Items - restore Dropping & Saving module
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@ -150,6 +150,7 @@ Transform:
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@ -566,6 +570,7 @@ Transform:
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@ -719,6 +725,7 @@ Transform:
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@ -828,6 +836,7 @@ Transform:
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@ -860,6 +869,7 @@ RectTransform:
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@ -1145,6 +1157,7 @@ Transform:
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--- !u!114 &431601330
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--- !u!114 &431601330
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@ -50286,6 +50359,7 @@ RectTransform:
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@ -50570,6 +50646,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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@ -50664,6 +50742,7 @@ TilemapRenderer:
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@ -52411,6 +52490,7 @@ RectTransform:
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@ -52486,6 +52566,7 @@ RectTransform:
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@ -52586,6 +52667,7 @@ Transform:
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@ -52618,6 +52700,7 @@ RectTransform:
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@ -52704,6 +52787,7 @@ Transform:
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@ -52932,6 +53017,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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@ -53969,6 +54066,7 @@ TilemapRenderer:
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@ -54119,6 +54217,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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@ -54283,6 +54382,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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@ -54364,6 +54464,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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@ -54474,6 +54575,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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@ -54682,6 +54785,7 @@ RectTransform:
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@ -54809,6 +54913,7 @@ RectTransform:
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@ -54971,6 +55076,7 @@ Transform:
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@ -55004,6 +55110,7 @@ RectTransform:
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@ -55101,6 +55208,7 @@ RectTransform:
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@ -55265,6 +55373,7 @@ RectTransform:
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@ -55370,6 +55479,7 @@ Transform:
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@ -55408,6 +55518,7 @@ RectTransform:
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@ -55487,6 +55598,7 @@ RectTransform:
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@ -55581,6 +55693,7 @@ RectTransform:
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@ -55683,6 +55796,7 @@ RectTransform:
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@ -55765,6 +55879,7 @@ RectTransform:
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@ -55927,6 +56042,7 @@ RectTransform:
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@ -56009,6 +56125,7 @@ RectTransform:
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@ -56173,6 +56290,7 @@ RectTransform:
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@ -56248,6 +56366,7 @@ RectTransform:
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|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
|
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 2096156761}
|
m_Father: {fileID: 2096156761}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
@ -56407,6 +56526,7 @@ Transform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: -3.5, z: 0}
