Wizard A* escaping improvement
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||||
@ -27,8 +30,9 @@
|
||||
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|
||||
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||||
<WarningLevel>4</WarningLevel>
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||||
<NoWarn>0169</NoWarn>
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||||
<NoWarn></NoWarn>
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||||
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||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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||||
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||||
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||||
<DebugType>pdbonly</DebugType>
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||||
@ -36,8 +40,9 @@
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<NoWarn></NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<NoConfig>true</NoConfig>
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||||
@ -131,6 +136,7 @@
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||||
<Compile Include="Assets\Scripts\SceneManager\SaveDynamicObjects.cs" />
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||||
<Compile Include="Assets\Scripts\Knockback.cs" />
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||||
<Compile Include="Assets\ContinueButton.cs" />
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||||
<Compile Include="Assets\WizardLight.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SaveChestManager.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataManager.cs" />
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||||
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@ -575,7 +581,7 @@
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||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
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||||
<HintPath>C:/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
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||||
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
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||||
@ -923,94 +929,94 @@
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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||||
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||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Unity.InternalAPIEngineBridge.001">
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||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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||||
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|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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||||
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||||
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||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
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||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
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||||
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||||
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|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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||||
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||||
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||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
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||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
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||||
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||||
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||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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||||
<Reference Include="Unity.VisualStudio.Editor">
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||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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||||
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
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|
@ -9,14 +9,28 @@ public class Fire : MonoBehaviour
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float maxFlickerIntensity = 1.0f;
|
||||
float flickerSpeed = 4.9f;
|
||||
private HardLight2D firelight;
|
||||
private HardLight2D[] lights;
|
||||
private GameObject fire;
|
||||
private int randomizer = 0;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
firelight = FindObjectOfType<HardLight2D>();
|
||||
fire = GameObject.Find("Fire");
|
||||
|
||||
lights = FindObjectsOfType<HardLight2D>();
|
||||
List<HardLight2D> finalList = new List<HardLight2D>();
|
||||
string nameToLookFor = "LightFire";
|
||||
|
||||
for(var i = 0; i < lights.Length; i++)
|
||||
{
|
||||
if(lights[i].name == nameToLookFor)
|
||||
{
|
||||
finalList.Add(lights[i]);
|
||||
}
|
||||
}
|
||||
firelight = finalList[0];
|
||||
|
||||
//firelight = FindObjectOfType<HardLight2D>();
|
||||
StartCoroutine( ChangeRange());
|
||||
}
|
||||
|
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|
8
Assets/Animations/Portal.meta
Normal file
8
Assets/Animations/Portal.meta
Normal file
@ -0,0 +1,8 @@
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guid: 1ab219ba65b3fee49b7ac13978c70ff2
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Animations/Portal/Green Portal Sprite Sheet.png
Normal file
BIN
Assets/Animations/Portal/Green Portal Sprite Sheet.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
528
Assets/Animations/Portal/Green Portal Sprite Sheet.png.meta
Normal file
528
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Normal file
@ -0,0 +1,528 @@
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213: -2285153152877451226
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second: Green Portal Sprite Sheet_2
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213: 8165007364133127476
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213: 1943393458402971858
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213: 2502851955874185411
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second: Green Portal Sprite Sheet_7
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213: 824154499171795023
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second: Green Portal Sprite Sheet_8
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||||
213: -6141282753041911926
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second: Green Portal Sprite Sheet_9
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213: -7114761891093729983
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||||
second: Green Portal Sprite Sheet_10
|
||||
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||||
213: -2036634387726229738
|
||||
second: Green Portal Sprite Sheet_11
|
||||
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second: Green Portal Sprite Sheet_12
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||||
213: -5536896186241417835
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second: Green Portal Sprite Sheet_13
