000, guid: bcef03bfe6d889f458c051fcda77d968, type: 2}
|
||||||
- {fileID: 11400000, guid: d42493bc02d957348b2fa86903567280, type: 2}
|
- {fileID: 11400000, guid: d71e206419fbe4c4aa6787f74226c30a, type: 2}
|
||||||
- {fileID: 11400000, guid: de0fda329382efd4282ae71a2102f4d3, type: 2}
|
- {fileID: 11400000, guid: 94ebdd7e7cf39e841a93596879fe58d5, type: 2}
|
||||||
- {fileID: 11400000, guid: 358aa35606523e7448ae0830831f6d72, type: 2}
|
|
||||||
- {fileID: 11400000, guid: deda5f47600755b4483b220e3c1ff87e, type: 2}
|
|
||||||
- {fileID: 11400000, guid: 7fd161cc7577108489aca90fb9db6ed1, type: 2}
|
|
||||||
- {fileID: 11400000, guid: 2e196d2a440526e4495cf2ae03a1da5c, type: 2}
|
|
||||||
- {fileID: 11400000, guid: 5d8974c1ff1a1ee4db297f3cc42015b3, type: 2}
|
|
||||||
- {fileID: 11400000, guid: ca1a2a4d015bc0e44b2f7ed4e8a19b0e, type: 2}
|
|
||||||
walkable: 1
|
walkable: 1
|
||||||
|
@ -32,7 +32,7 @@ public class TileMapGenerator : MonoBehaviour
|
|||||||
List<FloodFill> fillers = new List<FloodFill>();
|
List<FloodFill> fillers = new List<FloodFill>();
|
||||||
|
|
||||||
|
|
||||||
for (int i = 0; i < 70; i++)
|
for (int i = 0; i < 60; i++)
|
||||||
{
|
{
|
||||||
FloodFill filler = new FloodFill(map, 1, new Vector2Int(Random.Range(0, 70), Random.Range(0, 70)));
|
FloodFill filler = new FloodFill(map, 1, new Vector2Int(Random.Range(0, 70), Random.Range(0, 70)));
|
||||||
fillers.Add(filler);
|
fillers.Add(filler);
|
||||||
@ -74,7 +74,7 @@ public class TileMapGenerator : MonoBehaviour
|
|||||||
|
|
||||||
GraphNode playerPosStart = graph.graphNodes[Random.Range(0, graph.graphNodes.Count)];
|
GraphNode playerPosStart = graph.graphNodes[Random.Range(0, graph.graphNodes.Count)];
|
||||||
Vector2Int startPos = playerPosStart.positions.ElementAt(Random.Range(0, playerPosStart.positions.Count));
|
Vector2Int startPos = playerPosStart.positions.ElementAt(Random.Range(0, playerPosStart.positions.Count));
|
||||||
Vector3 startPosOfPlayer = default;
|
Vector3 possiblePos = default;
|
||||||
foreach (var filler in fillers)
|
foreach (var filler in fillers)
|
||||||
{
|
{
|
||||||
int id = filler.id;
|
int id = filler.id;
|
||||||
@ -83,8 +83,8 @@ public class TileMapGenerator : MonoBehaviour
|
|||||||
if (id == 1)
|
if (id == 1)
|
||||||
{
|
{
|
||||||
ground.SetTile(new Vector3Int(pos.x,pos.y,0), ground1);
|
ground.SetTile(new Vector3Int(pos.x,pos.y,0), ground1);
|
||||||
startPosOfPlayer = new Vector3Int(pos.x, pos.y, 0);
|
possiblePos = new Vector3Int(pos.x, pos.y, 0);
|
||||||
availablePos.Add(startPosOfPlayer);
|
availablePos.Add(possiblePos);
|
||||||
}
|
}
|
||||||
else if (id == 2)
|
else if (id == 2)
|
||||||
{
|
{
|
||||||
@ -121,14 +121,14 @@ public class TileMapGenerator : MonoBehaviour
|
|||||||
|
|
||||||
public Vector3 randomCoordsForStanding()
|
public Vector3 randomCoordsForStanding()
|
||||||
{
|
{
|
||||||
Tile test = new Tile();
|
//Tile test = new Tile();
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
int bound = availablePos.Count;
|
int bound = availablePos.Count;
|
||||||
int randomVal;
|
int randomVal;
|
||||||
randomVal = Random.Range(0, bound);
|
randomVal = Random.Range(0, bound);
|
||||||
|
|
||||||
return availablePos[randomVal];
|
return availablePos[randomVal] + new Vector3( 0.5f, 0.5f, 0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -26,6 +26,13 @@ public class DungeonManager : MonoBehaviour
|
|||||||
|
|
||||||
public bool IsBuilded = false;
|
public bool IsBuilded = false;
|
||||||
|
|
||||||
|
public static bool hasTeleported;
|
||||||
|
|
||||||
|
public static void SetTeleported()
|
||||||
|
{
|
||||||
|
hasTeleported = true;
|
||||||
|
}
|
||||||
|
|
||||||
public void Awake()
|
public void Awake()
|
||||||
{
|
{
|
||||||
if (PlayerPrefs.HasKey(NAME))
|
if (PlayerPrefs.HasKey(NAME))
|
||||||
@ -41,7 +48,7 @@ public class DungeonManager : MonoBehaviour
|
|||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
|
hasTeleported = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
@ -133,7 +140,7 @@ public class DungeonManager : MonoBehaviour
|
