Items - restore Dropping & Saving module

This commit is contained in:
kabix09 2023-01-06 03:44:07 +01:00
parent 2d088ba775
commit f7e99ede60
24 changed files with 13382 additions and 155 deletions

View File

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m_RootOrder: 0 m_RootOrder: 0
@ -57237,6 +57377,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.7, y: 0.7, z: 1} m_LocalScale: {x: 0.7, y: 0.7, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 2098727640} - {fileID: 2098727640}
- {fileID: 286215656} - {fileID: 286215656}
@ -57318,6 +57459,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1873963897} m_Father: {fileID: 1873963897}
m_RootOrder: 0 m_RootOrder: 0
@ -57465,7 +57607,7 @@ GameObject:
- component: {fileID: 2133489403} - component: {fileID: 2133489403}
m_Layer: 0 m_Layer: 0
m_Name: Items m_Name: Items
m_TagString: Untagged m_TagString: ItemCollection
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
@ -57478,8 +57620,9 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2133489402} m_GameObject: {fileID: 2133489402}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -1.4602706, y: -0.8430535, z: -2.7875266} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 3 m_RootOrder: 3
@ -57515,6 +57658,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 337149901} m_Father: {fileID: 337149901}
m_RootOrder: 1 m_RootOrder: 1

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View File

@ -70,6 +70,8 @@ public class AnimatedDoorBehaviour : TriggerDoor
SaveController.GetComponent<SaveController>().SaveDialogues(); SaveController.GetComponent<SaveController>().SaveDialogues();
SaveController.GetComponent<SaveController>().SaveMissions(); SaveController.GetComponent<SaveController>().SaveMissions();
SaveController.GetComponent<SaveController>().SaveItemsOnMap();
// 2. Change scene // 2. Change scene
SceneManager.LoadScene(gateway.nextMapName); SceneManager.LoadScene(gateway.nextMapName);

View File

@ -51,6 +51,8 @@ public class DoorBehaviour : MonoBehaviour
SaveController.GetComponent<SaveController>().SaveDialogues(); SaveController.GetComponent<SaveController>().SaveDialogues();
SaveController.GetComponent<SaveController>().SaveMissions(); SaveController.GetComponent<SaveController>().SaveMissions();
SaveController.GetComponent<SaveController>().SaveItemsOnMap();
// 2. Change scene // 2. Change scene
SceneManager.LoadScene(gateway.nextMapName); SceneManager.LoadScene(gateway.nextMapName);
} }

View File

@ -190,8 +190,6 @@ public class FollowingEnemy : Enemy
if (collision.tag == "AttackHitbox") if (collision.tag == "AttackHitbox")
{ {
Debug.Log("Hit in - TriggerEnter2D");
hit = true; hit = true;
} }
} }
@ -225,6 +223,9 @@ public class FollowingEnemy : Enemy
// pass info about killing assigned enemy to mission manager listener // pass info about killing assigned enemy to mission manager listener
// pass enemy name from script NOT object name (thats allow to have many different objects variantsa with this same aggregate key (private name - not preffab name) ) // pass enemy name from script NOT object name (thats allow to have many different objects variantsa with this same aggregate key (private name - not preffab name) )
ConditionManager.Instance.UpdateKillCondition(gameObject.GetComponent<Enemy>().MinionName); ConditionManager.Instance.UpdateKillCondition(gameObject.GetComponent<Enemy>().MinionName);
// drop item process
gameObject.GetComponent<EnemyDrop>().Drop();
} }
} }

View File

@ -200,6 +200,8 @@ public class FollowingPatrollingEnemy : Enemy
// pass info about killing assigned enemy to mission manager listener // pass info about killing assigned enemy to mission manager listener
// pass enemy name from script NOT object name (thats allow to have many different objects variantsa with this same aggregate key (private name - not preffab name) ) // pass enemy name from script NOT object name (thats allow to have many different objects variantsa with this same aggregate key (private name - not preffab name) )
ConditionManager.Instance.UpdateKillCondition(gameObject.GetComponent<Enemy>().MinionName); ConditionManager.Instance.UpdateKillCondition(gameObject.GetComponent<Enemy>().MinionName);
gameObject.GetComponent<EnemyDrop>().Drop();
} }
} }