|
m_LocalPosition: {x: 0, y: -3.5, z: 0}
|
||||||
m_LocalScale: {x: 1.975, y: 1, z: 1}
|
m_LocalScale: {x: 1.975, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 12
|
m_RootOrder: 12
|
||||||
@ -56437,6 +56557,7 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1104999883}
|
- {fileID: 1104999883}
|
||||||
m_Father: {fileID: 1052797815}
|
m_Father: {fileID: 1052797815}
|
||||||
@ -56479,6 +56600,7 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
|
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 1475557202}
|
m_Father: {fileID: 1475557202}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
@ -56775,6 +56897,18 @@ MonoBehaviour:
|
|||||||
m_StringArgument:
|
m_StringArgument:
|
||||||
m_BoolArgument: 0
|
m_BoolArgument: 0
|
||||||
m_CallState: 2
|
m_CallState: 2
|
||||||
|
- m_Target: {fileID: 2021738498}
|
||||||
|
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
|
||||||
|
m_MethodName: SaveItemsOnMap
|
||||||
|
m_Mode: 1
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
||||||
--- !u!114 &2021738500
|
--- !u!114 &2021738500
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -56845,6 +56979,7 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 1560234013}
|
m_Father: {fileID: 1560234013}
|
||||||
m_RootOrder: 4
|
m_RootOrder: 4
|
||||||
@ -56921,6 +57056,7 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 524799963}
|
m_Father: {fileID: 524799963}
|
||||||
m_RootOrder: 3
|
m_RootOrder: 3
|
||||||
@ -57011,6 +57147,7 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1950286028}
|
- {fileID: 1950286028}
|
||||||
m_Father: {fileID: 1094955537}
|
m_Father: {fileID: 1094955537}
|
||||||
@ -57047,6 +57184,7 @@ Transform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: -7.45, y: 8.3, z: 0}
|
m_LocalPosition: {x: -7.45, y: 8.3, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 1797967006}
|
m_Father: {fileID: 1797967006}
|
||||||
m_RootOrder: 4
|
m_RootOrder: 4
|
||||||
@ -57079,6 +57217,7 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 0.7, y: 0.7, z: 1}
|
m_LocalScale: {x: 0.7, y: 0.7, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 784642466}
|
- {fileID: 784642466}
|
||||||
- {fileID: 1980931167}
|
- {fileID: 1980931167}
|
||||||
@ -57158,6 +57297,7 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 4, y: 4, z: 1}
|
m_LocalScale: {x: 4, y: 4, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 2104115633}
|
m_Father: {fileID: 2104115633}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
@ -57237,6 +57377,7 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 0.7, y: 0.7, z: 1}
|
m_LocalScale: {x: 0.7, y: 0.7, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 2098727640}
|
- {fileID: 2098727640}
|
||||||
- {fileID: 286215656}
|
- {fileID: 286215656}
|
||||||
@ -57318,6 +57459,7 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
|
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 1873963897}
|
m_Father: {fileID: 1873963897}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
@ -57465,7 +57607,7 @@ GameObject:
|
|||||||
- component: {fileID: 2133489403}
|
- component: {fileID: 2133489403}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Items
|
m_Name: Items
|
||||||
m_TagString: Untagged
|
m_TagString: ItemCollection
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
@ -57478,8 +57620,9 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 2133489402}
|
m_GameObject: {fileID: 2133489402}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: -1.4602706, y: -0.8430535, z: -2.7875266}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 3
|
m_RootOrder: 3
|
||||||
@ -57515,6 +57658,7 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
|
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 337149901}
|
m_Father: {fileID: 337149901}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -70,6 +70,8 @@ public class AnimatedDoorBehaviour : TriggerDoor
|
|||||||
SaveController.GetComponent<SaveController>().SaveDialogues();