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||||
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||||
213: -3343418601671857258
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||||
second: Green Portal Sprite Sheet_14
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||||
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||||
213: 5996213593317683434
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second: Green Portal Sprite Sheet_15
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||||
- first:
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||||
213: 6605544101886951558
|
||||
second: Green Portal Sprite Sheet_16
|
||||
externalObjects: {}
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|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
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|
||||
linearTexture: 0
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||||
fadeOut: 0
|
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borderMipMap: 0
|
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mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
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|
||||
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|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
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|
||||
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|
||||
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|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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spriteExtrude: 1
|
||||
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||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
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@ -33,7 +33,6 @@ Transform:
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- {fileID: 1699783724360580876}
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@ -50,7 +49,6 @@ SpriteRenderer:
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@ -130,7 +128,7 @@ CircleCollider2D:
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--- !u!95 &1190203389089447339
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Animator:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@ -138,12 +136,11 @@ Animator:
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m_GameObject: {fileID: 4759712171538235754}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_HasTransformHierarchy: 1
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@ -174,7 +171,7 @@ MonoBehaviour:
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speed: 1
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speed: 4
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currentPosition:
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GCost: 0
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hCost: 0
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@ -230,7 +227,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 4759712171538235753}
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@ -13,6 +13,8 @@ GameObject:
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- component: {fileID: 5514110702475440543}
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@ -51,10 +52,10 @@ BoxCollider2D:
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border: {x: 0, y: 0, z: 0, w: 0}
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@ -113,3 +114,74 @@ MonoBehaviour:
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File diff suppressed because it is too large
Load Diff
@ -12,8 +12,8 @@ public class AStarPathfindingAgent : MonoBehaviour
|
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public bool isChasing;
|
||||
private Animator myAnim;
|
||||
|
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private float moveX;
|
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private float moveY;
|
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private float moveX, moveXWizard;
|
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private float moveY, moveYWizard;
|
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|
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public Vector3 point;
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|
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@ -43,7 +43,7 @@ public class AStarPathfindingAgent : MonoBehaviour
|
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public void FindPath()
|
||||
{
|
||||
var player = FindObjectOfType<Player>().gameObject;
|
||||
|
||||
Debug.Log("Findign Path");
|
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point = player.transform.position;
|
||||
|
||||
FindPoint();
|
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@ -54,6 +54,7 @@ public class AStarPathfindingAgent : MonoBehaviour
|
||||
Pathfinder.FindPath(transform.position, point, this);
|
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}
|
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|
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|
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public void ControlAnim()
|
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{
|
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moveX = point.x - transform.position.x;
|
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@ -109,8 +110,10 @@ public class AStarPathfindingAgent : MonoBehaviour
|
||||
myAnim.SetBool("Left", false);
|
||||
}
|
||||
|
||||
//moveX = path[targetIndex].worldPosition.x - current.x;
|
||||
//moveY = path[targetIndex].worldPosition.y - current.y;
|
||||
moveXWizard = path[targetIndex].worldPosition.x - current.x;
|
||||
moveYWizard = path[targetIndex].worldPosition.y - current.y;
|
||||
myAnim.SetFloat("moveYWizard", moveYWizard);
|
||||
myAnim.SetFloat("moveXWizard", moveXWizard);
|
||||
moveX = point.x - current.x;
|
||||
moveY = point.y - current.y;
|
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myAnim.SetFloat("Yinfo", moveY);
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|
@ -14,12 +14,6 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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Tiles:
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walkable: 1
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|
@ -32,7 +32,7 @@ public class TileMapGenerator : MonoBehaviour
|
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List<FloodFill> fillers = new List<FloodFill>();
|
||||
|
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|
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for (int i = 0; i < 70; i++)
|
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for (int i = 0; i < 60; i++)
|
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{
|
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FloodFill filler = new FloodFill(map, 1, new Vector2Int(Random.Range(0, 70), Random.Range(0, 70)));
|
||||
fillers.Add(filler);
|
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@ -74,7 +74,7 @@ public class TileMapGenerator : MonoBehaviour
|
||||
|
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GraphNode playerPosStart = graph.graphNodes[Random.Range(0, graph.graphNodes.Count)];