View File

@ -6,7 +6,7 @@ using System;
public class PickableController : MonoBehaviour public class PickableController : MonoBehaviour
{ {
public Item item; public Item item;
public string name; public string itemName;
//public string name2; //TODO Clear here //public string name2; //TODO Clear here
public bool triggered; public bool triggered;
public int isPicked; public int isPicked;
@ -15,8 +15,17 @@ public class PickableController : MonoBehaviour
public void Awake() public void Awake()
{ {
item = Resources.Load<Item>("Items/" + name);
//item.Name = gameObject.name; //item.Name = gameObject.name;
// IT DONT WORK - equippable item with the same name isn't finding
/* Debug.Log("Items/" + itemName);
item = Resources.Load<Item>("Items/" + itemName);
if (item = null)
{
item = Resources.Load<EquippableItem>("Items/" + itemName);
}*/
} }
public void Start() public void Start()
@ -31,7 +40,11 @@ public class PickableController : MonoBehaviour
// { // {
// isPicked = PlayerPrefs.GetInt(name); // isPicked = PlayerPrefs.GetInt(name);
// } // }
if(isPicked == 1) //name = item.ItemModel.name;
if (isPicked == 1)
{ {
//gameObject.SetActive(false); //gameObject.SetActive(false);
Destroy(gameObject); Destroy(gameObject);
@ -46,9 +59,14 @@ public class PickableController : MonoBehaviour
{ {
if(!InventoryUIManager.Instance.IsFull()) if(!InventoryUIManager.Instance.IsFull())
{ {
InventoryUIManager.Instance.Add(new EquippableItem(this.item)); var castedItem = this.item as EquippableItem;
if(InventoryUIManager.Instance.GetPanelStatus()) if(castedItem == null)
InventoryUIManager.Instance.Add(new EquippableItem(this.item));
else
InventoryUIManager.Instance.Add(new EquippableItem(castedItem));
if (InventoryUIManager.Instance.GetPanelStatus())
GameObject.FindObjectOfType<InventoryPanelController>().BuildPanelContent(InventoryUIManager.Instance.GetList()); GameObject.FindObjectOfType<InventoryPanelController>().BuildPanelContent(InventoryUIManager.Instance.GetList());
isPicked = 1; isPicked = 1;
@ -76,7 +94,10 @@ public class PickableController : MonoBehaviour
private void OnTriggerExit2D(Collider2D collision) private void OnTriggerExit2D(Collider2D collision)
{ {
triggered = false; if (collision.tag == "Player")
{
triggered = false;
}
} }
// public void SaveCheckpoint() // public void SaveCheckpoint()

View File

@ -42,16 +42,18 @@ public class NPCQuest : MonoBehaviour
public void DropItem() public void DropItem()
{ {
GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0]; GameObject globalGUI = GameObject.FindGameObjectWithTag("ItemCollection");
if(globalGUI) if(globalGUI)
{ {
// 1. Drop item on map // 1. Drop item on map
GameObject _axe = Instantiate(axe, new Vector3(37.1f, -31.7f, 0), Quaternion.identity, globalGUI.transform); GameObject _axe = Instantiate(axe, new Vector3(37.1f, -31.7f, 0), Quaternion.identity, globalGUI.transform);
_axe.transform.localScale = new Vector3(1,1,1);
// 1.2 Fix names (prevent add "(Clone)" postfix) // 1.2 Fix names (prevent add "(Clone)" postfix)
_axe.name = axe.GetComponent<PickableController>().item.Name; _axe.name = axe.GetComponent<PickableController>().item.Name;
_axe.GetComponent<PickableController>().item.name = axe.name; //_axe.GetComponent<PickableController>().item.name = axe.name;
// 2. Add object to DynamicList in LocalSceneManager // 2. Add object to DynamicList in LocalSceneManager
SceneEquippableItemManager.Instance.AddDynamicItem(_axe); SceneEquippableItemManager.Instance.AddDynamicItem(_axe);