|
SaveController.GetComponent<SaveController>().SaveDialogues();
|
||||||
SaveController.GetComponent<SaveController>().SaveMissions();
|
SaveController.GetComponent<SaveController>().SaveMissions();
|
||||||
|
|
||||||
|
SaveController.GetComponent<SaveController>().SaveItemsOnMap();
|
||||||
|
|
||||||
|
|
||||||
// 2. Change scene
|
// 2. Change scene
|
||||||
SceneManager.LoadScene(gateway.nextMapName);
|
SceneManager.LoadScene(gateway.nextMapName);
|
||||||
|
@ -51,6 +51,8 @@ public class DoorBehaviour : MonoBehaviour
|
|||||||
SaveController.GetComponent<SaveController>().SaveDialogues();
|
SaveController.GetComponent<SaveController>().SaveDialogues();
|
||||||
SaveController.GetComponent<SaveController>().SaveMissions();
|
SaveController.GetComponent<SaveController>().SaveMissions();
|
||||||
|
|
||||||
|
SaveController.GetComponent<SaveController>().SaveItemsOnMap();
|
||||||
|
|
||||||
// 2. Change scene
|
// 2. Change scene
|
||||||
SceneManager.LoadScene(gateway.nextMapName);
|
SceneManager.LoadScene(gateway.nextMapName);
|
||||||
}
|
}
|
||||||
|
@ -190,8 +190,6 @@ public class FollowingEnemy : Enemy
|
|||||||
|
|
||||||
if (collision.tag == "AttackHitbox")
|
if (collision.tag == "AttackHitbox")
|
||||||
{
|
{
|
||||||
Debug.Log("Hit in - TriggerEnter2D");
|
|
||||||
|
|
||||||
hit = true;
|
hit = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -225,6 +223,9 @@ public class FollowingEnemy : Enemy
|
|||||||
// pass info about killing assigned enemy to mission manager listener
|
// pass info about killing assigned enemy to mission manager listener
|
||||||
// pass enemy name from script NOT object name (thats allow to have many different objects variantsa with this same aggregate key (private name - not preffab name) )
|
// pass enemy name from script NOT object name (thats allow to have many different objects variantsa with this same aggregate key (private name - not preffab name) )
|
||||||
ConditionManager.Instance.UpdateKillCondition(gameObject.GetComponent<Enemy>().MinionName);
|
ConditionManager.Instance.UpdateKillCondition(gameObject.GetComponent<Enemy>().MinionName);
|
||||||
|
|
||||||
|
// drop item process
|
||||||
|
gameObject.GetComponent<EnemyDrop>().Drop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -200,6 +200,8 @@ public class FollowingPatrollingEnemy : Enemy
|
|||||||
// pass info about killing assigned enemy to mission manager listener
|
// pass info about killing assigned enemy to mission manager listener
|
||||||
// pass enemy name from script NOT object name (thats allow to have many different objects variantsa with this same aggregate key (private name - not preffab name) )
|
// pass enemy name from script NOT object name (thats allow to have many different objects variantsa with this same aggregate key (private name - not preffab name) )
|
||||||
ConditionManager.Instance.UpdateKillCondition(gameObject.GetComponent<Enemy>().MinionName);
|
ConditionManager.Instance.UpdateKillCondition(gameObject.GetComponent<Enemy>().MinionName);
|
||||||
|
|
||||||
|
gameObject.GetComponent<EnemyDrop>().Drop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@ using System;
|
|||||||
public class PickableController : MonoBehaviour
|
public class PickableController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Item item;
|
public Item item;
|
||||||
public string name;
|
public string itemName;
|
||||||
//public string name2; //TODO Clear here
|
//public string name2; //TODO Clear here
|
||||||
public bool triggered;
|
public bool triggered;
|
||||||
public int isPicked;
|
public int isPicked;
|
||||||
@ -15,8 +15,17 @@ public class PickableController : MonoBehaviour
|
|||||||
|
|
||||||
public void Awake()
|
public void Awake()
|
||||||
{
|
{
|
||||||
item = Resources.Load<Item>("Items/" + name);
|
|
||||||
//item.Name = gameObject.name;
|
//item.Name = gameObject.name;
|
||||||
|
|
||||||
|
// IT DONT WORK - equippable item with the same name isn't finding
|