|||||||
public void BuildWizard()
|
public void BuildWizard()
|
||||||
{
|
{
|
||||||
Vector3 teleportCoords;
|
Vector3 teleportCoords;
|
||||||
|
Debug.Log("creating wizard!!!!!!!!!!!");
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
teleportCoords = GameObject.FindObjectOfType<TileMapGenerator>().gameObject.GetComponent<TileMapGenerator>().randomCoordsForStanding();
|
teleportCoords = GameObject.FindObjectOfType<TileMapGenerator>().gameObject.GetComponent<TileMapGenerator>().randomCoordsForStanding();
|
||||||
|
@ -8,7 +8,8 @@ using UnityEngine;
|
|||||||
[RequireComponent(typeof(NPC))]
|
[RequireComponent(typeof(NPC))]
|
||||||
class EscapingWizard : MonoBehaviour
|
class EscapingWizard : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
private HardLight2D wizardlight;
|
||||||
|
private HardLight2D[] lights;
|
||||||
private Rigidbody2D myRigidbody;
|
private Rigidbody2D myRigidbody;
|
||||||
public Animator anim;
|
public Animator anim;
|
||||||
|
|
||||||
@ -23,6 +24,7 @@ class EscapingWizard : MonoBehaviour
|
|||||||
|
|
||||||
public bool isDuringEscaping = false; // var is setted by trigger range
|
public bool isDuringEscaping = false; // var is setted by trigger range
|
||||||
|
|
||||||
|
|
||||||
public float escapingRadius = 6f; // radious where Wizard start escaping if player is in
|
public float escapingRadius = 6f; // radious where Wizard start escaping if player is in
|
||||||
|
|
||||||
|
|
||||||
@ -33,7 +35,6 @@ class EscapingWizard : MonoBehaviour
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
@ -63,18 +64,29 @@ class EscapingWizard : MonoBehaviour
|
|||||||
anim.SetFloat("Yinfo", dir.y);
|
anim.SetFloat("Yinfo", dir.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
agent.point = targetPosition.position;
|
|
||||||
agent.FindPoint();
|
|
||||||
|
|
||||||
|
agent.point = targetPosition.position;
|
||||||
|
StopAllCoroutines();
|
||||||
|
//Debug.Log("FOLLOWINGPATH STARTED");
|
||||||
|
agent.FindPoint();
|
||||||
|
//agent.FindPath();
|
||||||
StartCoroutine(agent.FollowPath());
|
StartCoroutine(agent.FollowPath());
|
||||||
|
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
anim.SetBool("isRunning", false);
|
//anim.SetBool("isRunning", false);
|
||||||
|
|
||||||
gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
|
gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
Gizmos.color = Color.magenta;
|
||||||
|
Gizmos.DrawWireSphere(transform.position,escapingRadius);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public bool IsInEscapingRadious()
|
public bool IsInEscapingRadious()
|
||||||
{
|
{
|
||||||
if (Vector2.Distance(GameObject.FindGameObjectWithTag("Player").transform.position, transform.position) >= escapingRadius)
|
if (Vector2.Distance(GameObject.FindGameObjectWithTag("Player").transform.position, transform.position) >= escapingRadius)
|
||||||
@ -87,6 +99,8 @@ class EscapingWizard : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if(collision.collider.tag == "SceneTransition")
|
if(collision.collider.tag == "SceneTransition")
|
||||||
{
|
{
|
||||||
|
DungeonManager.SetTeleported();
|
||||||
|
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -58,7 +58,7 @@ AnimationClip:
|
|||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
||||||
m_HasAdditiveReferencePose: 0
|
m_HasAdditiveReferencePose: 0
|
||||||
m_LoopTime: 1
|
m_LoopTime: 1
|
||||||
m_LoopBlend: 0
|
m_LoopBlend: 1
|
||||||
m_LoopBlendOrientation: 0
|
m_LoopBlendOrientation: 0
|
||||||
m_LoopBlendPositionY: 0
|
m_LoopBlendPositionY: 0
|
||||||
m_LoopBlendPositionXZ: 0
|
m_LoopBlendPositionXZ: 0
|
||||||
|
76
Assets/WizardLight.cs
Normal file
76
Assets/WizardLight.cs
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Security.Cryptography;
|
||||||
|
using UnityEngine;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
|
|
||||||
|
public class WizardLight : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
private float range = 0;
|
||||||
|
float minFlickerIntensity = 0.6f;
|
||||||
|
float maxFlickerIntensity = 0.8f;
|
||||||
|