View File

@ -20,15 +20,16 @@ public class GoldOre : MonoBehaviour
public void DropItem() public void DropItem()
{ {
GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0]; GameObject globalGUI = GameObject.FindGameObjectWithTag("ItemCollection");
if(globalGUI) if(globalGUI)
{ {
GameObject droppedItem = Instantiate(goldOre, gameObject.transform.position, Quaternion.identity, globalGUI.transform); GameObject droppedItem = Instantiate(goldOre, gameObject.transform.position, Quaternion.identity, globalGUI.transform);
// Object and also ith binded piclable object gets "(Clone)" to its names - we must cut it // Object and also ith binded piclable object gets "(Clone)" to its names - we must cut it
droppedItem.name = goldOre.name; droppedItem.name = goldOre.name;
Debug.Log(goldOre.name); droppedItem.transform.localScale = new Vector3(1, 1, 1);
droppedItem.GetComponent<PickableController>().item.name = goldOre.name;
//droppedItem.GetComponent<PickableController>().item.name = goldOre.name;
//droppedItem.GetComponent<PickableController>().HandleIndexInScelenObjectList = //droppedItem.GetComponent<PickableController>().HandleIndexInScelenObjectList =
SceneEquippableItemManager.Instance.AddDynamicItem(droppedItem); SceneEquippableItemManager.Instance.AddDynamicItem(droppedItem);

View File

@ -85,7 +85,7 @@ public class AStarPathfindingAgent : MonoBehaviour
{ {
targetIndex++; targetIndex++;
bool reachedPosition = targetIndex >= path.Count; bool reachedPosition = targetIndex >= path.Count;
Debug.Log( targetIndex >= path.Count);
if (reachedPosition) if (reachedPosition)
{ {
//myAnim.SetBool("isRunning", false); //myAnim.SetBool("isRunning", false);

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fccfb6f612e0c954a8c38e64bccf7ac1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
[RequireComponent(typeof(Enemy))]
class EnemyDrop : MonoBehaviour
{
// [chance of drop, dropped item]
[SerializeField]
List<IndexValuePair<int, Item>> DropList = new List<IndexValuePair<int, Item>>();
public void Drop()
{
if (DropList.Count == 0)
return;
// 1. Decide if element will be dropped
for(int i=0; i < DropList.Count; i++)
{
if (UnityEngine.Random.Range(0.0f, 1.0f) <= DropList[i].Key / 100f)
{
var sceneGui = GameObject.FindGameObjectWithTag("ItemCollection");
if (sceneGui == null)
{
throw new Exception("GUI not found on scene!!!");
break;
}
var x = gameObject.transform.position.x + UnityEngine.Random.Range(-0.8f, 0.8f);
var y = gameObject.transform.position.y + UnityEngine.Random.Range(-0.8f, 0.8f);
var newItem = Instantiate(DropList[i].Value.ItemModel, new Vector3(x, y, 10), Quaternion.identity, sceneGui.transform);
newItem.transform.localScale = new Vector3(1, 1, 1);
newItem.name = DropList[i].Value.name;
SceneEquippableItemManager.Instance.AddDynamicItem(newItem);
//newItem.GetComponent<PickableController>().itemName = DropList[i].Value.ItemModel.name;
}
}
// 2. Build on map
// 2.1 Generate coords
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f00cdc5e90991dd4f9a294041b9dee56
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -104,7 +104,7 @@ public class EquipmentDataManager : SceneBaseDataManager<IndexValuePair<int, Equ
dataListManager.SetList(convertedList); dataListManager.SetList(convertedList);
return true; return true;
} }
catch (Exception e) catch (Exception e)
{ {
Debug.LogError(e.Message); Debug.LogError(e.Message);