||||||
|
/* Debug.Log("Items/" + itemName);
|
||||||
|
item = Resources.Load<Item>("Items/" + itemName);
|
||||||
|
|
||||||
|
if (item = null)
|
||||||
|
{
|
||||||
|
item = Resources.Load<EquippableItem>("Items/" + itemName);
|
||||||
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
@ -31,7 +40,11 @@ public class PickableController : MonoBehaviour
|
|||||||
// {
|
// {
|
||||||
// isPicked = PlayerPrefs.GetInt(name);
|
// isPicked = PlayerPrefs.GetInt(name);
|
||||||
// }
|
// }
|
||||||
if(isPicked == 1)
|
//name = item.ItemModel.name;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (isPicked == 1)
|
||||||
{
|
{
|
||||||
//gameObject.SetActive(false);
|
//gameObject.SetActive(false);
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
@ -46,9 +59,14 @@ public class PickableController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if(!InventoryUIManager.Instance.IsFull())
|
if(!InventoryUIManager.Instance.IsFull())
|
||||||
{
|
{
|
||||||
InventoryUIManager.Instance.Add(new EquippableItem(this.item));
|
var castedItem = this.item as EquippableItem;
|
||||||
|
|
||||||
if(InventoryUIManager.Instance.GetPanelStatus())
|
if(castedItem == null)
|
||||||
|
InventoryUIManager.Instance.Add(new EquippableItem(this.item));
|
||||||
|
else
|
||||||
|
InventoryUIManager.Instance.Add(new EquippableItem(castedItem));
|
||||||
|
|
||||||
|
if (InventoryUIManager.Instance.GetPanelStatus())
|
||||||
GameObject.FindObjectOfType<InventoryPanelController>().BuildPanelContent(InventoryUIManager.Instance.GetList());
|
GameObject.FindObjectOfType<InventoryPanelController>().BuildPanelContent(InventoryUIManager.Instance.GetList());
|
||||||
|
|
||||||
isPicked = 1;
|
isPicked = 1;
|
||||||
@ -76,7 +94,10 @@ public class PickableController : MonoBehaviour
|
|||||||
|
|
||||||
private void OnTriggerExit2D(Collider2D collision)
|
private void OnTriggerExit2D(Collider2D collision)
|
||||||
{
|
{
|
||||||
triggered = false;
|
if (collision.tag == "Player")
|
||||||
|
{
|
||||||
|
triggered = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// public void SaveCheckpoint()
|
// public void SaveCheckpoint()
|
||||||
|
@ -42,16 +42,18 @@ public class NPCQuest : MonoBehaviour
|
|||||||
|
|
||||||
public void DropItem()
|
public void DropItem()
|
||||||
{
|
{
|
||||||
GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
|
GameObject globalGUI = GameObject.FindGameObjectWithTag("ItemCollection");
|
||||||
|
|
||||||
if(globalGUI)
|
if(globalGUI)
|
||||||
{
|
{
|
||||||
// 1. Drop item on map
|
// 1. Drop item on map
|
||||||
GameObject _axe = Instantiate(axe, new Vector3(37.1f, -31.7f, 0), Quaternion.identity, globalGUI.transform);
|
GameObject _axe = Instantiate(axe, new Vector3(37.1f, -31.7f, 0), Quaternion.identity, globalGUI.transform);
|
||||||
|
|
||||||
|
_axe.transform.localScale = new Vector3(1,1,1);
|
||||||
// 1.2 Fix names (prevent add "(Clone)" postfix)
|
// 1.2 Fix names (prevent add "(Clone)" postfix)
|
||||||
_axe.name = axe.GetComponent<PickableController>().item.Name;
|
_axe.name = axe.GetComponent<PickableController>().item.Name;
|
||||||
|
|
||||||
_axe.GetComponent<PickableController>().item.name = axe.name;
|
//_axe.GetComponent<PickableController>().item.name = axe.name;
|
||||||
|
|
||||||
// 2. Add object to DynamicList in LocalSceneManager
|
// 2. Add object to DynamicList in LocalSceneManager
|
||||||
SceneEquippableItemManager.Instance.AddDynamicItem(_axe);
|
SceneEquippableItemManager.Instance.AddDynamicItem(_axe);
|
||||||
|
@ -20,15 +20,16 @@ public class GoldOre : MonoBehaviour
|
|||||||
|
|
||||||
public void DropItem()
|
public void DropItem()
|
||||||
{
|
{
|
||||||
GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
|
GameObject globalGUI = GameObject.FindGameObjectWithTag("ItemCollection");
|
||||||
|
|
||||||
if(globalGUI)
|
if(globalGUI)
|
||||||
{
|
{
|
||||||
GameObject droppedItem = Instantiate(goldOre, gameObject.transform.position, Quaternion.identity, globalGUI.transform);
