diff --git a/Assets/NewGame.cs b/Assets/NewGame.cs index 1a7406ce..255c99be 100644 --- a/Assets/NewGame.cs +++ b/Assets/NewGame.cs @@ -13,7 +13,7 @@ public class NewGame : MonoBehaviour // !!! comment on changed elements int rock = 1; - PlayerPrefs.SetInt("rock", rock); // Is it use anywhere? I have not found + PlayerPrefs.SetInt("rock", rock); // Is it used anywhere? I have not found it /* string pickaxe1 = "create"; PlayerPrefs.SetString("pickaxe1", pickaxe1); @@ -41,10 +41,12 @@ public class NewGame : MonoBehaviour //PlayerPrefs.SetInt("continued", 0); - PlayerPrefs.SetInt("rock", 0); // Is it use anywhere? I have not found + PlayerPrefs.SetInt("rock", 0); // Is it used anywhere? I have not found it //PlayerPrefs.SetInt("goldOre", 0); PlayerPrefs.SetInt("pickaxe", 0); + + OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.NewGame; } } diff --git a/Assets/Scenes/CaveEntrance.unity b/Assets/Scenes/CaveEntrance.unity index 6bfceb47..492baa40 100644 --- a/Assets/Scenes/CaveEntrance.unity +++ b/Assets/Scenes/CaveEntrance.unity @@ -150387,8 +150387,8 @@ Tilemap: - first: {x: -3, y: -27, z: 0} second: serializedVersion: 2 - m_TileIndex: 17 - m_TileSpriteIndex: 17 + m_TileIndex: 35 + m_TileSpriteIndex: 35 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -150397,8 +150397,8 @@ Tilemap: - first: {x: -2, y: -27, z: 0} second: serializedVersion: 2 - m_TileIndex: 17 - m_TileSpriteIndex: 17 + m_TileIndex: 57 + m_TileSpriteIndex: 57 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -150437,8 +150437,8 @@ Tilemap: - first: {x: 2, y: -27, z: 0} second: serializedVersion: 2 - m_TileIndex: 17 - m_TileSpriteIndex: 17 + m_TileIndex: 59 + m_TileSpriteIndex: 59 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -150447,8 +150447,8 @@ Tilemap: - 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- m_RefCount: 266 + - m_RefCount: 265 m_Data: {fileID: 7681903327190599789, guid: a9c0c772b01d7ad46a8fc890b31f10f3, type: 3} - m_RefCount: 141 m_Data: {fileID: -4420781712680604251, guid: 4a3bed56672e38d4ea1a73cb8fb4233b, type: 3} diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index fe74d9b2..7131af55 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -133500,7 +133500,7 @@ MonoBehaviour: currentMapName: coords: {x: 0, y: 0, z: 0} nextMapName: WizardHouse - respawnCoords: {x: 0.55, y: -11.5, z: 10} + respawnCoords: {x: -5, y: 1.5, z: 10} --- !u!50 &1995903833 Rigidbody2D: serializedVersion: 4 diff --git a/Assets/Scenes/WizardHouse.unity b/Assets/Scenes/WizardHouse.unity index 05daa839..b8c55f08 100644 --- a/Assets/Scenes/WizardHouse.unity +++ b/Assets/Scenes/WizardHouse.unity @@ -31310,9 +31310,9 @@ MonoBehaviour: gateway: id: 0 currentMapName: - coords: {x: 0.55, y: -10.48, z: 0} + coords: {x: 3.5, y: -15.5, z: 0} nextMapName: OutsideWizardsHouse - respawnCoords: {x: 0, y: -4.5, z: 10} + respawnCoords: {x: 0.5, y: 1, z: 10} --- !u!50 &1585128605 Rigidbody2D: serializedVersion: 4 @@ -36892,6 +36892,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: slider: {fileID: 1871643639} + maxExp: 0 + exp: 0 --- !u!114 &1871643639 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/SceneManager/MainCharacter/MainCharacterManager.cs b/Assets/Scripts/SceneManager/MainCharacter/MainCharacterManager.cs index 184d3bc6..21b81732 100644 --- a/Assets/Scripts/SceneManager/MainCharacter/MainCharacterManager.cs +++ b/Assets/Scripts/SceneManager/MainCharacter/MainCharacterManager.cs @@ -64,7 +64,7 @@ public class MainCharacterManager : MonoBehaviour var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x"); var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y"); var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z"); - + Debug.Log("Gateway"); return new Vector3(x, y, z); } case OnMapAppearanceMethodEnum.LoadGame: @@ -73,7 +73,7 @@ public class MainCharacterManager : MonoBehaviour var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x"); var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y"); var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z"); - + Debug.Log("Load Game"); return new Vector3(x, y, z); } default: @@ -91,6 +91,10 @@ public class MainCharacterManager : MonoBehaviour { return new Vector3(0.5f, -37, 10); } + case "WizardHouse": + { + return new Vector3(-5, 1.5f, 10); + } default: { return avatar.transform.position; diff --git a/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs b/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs index a9dbcaa6..9c24476c 100644 --- a/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs +++ b/Assets/Scripts/SceneManager/OnMapAppearanceMethod.cs @@ -21,6 +21,7 @@ public class OnMapAppearanceMethod : MonoBehaviour { Gateway = OnMapAppearanceMethodEnum.NewGame; } + Debug.Log("Set Gateway"); } diff --git a/Assets/Scripts/SceneManager/SaveDynamicObjects.cs b/Assets/Scripts/SceneManager/SaveDynamicObjects.cs index 9b90d067..b88ee33c 100644 --- a/Assets/Scripts/SceneManager/SaveDynamicObjects.cs +++ b/Assets/Scripts/SceneManager/SaveDynamicObjects.cs @@ -25,10 +25,24 @@ public class SaveDynamicObjects : MonoBehaviour SaveSampleScene(); break; } + case "CaveEntrance": + { + break; + } + case "WizardHouse": + { + //TODO dynamic elements if added + break; + } + case "OutsideWizardsHouse": + { + //TODO dynamic elements if added + break; + } default: { Debug.Log("Niedopasowano sceny podczaas zapisu dynamicznych elementow"); - break; + break; } } }