float flickerSpeed = 0.05f;
|
||||||
|
private HardLight2D wizardlight;
|
||||||
|
private HardLight2D[] lights;
|
||||||
|
private GameObject fire;
|
||||||
|
private int randomizer = 0;
|
||||||
|
private Transform wizardTransform;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
lights = FindObjectsOfType<HardLight2D>();
|
||||||
|
List<HardLight2D> finalList = new List<HardLight2D>();
|
||||||
|
string nameToLookFor = "LightWizard";
|
||||||
|
|
||||||
|
for(var i = 0; i < lights.Length; i++)
|
||||||
|
{
|
||||||
|
if(lights[i].name == nameToLookFor)
|
||||||
|
{
|
||||||
|
finalList.Add(lights[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
wizardlight = finalList[0];
|
||||||
|
|
||||||
|
//firelight = FindObjectOfType<HardLight2D>();
|
||||||
|
StartCoroutine( ChangeRange());
|
||||||
|
|
||||||
|
wizardTransform = GameObject.FindGameObjectWithTag("NPC").transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
StartCoroutine( ChangeRange());
|
||||||
|
|
||||||
|
wizardTransform = GameObject.FindGameObjectWithTag("NPC").transform;
|
||||||
|
|
||||||
|
if (DungeonManager.hasTeleported)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
wizardlight.enabled = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
// we store current camera's position here
|
||||||
|
Vector3 temp = transform.position;
|
||||||
|
temp.x = wizardTransform.position.x;
|
||||||
|
temp.y = wizardTransform.position.y-0.2f;
|
||||||
|
transform.position = temp;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator ChangeRange()
|
||||||
|
{
|
||||||
|
if (randomizer == 0) {
|
||||||
|
wizardlight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
|
||||||
|
}
|
||||||
|
else wizardlight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
|
||||||
|
|
||||||
|
randomizer = Random.Range (0, 1);
|
||||||
|
yield return new WaitForSeconds(flickerSpeed);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/WizardLight.cs.meta
Normal file
11
Assets/WizardLight.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8e810f44247dd5f459eeb0c986cb49a1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
36
Assets/world_173.asset
Normal file
36
Assets/world_173.asset
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_Name: world_173
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Sprite: {fileID: 3832754618602560763, guid: a9c0c772b01d7ad46a8fc890b31f10f3, type: 3}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_Transform:
|
||||||
|
e00: 1
|
||||||
|
e01: 0
|
||||||
|
e02: 0
|
||||||
|
e03: 0
|
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|
e10: 0
|
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|
e11: 1
|
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|
e12: 0
|
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|
e13: 0
|
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|
e20: 0
|
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|
e21: 0
|
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|
e22: 1
|
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|
e23: 0
|
||||||
|
e30: 0
|
||||||
|
e31: 0
|
||||||
|
e32: 0
|
||||||
|
e33: 1
|
||||||
|
m_InstancedGameObject: {fileID: 0}
|
||||||
|
m_Flags: 1
|
||||||
|
m_ColliderType: 1
|
8
Assets/world_173.asset.meta
Normal file
8
Assets/world_173.asset.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0bd400519d67ac445b48b519a273e0c4
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -19,6 +19,13 @@ TagManager:
|
|||||||
- Test
|
- Test
|
||||||
- ChestCollection
|
- ChestCollection
|
||||||
- Manager
|
- Manager
|
||||||
|
- HitboxTop
|
||||||
|
- HitboxRight
|
||||||
|
- HitboxBottom
|
||||||
|
- HitboxLeft
|
||||||
|
- ItemCollection
|
||||||
|
- WizardLight
|
||||||
|
- Fire
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
20
Scriptum.sln
20
Scriptum.sln
@ -1,9 +1,9 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||||
# Visual Studio 2010
|