View File

@ -1,4 +1,5 @@
using System; using System;
using System.Linq;
using UnityEngine; using UnityEngine;
[System.Serializable] [System.Serializable]
@ -48,4 +49,54 @@ public class EquippableItemData : ItemData
isStackable = true; isStackable = true;
equipmentType = EquipmentTypeEnum.Other; equipmentType = EquipmentTypeEnum.Other;
} }
public override Item MapDataToObject(string prefarbAssetName)
{
/* Debug.Log(MODEL_LOCALIZATION + prefarbAssetName + ".asset"); */
return TryFindResource(prefarbAssetName);
///
// DONT OVERWRITE PROPERTIES BECOUSE ITS EDIT MAIN OBJECT IN ASSET/
///
// equippableItem.StrengthBonus = strengthBonus;
// equippableItem.EnduranceBonus = enduranceBonus;
// equippableItem.InteligenceBonus = inteligenceBonus;
// equippableItem.VitalityBonus = vitalityBonus;
// equippableItem.isStackable = isStackable;
// equippableItem.EquipmentTypeEnum = equipmentType;
// Item item = base.MapDataToItem(prefarbAssetName);
// equippableItem.Name = item.Name;
// equippableItem.Description = item.Description;
// equippableItem.Level = item.Level;
// equippableItem.ItemModel = item.ItemModel;
// equippableItem.Image = item.Image;
}
public override Item MapDataToObject()
{
return TryFindResource(modelName);
}
protected override Item TryFindResource(string modelName)
{
/* Debug.Log(MODEL_LOCALIZATION + modelName);
*/
var resource = Resources.Load<EquippableItem>(MODEL_LOCALIZATION + modelName);
if (resource == null)
{
string trimmed = String.Concat(modelName.Where(c => !Char.IsWhiteSpace(c)));
resource = Resources.Load<EquippableItem>(MODEL_LOCALIZATION + trimmed);
if(resource == null)
throw new System.Exception($"Resource {modelName} not found!!");
}
return resource;
}
} }

View File

@ -1,4 +1,5 @@
using System; using System;
using System.Linq;
using UnityEngine; using UnityEngine;
@ -64,10 +65,20 @@ public abstract class ItemData : ModelData<Item, Item>
protected override Item TryFindResource(string modelName) protected override Item TryFindResource(string modelName)
{ {
var resource = Resources.Load<Item>(MODEL_LOCALIZATION + modelName); /* Debug.Log(MODEL_LOCALIZATION + modelName);
*/
var resource = Resources.Load<Item> (MODEL_LOCALIZATION + modelName);
if (!resource) if (resource == null)
throw new System.Exception($"Resource {modelName} not found!!"); {
string trimmed = String.Concat(modelName.Where(c => !Char.IsWhiteSpace(c)));
resource = Resources.Load<Item> (MODEL_LOCALIZATION + trimmed);
if (resource == null)
throw new System.Exception($"Resource {modelName} not found!!");
}
return resource; return resource;
} }

View File

@ -83,4 +83,12 @@ public class SaveController : MonoBehaviour
MissionConditionDataManager.Instance.SaveDynamicData(); MissionConditionDataManager.Instance.SaveDynamicData();
} }
} }
public void SaveItemsOnMap()
{
if (SceneEquippableItemManager.Instance) //&& MissionConditionDataManager.Instance
{
SceneEquippableItemManager.Instance.SaveEquippableItems();
}
}
} }

