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/* + // Update is called once per frame void Update() { @@ -83,7 +84,7 @@ public class KeyBindScript : MonoBehaviour } } - }*/ + } void OnGUI() { if (currentKey != null) //If we have selected a key, that we want to edit @@ -128,5 +129,6 @@ public class KeyBindScript : MonoBehaviour PlayerPrefs.Save(); - } + }*/ + } diff --git a/Assets/Scripts/NPCs' Scripts/NPCDialogue.cs b/Assets/Scripts/NPCs' Scripts/NPCDialogue.cs index f96255ed..075eb25f 100644 --- a/Assets/Scripts/NPCs' Scripts/NPCDialogue.cs +++ b/Assets/Scripts/NPCs' Scripts/NPCDialogue.cs @@ -332,6 +332,9 @@ public class NPCDialogue : MonoBehaviour else TaskUIManager.Instance.RemoveByName(gameObject.GetComponent().quest.Title); + // 4. Get reward + GameObject.FindGameObjectWithTag("Player").GetComponent().GetReward(gameObject.GetComponent().reward); + // 3. Set as finished isQuest = 3; EndDialogue(); diff --git a/Assets/Scripts/NPCs' Scripts/NPCQuest.cs b/Assets/Scripts/NPCs' Scripts/NPCQuest.cs index 145c9f01..60859906 100644 --- a/Assets/Scripts/NPCs' Scripts/NPCQuest.cs +++ b/Assets/Scripts/NPCs' Scripts/NPCQuest.cs @@ -14,6 +14,8 @@ public class NPCQuest : MonoBehaviour [SerializeField] private bool isTaskAccepted = false; + [SerializeField] public MissionReward reward; + // Start is called before the first frame update void Start() { diff --git a/Assets/Scripts/REFACTORING/Application/Chest/ChestController.cs b/Assets/Scripts/REFACTORING/Application/Chest/ChestController.cs index 52a40dea..c188d558 100644 --- a/Assets/Scripts/REFACTORING/Application/Chest/ChestController.cs +++ b/Assets/Scripts/REFACTORING/Application/Chest/ChestController.cs @@ -21,11 +21,11 @@ public class ChestController : MonoBehaviour private void OnTriggerExit2D(Collider2D collision) { - if (collision.tag == "Player") + if (collision.tag == "Player" && ChestUIManager.Instance.CurrentChestName != null) { - ChestUIManager.Instance.CurrentChestName = null; - ChestUIManager.Instance.ClosePanel(); + + ChestUIManager.Instance.CurrentChestName = null; } } } diff --git a/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs b/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs index 4952b2f0..4030966d 100644 --- a/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Dialogue/Manager/DialogueManager.cs @@ -36,9 +36,9 @@ public class DialogueManager : MonoBehaviour /// public bool OpenInDefaultWay = true; - public virtual void Start() + public virtual void Start() { - if(languageDetector.InstanceTemplates.Count() > 0) + if (languageDetector.InstanceTemplates.Count() > 0) { // create and config dailogue CreateInstanceBasedOnLanguage(); @@ -52,6 +52,14 @@ public class DialogueManager : MonoBehaviour { if (OpenInDefaultWay && Input.GetKeyDown(keyToOpen) && OpenPanelCondition()) { + if (languageDetector.InstanceTemplates.Count() > 0) + { + // create and config dailogue + CreateInstanceBasedOnLanguage(); + + Dialogue.BuildCurrentDialogue(); + } + OpenDialoguePanel(); } } diff --git a/Assets/Scripts/REFACTORING/Application/Mission/MissionReward.cs b/Assets/Scripts/REFACTORING/Application/Mission/MissionReward.cs index 322a7fd0..473e9965 100644 --- a/Assets/Scripts/REFACTORING/Application/Mission/MissionReward.cs +++ b/Assets/Scripts/REFACTORING/Application/Mission/MissionReward.cs @@ -11,6 +11,9 @@ public class MissionReward [SerializeField] public int Cash = 0; + [SerializeField] + public int Experience = 0; + public MissionReward() { } public MissionReward(List _items, int _cash) diff --git a/Assets/Scripts/REFACTORING/Application/Mission/NpcMissionManager.cs b/Assets/Scripts/REFACTORING/Application/Mission/NpcMissionManager.cs index 915f6b91..d57dfc96 100644 --- a/Assets/Scripts/REFACTORING/Application/Mission/NpcMissionManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Mission/NpcMissionManager.cs @@ -30,8 +30,8 @@ public class NpcMissionManager : DialogueManager // ScriptableObject CanBeOpened = false; OpenInDefaultWay = false; - CreateInstanceBasedOnLanguage(); + CreateInstanceBasedOnLanguage(); // UPDATE DIALOGUE // search in scene manager list @@ -53,7 +53,6 @@ public class NpcMissionManager : DialogueManager // ScriptableObject Mission.BuildMission(); - if (FreeDialogue != null) FreeDialogue.Build(); } @@ -70,6 +69,29 @@ public class NpcMissionManager : DialogueManager // ScriptableObject { CanBeOpened = true; + + CreateInstanceBasedOnLanguage(); + + + // UPDATE DIALOGUE + // search in scene manager list + if (Mission != null) + { + var machedDialogueData = ((MissionDataManager)MissionDataManager.Instance).GetMission(Mission); + + if (machedDialogueData != null) + { + UpdateMissionState(machedDialogueData); + } + else + { + Debug.Log("Start - UpdateProggres"); + UpdateProggres(); + } + } + + Mission.BuildMission(); + Mission.StartDialogue(); } } diff --git a/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs b/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs index d1e8e005..e4501c79 100644 --- a/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs +++ b/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs @@ -15,6 +15,14 @@ public class NpcDialogueManager : DialogueManager CanBeOpened = false; OpenInDefaultWay = false; + if (languageDetector.InstanceTemplates.Count() > 0) + { + // create and config dailogue + CreateInstanceBasedOnLanguage(); + + Dialogue.BuildCurrentDialogue(); + } + // UPDATE DIALOGUE // search in scene manager list if (Dialogue != null) @@ -36,6 +44,31 @@ public class NpcDialogueManager : DialogueManager { if (Input.GetKeyDown(keyToOpen) && OpenPanelCondition()) { + // Refrsh dialogue language and proggres after each opening trial + if (languageDetector.InstanceTemplates.Count() > 0) + { + // create and config dailogue + CreateInstanceBasedOnLanguage(); + + Dialogue.BuildCurrentDialogue(); + } + + // UPDATE DIALOGUE + // search in scene manager list + if (Dialogue != null) + { + var machedDialogueData = ((MultiDialogueDataManager)MultiDialogueDataManager.Instance).GetDialogue(Dialogue); + + if (machedDialogueData != null) + { + UpdateDialogueState(machedDialogueData); + } + else + { + UpdateProggres(); + } + } + OpenDialoguePanel(); } } diff --git a/Assets/Scripts/REFACTORING/Application/NPC/NpcShopManager.cs b/Assets/Scripts/REFACTORING/Application/NPC/NpcShopManager.cs index 6fe83ea9..769d7cb2 100644 --- a/Assets/Scripts/REFACTORING/Application/NPC/NpcShopManager.cs +++ b/Assets/Scripts/REFACTORING/Application/NPC/NpcShopManager.cs @@ -68,6 +68,8 @@ public class NpcShopManager : MonoBehaviour */ if (gameObject.GetComponent().CanBeOpened && Input.GetKeyDown(ShopUIManager.Instance.keyToOpen) && !ShopUIManager.Instance.GetPanelStatus()) { + CreateInstanceBasedOnLanguage(); + // Open dialogue panel (Shop will be opened later) Dialogue.StartDialogue(); diff --git a/Assets/Scripts/REFACTORING/Application/Player/PlayerActions.cs b/Assets/Scripts/REFACTORING/Application/Player/PlayerActions.cs index 7ea5f799..0af60bd5 100644 --- a/Assets/Scripts/REFACTORING/Application/Player/PlayerActions.cs +++ b/Assets/Scripts/REFACTORING/Application/Player/PlayerActions.cs @@ -28,7 +28,10 @@ public class PlayerActions : MonoBehaviour // 2. Add cash AccountBalanceManager.Instance.IncreaseAccountBalanceValue(reward.Cash); - Debug.Log($"Give reward - {reward.Cash}"); + //Debug.Log($"Give reward - {reward.Cash}"); + + // 3. Add experience points + gameObject.GetComponent().GetExp(reward.Experience); // 3. Save changes // TODO - sync saving process reward / mission proggress @@ -36,5 +39,7 @@ public class PlayerActions : MonoBehaviour //GameObject.FindObjectOfType().SavePlayerEquipmentItems(); //GameObject.FindObjectOfType().SavePlayerInventory(); //GameObject.FindObjectOfType().SaveAccountBalance(); + + // save exp } } diff --git a/Assets/Scripts/REFACTORING/Application/Shared/LanguageDetector/LanguageDetector.cs b/Assets/Scripts/REFACTORING/Application/Shared/LanguageDetector/LanguageDetector.cs index e0e4654c..5fc729f2 100644 --- a/Assets/Scripts/REFACTORING/Application/Shared/LanguageDetector/LanguageDetector.cs +++ b/Assets/Scripts/REFACTORING/Application/Shared/LanguageDetector/LanguageDetector.cs @@ -29,7 +29,7 @@ public class LanguageDetector } default: { - return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.Polish).First().Value; + return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.English).First().Value; } } } diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIBaseManager.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIBaseManager.cs index 5afe01b0..e28b9bc1 100644 --- a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIBaseManager.cs +++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIBaseManager.cs @@ -34,66 +34,23 @@ public abstract class UIBaseManager : MonoBehaviour, ManagerInterface } else { - Debug.Log(gameObject); - Debug.Log(Instance); Destroy(gameObject); } } - - //public GameObject Chest1 = GameObject.Find("Gold Chest"); - - public async void Update() + // async + public virtual void Update() { if (Input.GetKeyDown(keyToOpen)) { if (!DynamicPanel) - { - //condition to be near to the chest - if (ChestUIManager.Instance.CurrentChestName != null && ChestUIManager.Instance.CurrentChestName != "") - { - //delay using async Yield and triggering chests to start open animation - var end = Time.time + 0.3; - animateOpening(); - while (Time.time < end) - { - await System.Threading.Tasks.Task.Yield(); - } - } - this.OpenPanel(); - } - else - { - this.ClosePanel(); - var end2 = Time.time + 0.1; - while (Time.time < end2) - { - await System.Threading.Tasks.Task.Yield(); - } - animateClosing(); - end2 = Time.time + 0.3; - while (Time.time < end2) - { - await System.Threading.Tasks.Task.Yield(); - } - resettriggers(); - } - } - - if (ChestUIManager.Instance.CurrentChestName == null || ChestUIManager.Instance.CurrentChestName == "") - { - var end2 = Time.time + 0.1; - while (Time.time < end2) { - await System.Threading.Tasks.Task.Yield(); + this.OpenPanel(); } - animateClosing(); - end2 = Time.time + 0.3; - while (Time.time < end2) + else { - await System.Threading.Tasks.Task.Yield(); + this.ClosePanel(); } - resettriggers(); } } @@ -107,39 +64,6 @@ public abstract class UIBaseManager : MonoBehaviour, ManagerInterface //DynamicPanel = dynamicPanelController; } - private async void animateOpening() - { -/* GameObject.Find("Gold Chest").GetComponent().SetTrigger("OpenIt"); - GameObject.Find("Prize Chest").GetComponent().SetTrigger("OpenIt"); - GameObject.Find("Wodden Chest").GetComponent().SetTrigger("OpenIt");*/ - } - - private async void animateClosing() - { -/* GameObject.Find("Gold Chest").GetComponent().ResetTrigger("OpenIt"); - GameObject.Find("Prize Chest").GetComponent().ResetTrigger("OpenIt"); - GameObject.Find("Wodden Chest").GetComponent().ResetTrigger("OpenIt"); - GameObject.Find("Gold Chest").GetComponent().SetTrigger("CloseIt"); - GameObject.Find("Prize Chest").GetComponent().SetTrigger("CloseIt"); - GameObject.Find("Wodden Chest").GetComponent().SetTrigger("CloseIt");*/ - } - - private async void resettriggers() - { - var end3 = Time.time + 0.0; - while (Time.time < end3) - { - await System.Threading.Tasks.Task.Yield(); - } - -/* GameObject.Find("Gold Chest").GetComponent().ResetTrigger("CloseIt"); - GameObject.Find("Prize Chest").GetComponent().ResetTrigger("CloseIt"); - GameObject.Find("Wodden Chest").GetComponent().ResetTrigger("CloseIt"); - GameObject.Find("Wodden Chest").GetComponent().SetTrigger("reactivate"); - GameObject.Find("Prize Chest").GetComponent().SetTrigger("reactivate"); - GameObject.Find("Gold Chest").GetComponent().SetTrigger("reactivate");*/ - } - public virtual bool OpenPanel() { Console.WriteLine("Panel opened"); diff --git a/Assets/Scripts/REFACTORING/Application/UI/Chest/ChestUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Chest/ChestUIManager.cs index c9dd984f..37dc15ac 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Chest/ChestUIManager.