|
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Vector2Int startPos = playerPosStart.positions.ElementAt(Random.Range(0, playerPosStart.positions.Count));
|
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Vector3 startPosOfPlayer = default;
|
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Vector3 possiblePos = default;
|
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foreach (var filler in fillers)
|
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{
|
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int id = filler.id;
|
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@ -83,8 +83,8 @@ public class TileMapGenerator : MonoBehaviour
|
||||
if (id == 1)
|
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{
|
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ground.SetTile(new Vector3Int(pos.x,pos.y,0), ground1);
|
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startPosOfPlayer = new Vector3Int(pos.x, pos.y, 0);
|
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availablePos.Add(startPosOfPlayer);
|
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possiblePos = new Vector3Int(pos.x, pos.y, 0);
|
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availablePos.Add(possiblePos);
|
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}
|
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else if (id == 2)
|
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{
|
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@ -121,14 +121,14 @@ public class TileMapGenerator : MonoBehaviour
|
||||
|
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public Vector3 randomCoordsForStanding()
|
||||
{
|
||||
Tile test = new Tile();
|
||||
//Tile test = new Tile();
|
||||
while (true)
|
||||
{
|
||||
int bound = availablePos.Count;
|
||||
int randomVal;
|
||||
randomVal = Random.Range(0, bound);
|
||||
|
||||
return availablePos[randomVal];
|
||||
return availablePos[randomVal] + new Vector3( 0.5f, 0.5f, 0f);
|
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}
|
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|
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|
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|
@ -26,6 +26,13 @@ public class DungeonManager : MonoBehaviour
|
||||
|
||||
public bool IsBuilded = false;
|
||||
|
||||
public static bool hasTeleported;
|
||||
|
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public static void SetTeleported()
|
||||
{
|
||||
hasTeleported = true;
|
||||
}
|
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|
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public void Awake()
|
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{
|
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if (PlayerPrefs.HasKey(NAME))
|
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@ -41,7 +48,7 @@ public class DungeonManager : MonoBehaviour
|
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|
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public void Start()
|
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{
|
||||
|
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hasTeleported = false;
|
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}
|
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|
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public void Update()
|
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@ -133,7 +140,7 @@ public class DungeonManager : MonoBehaviour
|
||||
public void BuildWizard()
|
||||
{
|
||||
Vector3 teleportCoords;
|
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|
||||
Debug.Log("creating wizard!!!!!!!!!!!");
|
||||
do
|
||||
{
|
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teleportCoords = GameObject.FindObjectOfType<TileMapGenerator>().gameObject.GetComponent<TileMapGenerator>().randomCoordsForStanding();
|
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|
@ -8,7 +8,8 @@ using UnityEngine;
|
||||
[RequireComponent(typeof(NPC))]
|
||||
class EscapingWizard : MonoBehaviour
|
||||
{
|
||||
|
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private HardLight2D wizardlight;
|
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private HardLight2D[] lights;
|
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private Rigidbody2D myRigidbody;
|
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public Animator anim;
|
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|
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@ -23,6 +24,7 @@ class EscapingWizard : MonoBehaviour
|
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|
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public bool isDuringEscaping = false; // var is setted by trigger range
|
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|
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|
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public float escapingRadius = 6f; // radious where Wizard start escaping if player is in
|
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|
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|
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@ -33,7 +35,6 @@ class EscapingWizard : MonoBehaviour
|
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|
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private void Start()
|
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{
|
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|
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}
|
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|
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private void Update()
|
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@ -63,18 +64,29 @@ class EscapingWizard : MonoBehaviour
|
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anim.SetFloat("Yinfo", dir.y);
|
||||
}
|
||||
|
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agent.point = targetPosition.position;
|
||||
agent.FindPoint();
|
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|
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agent.point = targetPosition.position;
|
||||
StopAllCoroutines();
|
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//Debug.Log("FOLLOWINGPATH STARTED");
|
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agent.FindPoint();
|
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//agent.FindPath();
|
||||
StartCoroutine(agent.FollowPath());
|
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|
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} else
|
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{
|
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anim.SetBool("isRunning", false);
|
||||
//anim.SetBool("isRunning", false);
|
||||
|
||||
gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
|
||||
}
|
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}
|
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|
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private void OnDrawGizmos()
|
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{
|
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Gizmos.color = Color.magenta;