|
GameObject droppedItem = Instantiate(goldOre, gameObject.transform.position, Quaternion.identity, globalGUI.transform);
|
||||||
// Object and also ith binded piclable object gets "(Clone)" to its names - we must cut it
|
// Object and also ith binded piclable object gets "(Clone)" to its names - we must cut it
|
||||||
droppedItem.name = goldOre.name;
|
droppedItem.name = goldOre.name;
|
||||||
Debug.Log(goldOre.name);
|
droppedItem.transform.localScale = new Vector3(1, 1, 1);
|
||||||
droppedItem.GetComponent<PickableController>().item.name = goldOre.name;
|
|
||||||
|
//droppedItem.GetComponent<PickableController>().item.name = goldOre.name;
|
||||||
//droppedItem.GetComponent<PickableController>().HandleIndexInScelenObjectList =
|
//droppedItem.GetComponent<PickableController>().HandleIndexInScelenObjectList =
|
||||||
SceneEquippableItemManager.Instance.AddDynamicItem(droppedItem);
|
SceneEquippableItemManager.Instance.AddDynamicItem(droppedItem);
|
||||||
|
|
||||||
|
@ -85,7 +85,7 @@ public class AStarPathfindingAgent : MonoBehaviour
|
|||||||
{
|
{
|
||||||
targetIndex++;
|
targetIndex++;
|
||||||
bool reachedPosition = targetIndex >= path.Count;
|
bool reachedPosition = targetIndex >= path.Count;
|
||||||
Debug.Log( targetIndex >= path.Count);
|
|
||||||
if (reachedPosition)
|
if (reachedPosition)
|
||||||
{
|
{
|
||||||
//myAnim.SetBool("isRunning", false);
|
//myAnim.SetBool("isRunning", false);
|
||||||
|
8
Assets/Scripts/REFACTORING/Application/Enemy.meta
Normal file
8
Assets/Scripts/REFACTORING/Application/Enemy.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fccfb6f612e0c954a8c38e64bccf7ac1
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
55
Assets/Scripts/REFACTORING/Application/Enemy/EnemyDrop.cs
Normal file
55
Assets/Scripts/REFACTORING/Application/Enemy/EnemyDrop.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Enemy))]
|
||||||
|
class EnemyDrop : MonoBehaviour
|
||||||
|
{
|
||||||
|
// [chance of drop, dropped item]
|
||||||
|
[SerializeField]
|
||||||
|
List<IndexValuePair<int, Item>> DropList = new List<IndexValuePair<int, Item>>();
|
||||||
|
|
||||||
|
|
||||||
|
public void Drop()
|
||||||
|
{
|
||||||
|
if (DropList.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 1. Decide if element will be dropped
|
||||||
|
for(int i=0; i < DropList.Count; i++)
|
||||||
|
{
|
||||||
|
if (UnityEngine.Random.Range(0.0f, 1.0f) <= DropList[i].Key / 100f)
|
||||||
|
{
|
||||||
|
var sceneGui = GameObject.FindGameObjectWithTag("ItemCollection");
|
||||||
|
|
||||||
|
if (sceneGui == null)
|
||||||
|
{
|
||||||
|
throw new Exception("GUI not found on scene!!!");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
var x = gameObject.transform.position.x + UnityEngine.Random.Range(-0.8f, 0.8f);
|
||||||
|
var y = gameObject.transform.position.y + UnityEngine.Random.Range(-0.8f, 0.8f);
|
||||||
|
|
||||||
|
var newItem = Instantiate(DropList[i].Value.ItemModel, new Vector3(x, y, 10), Quaternion.identity, sceneGui.transform);
|
||||||
|
newItem.transform.localScale = new Vector3(1, 1, 1);
|
||||||
|
|
||||||
|
newItem.name = DropList[i].Value.name;
|
||||||
|
|
||||||
|
|
||||||
|
SceneEquippableItemManager.Instance.AddDynamicItem(newItem);
|
||||||
|
|
||||||
|
//newItem.GetComponent<PickableController>().itemName = DropList[i].Value.ItemModel.name;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. Build on map
|
||||||
|
|
||||||
|
// 2.1 Generate coords
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f00cdc5e90991dd4f9a294041b9dee56
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -104,7 +104,7 @@ public class EquipmentDataManager : SceneBaseDataManager<IndexValuePair<int, Equ
|
|||||||
dataListManager.SetList(convertedList);
|
dataListManager.SetList(convertedList);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Debug.LogError(e.Message);
|
Debug.LogError(e.Message);
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