# Visual Studio 2010
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e0f48af5-6d3e-b154-523d-8f755dc8e665}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7627C07C-5359-F002-1D58-E2F51D95C564}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7cc02776-5953-02f0-1d58-e2f51d95c564}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
@ -11,14 +11,14 @@ Global
|
|||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
|
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.Build.0 = Release|Any CPU
|
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
@ -6,34 +6,34 @@ EditorUserSettings:
|
|||||||
serializedVersion: 4
|
serializedVersion: 4
|
||||||
m_ConfigSettings:
|
m_ConfigSettings:
|
||||||
RecentlyUsedScenePath-0:
|
RecentlyUsedScenePath-0:
|
||||||
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedScenePath-1:
|
|
||||||
value: 22424703114646680e0b0227036c6f11021f0f2b3566333e243d04
|
value: 22424703114646680e0b0227036c6f11021f0f2b3566333e243d04
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-2:
|
RecentlyUsedScenePath-1:
|
||||||
value: 22424703114646680e0b0227036c791f04120b3e1b293f7e38271427fb
|
value: 22424703114646680e0b0227036c791f04120b3e1b293f7e38271427fb
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-3:
|
RecentlyUsedScenePath-2:
|
||||||
value: 22424703114646680e0b0227036c761e1821112620292135633c133af6f9
|
value: 22424703114646680e0b0227036c761e1821112620292135633c133af6f9
|
||||||
flags: 0
|
flags: 0
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||||||
|
RecentlyUsedScenePath-3:
|
||||||
|
value: 22424703114646680e0b0227036c71150130192729686b700e261335ebf23939f6ee39e7a92f31352d1b
|
||||||
|
flags: 0
|
||||||
RecentlyUsedScenePath-4:
|
RecentlyUsedScenePath-4:
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value: 22424703114646680e0b0227036c791904040c1c25242a312a2c5326ece92021
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value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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||||||
flags: 0
|
flags: 0
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RecentlyUsedScenePath-5:
|
RecentlyUsedScenePath-5:
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value: 22424703114646680e0b0227036c7b0518101d252266333e243d04
|
value: 22424703114646680e0b0227036c791904040c1c25242a312a2c5326ece92021
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||||||
flags: 0
|
flags: 0
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||||||
RecentlyUsedScenePath-6:
|
RecentlyUsedScenePath-6:
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value: 22424703114646680e0b0227036c6c151518162e002924393f301327eac3352ee7a923e7ee2e26
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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||||||
flags: 0
|
flags: 0
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RecentlyUsedScenePath-7:
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RecentlyUsedScenePath-7:
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value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d
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value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
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||||||
flags: 0
|
flags: 0
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RecentlyUsedScenePath-8:
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RecentlyUsedScenePath-8:
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value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26
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value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26
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||||||
flags: 0
|
flags: 0
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||||||
RecentlyUsedScenePath-9:
|
RecentlyUsedScenePath-9:
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value: 22424703114646680e0b0227036c7c151b12163e2d3a3f7e38271427fb
|
value: 22424703114646680e0b0227036c7b0518101d252266333e243d04
|
||||||
flags: 0
|
flags: 0
|
||||||
vcSharedLogLevel:
|
vcSharedLogLevel:
|
||||||
value: 0d5e400f0650
|
value: 0d5e400f0650
|
||||||
|
Loading…
Reference in New Issue
Block a user