|
||||
Gizmos.DrawWireSphere(transform.position,escapingRadius);
|
||||
}
|
||||
|
||||
|
||||
public bool IsInEscapingRadious()
|
||||
{
|
||||
if (Vector2.Distance(GameObject.FindGameObjectWithTag("Player").transform.position, transform.position) >= escapingRadius)
|
||||
@ -87,6 +99,8 @@ class EscapingWizard : MonoBehaviour
|
||||
{
|
||||
if(collision.collider.tag == "SceneTransition")
|
||||
{
|
||||
DungeonManager.SetTeleported();
|
||||
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ AnimationClip:
|
||||
m_CycleOffset: 0
|
||||
m_HasAdditiveReferencePose: 0
|
||||
m_LoopTime: 1
|
||||
m_LoopBlend: 0
|
||||
m_LoopBlend: 1
|
||||
m_LoopBlendOrientation: 0
|
||||
m_LoopBlendPositionY: 0
|
||||
m_LoopBlendPositionXZ: 0
|
||||
|
76
Assets/WizardLight.cs
Normal file
76
Assets/WizardLight.cs
Normal file
@ -0,0 +1,76 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Cryptography;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
|
||||
public class WizardLight : MonoBehaviour
|
||||
{
|
||||
|
||||
private float range = 0;
|
||||
float minFlickerIntensity = 0.6f;
|
||||
float maxFlickerIntensity = 0.8f;
|
||||
float flickerSpeed = 0.05f;
|
||||
private HardLight2D wizardlight;
|
||||
private HardLight2D[] lights;
|
||||
private GameObject fire;
|
||||
private int randomizer = 0;
|
||||
private Transform wizardTransform;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
lights = FindObjectsOfType<HardLight2D>();
|
||||
List<HardLight2D> finalList = new List<HardLight2D>();
|
||||
string nameToLookFor = "LightWizard";
|
||||
|
||||
for(var i = 0; i < lights.Length; i++)
|
||||
{
|
||||
if(lights[i].name == nameToLookFor)
|
||||
{
|
||||
finalList.Add(lights[i]);
|
||||
}
|
||||
}
|
||||
wizardlight = finalList[0];
|
||||
|
||||
//firelight = FindObjectOfType<HardLight2D>();
|
||||
StartCoroutine( ChangeRange());
|
||||
|
||||
wizardTransform = GameObject.FindGameObjectWithTag("NPC").transform;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
StartCoroutine( ChangeRange());
|
||||
|
||||
wizardTransform = GameObject.FindGameObjectWithTag("NPC").transform;
|
||||
|
||||
if (DungeonManager.hasTeleported)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
wizardlight.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
// we store current camera's position here
|
||||
Vector3 temp = transform.position;
|
||||
temp.x = wizardTransform.position.x;
|
||||
temp.y = wizardTransform.position.y-0.2f;
|
||||
transform.position = temp;
|
||||
|
||||
}
|
||||
|
||||
IEnumerator ChangeRange()
|
||||
{
|
||||
if (randomizer == 0) {
|
||||
wizardlight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
|
||||
}
|
||||
else wizardlight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
|
||||
|
||||
randomizer = Random.Range (0, 1);
|
||||
yield return new WaitForSeconds(flickerSpeed);
|
||||
}
|
||||
}
|
11
Assets/WizardLight.cs.meta
Normal file
11
Assets/WizardLight.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: 8e810f44247dd5f459eeb0c986cb49a1
|
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MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
36
Assets/world_173.asset
Normal file
36
Assets/world_173.asset
Normal file
@ -0,0 +1,36 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!114 &11400000
|
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MonoBehaviour:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
|
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m_Name: world_173
|
||||
m_EditorClassIdentifier:
|
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m_Sprite: {fileID: 3832754618602560763, guid: a9c0c772b01d7ad46a8fc890b31f10f3, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_Transform:
|
||||
e00: 1
|
||||
e01: 0
|
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e02: 0
|
||||
e03: 0
|
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e10: 0
|
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e11: 1
|
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e12: 0
|
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e13: 0
|
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e20: 0
|
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e21: 0
|
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e22: 1
|
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e23: 0
|
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e30: 0
|
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e31: 0
|
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e32: 0
|
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e33: 1
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m_InstancedGameObject: {fileID: 0}
|
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m_Flags: 1
|
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m_ColliderType: 1
|
8
Assets/world_173.asset.meta
Normal file
8
Assets/world_173.asset.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0bd400519d67ac445b48b519a273e0c4
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
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mainObjectFileID: 11400000
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
@ -19,6 +19,13 @@ TagManager:
|
||||
- Test
|
||||
- ChestCollection
|
||||
- Manager
|
||||
- HitboxTop
|
||||
- HitboxRight
|
||||
- HitboxBottom
|
||||
- HitboxLeft
|
||||
- ItemCollection
|
||||
- WizardLight
|
||||
- Fire
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
20
Scriptum.sln
20
Scriptum.sln
@ -1,9 +1,9 @@
|
||||
|
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Microsoft Visual Studio Solution File, Format Version 11.00
|
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e0f48af5-6d3e-b154-523d-8f755dc8e665}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7627C07C-5359-F002-1D58-E2F51D95C564}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7cc02776-5953-02f0-1d58-e2f51d95c564}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@ -11,14 +11,14 @@ Global
|
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Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
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{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
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{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -6,34 +6,34 @@ EditorUserSettings:
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serializedVersion: 4
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m_ConfigSettings:
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value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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RecentlyUsedScenePath-1:
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RecentlyUsedScenePath-2:
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RecentlyUsedScenePath-3:
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RecentlyUsedScenePath-4:
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RecentlyUsedScenePath-5:
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RecentlyUsedScenePath-6:
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vcSharedLogLevel:
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|
Loading…
Reference in New Issue
Block a user