View File

@ -5,6 +5,7 @@ using UnityEditor;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System;
// only for eqipptable items // only for eqipptable items
public class SceneEquippableItemManager : MonoBehaviour public class SceneEquippableItemManager : MonoBehaviour
@ -51,6 +52,7 @@ public class SceneEquippableItemManager : MonoBehaviour
}else }else
{ {
Debug.Log("SceneEquippableItemManager - Load");
LoadEquippableItems(); LoadEquippableItems();
BuildItems(DynamicElements); BuildItems(DynamicElements);
@ -112,17 +114,25 @@ public class SceneEquippableItemManager : MonoBehaviour
foreach(EquippableItemPrefabAsset equippableItemPrefarbAsset in equippableItemPrefarbAssetList) foreach(EquippableItemPrefabAsset equippableItemPrefarbAsset in equippableItemPrefarbAssetList)
{ {
Debug.Log(GameObjectLocalization + equippableItemPrefarbAsset.PrefabAssetName);
GameObject newEquippableItemObject = Resources.Load<GameObject>(GameObjectLocalization + equippableItemPrefarbAsset.PrefabAssetName); GameObject newEquippableItemObject = Resources.Load<GameObject>(GameObjectLocalization + equippableItemPrefarbAsset.PrefabAssetName);
if (!newEquippableItemObject) if (!newEquippableItemObject)
{ {
Debug.Log("Can't find prefarb by name " + equippableItemPrefarbAsset.PrefabAssetName); string trimmed = String.Concat(equippableItemPrefarbAsset.PrefabAssetName.Where(c => !Char.IsWhiteSpace(c)));
break;
newEquippableItemObject = Resources.Load<GameObject>(GameObjectLocalization + trimmed);
if(!newEquippableItemObject)
{
Debug.Log("Can't find prefarb by name " + equippableItemPrefarbAsset.PrefabAssetName);
break;
}
} }
GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0]; GameObject globalGUI = GameObject.FindGameObjectWithTag("ItemCollection");
if(globalGUI) if(globalGUI)
{ {
@ -134,7 +144,12 @@ public class SceneEquippableItemManager : MonoBehaviour
// 2.2 Set name // 2.2 Set name
equippableItem.name = equippableItemPrefarbAsset.Name; equippableItem.name = equippableItemPrefarbAsset.Name;
equippableItem.transform.localScale = new Vector3(1, 1, 1);
equippableItem.transform.SetParent(globalGUI.transform); equippableItem.transform.SetParent(globalGUI.transform);
// 2.3 Set pransform // 2.3 Set pransform
//equippableItem.transform.localScale = new Vector3(0.4f, 0.4f, 1); //equippableItem.transform.localScale = new Vector3(0.4f, 0.4f, 1);
// Debug.Log(equippableItemPrefarbAsset.position); // Debug.Log(equippableItemPrefarbAsset.position);
@ -144,11 +159,13 @@ public class SceneEquippableItemManager : MonoBehaviour
// 3.1 find object // 3.1 find object
// 3.2 set EquippableItem object // 3.2 set EquippableItem object
equippableItem.GetComponent<PickableController>().item = Resources.Load<EquippableItem>("Items/"+equippableItemPrefarbAsset.PrefabAssetName); // DONT DO IT
//equippableItem.GetComponent<PickableController>().item = Resources.Load<EquippableItem>("Items/"+equippableItemPrefarbAsset.PrefabAssetName);
} else { }
else {
Debug.Log("Can't find global GUI object!!!"); Debug.Log("Can't find global GUI object!!!");
break; break;
} }
@ -158,8 +175,8 @@ public class SceneEquippableItemManager : MonoBehaviour
/// Save both list of EquippableItems /// Save both list of EquippableItems
public void SaveEquippableItems() public void SaveEquippableItems()
{ {
// 1. staticElements // 1. staticElements - uselles
this.SaveStaticEquippableItemsList(); //this.SaveStaticEquippableItemsList();
// 2. dynamicItems // 2. dynamicItems
this.SaveDynamicEquippableItemsList(); this.SaveDynamicEquippableItemsList();