@ -48,4 +49,54 @@ public class EquippableItemData : ItemData
|
|||||||
isStackable = true;
|
isStackable = true;
|
||||||
equipmentType = EquipmentTypeEnum.Other;
|
equipmentType = EquipmentTypeEnum.Other;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override Item MapDataToObject(string prefarbAssetName)
|
||||||
|
{
|
||||||
|
/* Debug.Log(MODEL_LOCALIZATION + prefarbAssetName + ".asset"); */
|
||||||
|
|
||||||
|
return TryFindResource(prefarbAssetName);
|
||||||
|
|
||||||
|
///
|
||||||
|
// DONT OVERWRITE PROPERTIES BECOUSE ITS EDIT MAIN OBJECT IN ASSET/
|
||||||
|
///
|
||||||
|
|
||||||
|
// equippableItem.StrengthBonus = strengthBonus;
|
||||||
|
// equippableItem.EnduranceBonus = enduranceBonus;
|
||||||
|
// equippableItem.InteligenceBonus = inteligenceBonus;
|
||||||
|
// equippableItem.VitalityBonus = vitalityBonus;
|
||||||
|
// equippableItem.isStackable = isStackable;
|
||||||
|
// equippableItem.EquipmentTypeEnum = equipmentType;
|
||||||
|
|
||||||
|
// Item item = base.MapDataToItem(prefarbAssetName);
|
||||||
|
// equippableItem.Name = item.Name;
|
||||||
|
// equippableItem.Description = item.Description;
|
||||||
|
// equippableItem.Level = item.Level;
|
||||||
|
// equippableItem.ItemModel = item.ItemModel;
|
||||||
|
// equippableItem.Image = item.Image;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Item MapDataToObject()
|
||||||
|
{
|
||||||
|
return TryFindResource(modelName);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Item TryFindResource(string modelName)
|
||||||
|
{
|
||||||
|
/* Debug.Log(MODEL_LOCALIZATION + modelName);
|
||||||
|
*/
|
||||||
|
var resource = Resources.Load<EquippableItem>(MODEL_LOCALIZATION + modelName);
|
||||||
|
|
||||||
|
if (resource == null)
|
||||||
|
{
|
||||||
|
string trimmed = String.Concat(modelName.Where(c => !Char.IsWhiteSpace(c)));
|
||||||
|
|
||||||
|
resource = Resources.Load<EquippableItem>(MODEL_LOCALIZATION + trimmed);
|
||||||
|
|
||||||
|
if(resource == null)
|
||||||
|
throw new System.Exception($"Resource {modelName} not found!!");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return resource;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
@ -64,10 +65,20 @@ public abstract class ItemData : ModelData<Item, Item>
|
|||||||
|
|
||||||
protected override Item TryFindResource(string modelName)
|
protected override Item TryFindResource(string modelName)
|
||||||
{
|
{
|
||||||
var resource = Resources.Load<Item>(MODEL_LOCALIZATION + modelName);
|
/* Debug.Log(MODEL_LOCALIZATION + modelName);
|
||||||
|
*/
|
||||||
|
var resource = Resources.Load<Item> (MODEL_LOCALIZATION + modelName);
|
||||||
|
|
||||||
if (!resource)
|
if (resource == null)
|
||||||
throw new System.Exception($"Resource {modelName} not found!!");
|
{
|
||||||
|
string trimmed = String.Concat(modelName.Where(c => !Char.IsWhiteSpace(c)));
|
||||||
|
|
||||||
|
resource = Resources.Load<Item> (MODEL_LOCALIZATION + trimmed);
|
||||||
|
|
||||||
|
if (resource == null)
|
||||||
|
throw new System.Exception($"Resource {modelName} not found!!");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
return resource;
|
return resource;
|
||||||
}
|
}
|
||||||
|
@ -83,4 +83,12 @@ public class SaveController : MonoBehaviour
|
|||||||
MissionConditionDataManager.Instance.SaveDynamicData();
|
MissionConditionDataManager.Instance.SaveDynamicData();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SaveItemsOnMap()
|
||||||
|
{
|
||||||
|
if (SceneEquippableItemManager.Instance) //&& MissionConditionDataManager.Instance
|
||||||
|
{
|
||||||
|
SceneEquippableItemManager.Instance.SaveEquippableItems();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,6 +5,7 @@ using UnityEditor;
|
|||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System;
|
||||||
|
|
||||||
// only for eqipptable items
|
// only for eqipptable items
|
||||||
public class SceneEquippableItemManager : MonoBehaviour
|
public class SceneEquippableItemManager : MonoBehaviour
|
||||||