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Chest/ChestUIManager.cs @@ -1,4 +1,5 @@ using System; +using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; @@ -14,6 +15,11 @@ public class ChestUIManager : UIBaseManager public string CurrentChestName = null; + public bool OpenAfterDelay = false; + public bool CloseAfterDelay = false; + + private IEnumerator coroutine; + public void Awake() { if (Instance == null) @@ -26,12 +32,44 @@ public class ChestUIManager : UIBaseManager } } - public void Update() + + public override void Update() { - keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact")); + base.Update(); + +/* if (OpenAfterDelay && DynamicPanel == null && CurrentChestName != null && CurrentChestName != "") + { + Debug.Log("Open in Update"); + OpenAfterDelay = false; + + + // Open additiona panels + if (!EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.OpenPanel(); + + if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel(); + + base.OpenPanel(); + } + //keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact")); + + + if (CloseAfterDelay && DynamicPanel != null && CurrentChestName != null && CurrentChestName != "") + { + CloseAfterDelay = false; + + + base.ClosePanel(); + + ChestContentUIManager.Instance.DynamicPanel = null; + + // Close additionals panels + if (EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.ClosePanel(); + + if (InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.ClosePanel(); + }*/ } - + public override bool OpenPanel() { if (CurrentChestName == null || CurrentChestName == "") @@ -41,12 +79,13 @@ public class ChestUIManager : UIBaseManager return false; } - // Open additiona panels - if (!EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.OpenPanel(); - if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel(); + // Animacje otwierania + OpeningAnimate(); - return base.OpenPanel(); + StartCoroutine(OpenWithDelay(0.3f)); + + return true; } public override bool ClosePanel() @@ -60,6 +99,11 @@ public class ChestUIManager : UIBaseManager if (InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.ClosePanel(); + // Animacje zmykania + ClosingAnimate(CurrentChestName); + StartCoroutine(CloseWithDelay(0.3f, CurrentChestName)); // delay to display closing without breaking + + //CloseWithDelay(0.3f); return true; } @@ -112,4 +156,58 @@ public class ChestUIManager : UIBaseManager { return Elements.Find(chest => chest.Name == _chestName); } + + #region Animation API + private IEnumerator OpenWithDelay(float waitTime) + { + yield return new WaitForSeconds(waitTime); + + // Open additiona panels + if (!EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.OpenPanel(); + + if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel(); + + base.OpenPanel(); + } + + private IEnumerator CloseWithDelay(float waitTime, string chestName) + { + yield return new WaitForSeconds(waitTime); + + ResetingTriggerAnimate(chestName); + } + + public void OpeningAnimate() + { + var currentChest = GameObject.FindGameObjectWithTag("ChestCollection").transform.Find(CurrentChestName); + + if(currentChest != null) + { + currentChest.GetComponent().SetTrigger("OpenIt"); + } + } + + public void ClosingAnimate(string chestName) + { + var currentChest = GameObject.FindGameObjectWithTag("ChestCollection").transform.Find(chestName); + + if (currentChest != null) + { + currentChest.GetComponent().ResetTrigger("OpenIt"); + currentChest.GetComponent().SetTrigger("CloseIt"); + } + } + + public void ResetingTriggerAnimate(string chestName) + { + var currentChest = GameObject.FindGameObjectWithTag("ChestCollection").transform.Find(chestName); + + if (currentChest != null) + { + currentChest.GetComponent().ResetTrigger("CloseIt"); + currentChest.GetComponent().SetTrigger("reactivate"); + + } + } + #endregion } \ No newline at end of file diff --git a/Assets/Scripts/Scriptable Objects/FiveHitEnemy.asset b/Assets/Scripts/Scriptable Objects/FiveHitEnemy.asset new file mode 100644 index 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