@ -51,6 +52,7 @@ public class SceneEquippableItemManager : MonoBehaviour
|
|||||||
|
|
||||||
}else
|
}else
|
||||||
{
|
{
|
||||||
|
Debug.Log("SceneEquippableItemManager - Load");
|
||||||
LoadEquippableItems();
|
LoadEquippableItems();
|
||||||
|
|
||||||
BuildItems(DynamicElements);
|
BuildItems(DynamicElements);
|
||||||
@ -112,17 +114,25 @@ public class SceneEquippableItemManager : MonoBehaviour
|
|||||||
foreach(EquippableItemPrefabAsset equippableItemPrefarbAsset in equippableItemPrefarbAssetList)
|
foreach(EquippableItemPrefabAsset equippableItemPrefarbAsset in equippableItemPrefarbAssetList)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
Debug.Log(GameObjectLocalization + equippableItemPrefarbAsset.PrefabAssetName);
|
||||||
GameObject newEquippableItemObject = Resources.Load<GameObject>(GameObjectLocalization + equippableItemPrefarbAsset.PrefabAssetName);
|
GameObject newEquippableItemObject = Resources.Load<GameObject>(GameObjectLocalization + equippableItemPrefarbAsset.PrefabAssetName);
|
||||||
|
|
||||||
if (!newEquippableItemObject)
|
if (!newEquippableItemObject)
|
||||||
{
|
{
|
||||||
Debug.Log("Can't find prefarb by name " + equippableItemPrefarbAsset.PrefabAssetName);
|
string trimmed = String.Concat(equippableItemPrefarbAsset.PrefabAssetName.Where(c => !Char.IsWhiteSpace(c)));
|
||||||
break;
|
|
||||||
|
newEquippableItemObject = Resources.Load<GameObject>(GameObjectLocalization + trimmed);
|
||||||
|
|
||||||
|
if(!newEquippableItemObject)
|
||||||
|
{
|
||||||
|
Debug.Log("Can't find prefarb by name " + equippableItemPrefarbAsset.PrefabAssetName);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
|
GameObject globalGUI = GameObject.FindGameObjectWithTag("ItemCollection");
|
||||||
|
|
||||||
if(globalGUI)
|
if(globalGUI)
|
||||||
{
|
{
|
||||||
@ -134,7 +144,12 @@ public class SceneEquippableItemManager : MonoBehaviour
|
|||||||
// 2.2 Set name
|
// 2.2 Set name
|
||||||
equippableItem.name = equippableItemPrefarbAsset.Name;
|
equippableItem.name = equippableItemPrefarbAsset.Name;
|
||||||
|
|
||||||
|
equippableItem.transform.localScale = new Vector3(1, 1, 1);
|
||||||
|
|
||||||
|
|
||||||
equippableItem.transform.SetParent(globalGUI.transform);
|
equippableItem.transform.SetParent(globalGUI.transform);
|
||||||
|
|
||||||
|
|
||||||
// 2.3 Set pransform
|
// 2.3 Set pransform
|
||||||
//equippableItem.transform.localScale = new Vector3(0.4f, 0.4f, 1);
|
//equippableItem.transform.localScale = new Vector3(0.4f, 0.4f, 1);
|
||||||
// Debug.Log(equippableItemPrefarbAsset.position);
|
// Debug.Log(equippableItemPrefarbAsset.position);
|
||||||
@ -144,11 +159,13 @@ public class SceneEquippableItemManager : MonoBehaviour
|
|||||||
// 3.1 find object
|
// 3.1 find object
|
||||||
|
|
||||||
// 3.2 set EquippableItem object
|
// 3.2 set EquippableItem object
|
||||||
equippableItem.GetComponent<PickableController>().item = Resources.Load<EquippableItem>("Items/"+equippableItemPrefarbAsset.PrefabAssetName);
|
// DONT DO IT
|
||||||
|
//equippableItem.GetComponent<PickableController>().item = Resources.Load<EquippableItem>("Items/"+equippableItemPrefarbAsset.PrefabAssetName);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
Debug.Log("Can't find global GUI object!!!");
|
Debug.Log("Can't find global GUI object!!!");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -158,8 +175,8 @@ public class SceneEquippableItemManager : MonoBehaviour
|
|||||||
/// Save both list of EquippableItems
|
/// Save both list of EquippableItems
|
||||||
public void SaveEquippableItems()
|
public void SaveEquippableItems()
|
||||||
{
|
{
|
||||||
// 1. staticElements
|
// 1. staticElements - uselles
|
||||||
this.SaveStaticEquippableItemsList();
|
//this.SaveStaticEquippableItemsList();
|
||||||
|
|
||||||
// 2. dynamicItems
|
// 2. dynamicItems
|
||||||
this.SaveDynamicEquippableItemsList();
|
this.SaveDynamicEquippableItemsList();
|
||||||
|
Loading…
Reference in New Issue
Block a user