Items - restore Dropping & Saving module
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--- !u!114 &431601330
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m_Father: {fileID: 2104115633}
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m_RootOrder: 2
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@ -54619,6 +54721,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 857141515}
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m_RootOrder: 4
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@ -54682,6 +54785,7 @@ RectTransform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 591513750}
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- {fileID: 1136302501}
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@ -54809,6 +54913,7 @@ RectTransform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1127174150}
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m_RootOrder: 2
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@ -54971,6 +55076,7 @@ Transform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 8
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@ -55004,6 +55110,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1127174150}
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m_RootOrder: 1
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@ -55101,6 +55208,7 @@ RectTransform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1475557202}
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m_RootOrder: 3
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@ -55265,6 +55373,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1.2, y: 6, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1802590641}
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m_RootOrder: 0
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@ -55370,6 +55479,7 @@ Transform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 25, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
|
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- {fileID: 833322047}
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- {fileID: 215490326}
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@ -55408,6 +55518,7 @@ RectTransform:
|
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.9499999, y: 0.2, z: 4.799999}
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m_ConstrainProportionsScale: 0
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m_Children:
|
||||
- {fileID: 1777565460}
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- {fileID: 405730991}
|
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@ -55487,6 +55598,7 @@ RectTransform:
|
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 0.95, y: 4.5, z: 1}
|
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m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
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m_Father: {fileID: 1837678899}
|
||||
m_RootOrder: 0
|
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@ -55581,6 +55693,7 @@ RectTransform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1.2, y: 1.2, z: 1}
|
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m_ConstrainProportionsScale: 0
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m_Children:
|
||||
- {fileID: 1816368506}
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m_Father: {fileID: 1537009611}
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@ -55683,6 +55796,7 @@ RectTransform:
|
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1.2, y: 6, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1537009611}
|
||||
m_RootOrder: 0
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||||
@ -55765,6 +55879,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
|
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 337149901}
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m_RootOrder: 0
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@ -55927,6 +56042,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.7, y: 0.7, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 2131617879}
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- {fileID: 1880106645}
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@ -56009,6 +56125,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1873963897}
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m_RootOrder: 1
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@ -56173,6 +56290,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_ConstrainProportionsScale: 0
|
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m_Children: []
|
||||
m_Father: {fileID: 2075437072}
|
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m_RootOrder: 0
|
||||
@ -56248,6 +56366,7 @@ RectTransform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
|
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m_Father: {fileID: 2096156761}
|
||||
m_RootOrder: 1
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@ -56407,6 +56526,7 @@ Transform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -3.5, z: 0}
|
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m_LocalScale: {x: 1.975, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
|
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m_Father: {fileID: 0}
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m_RootOrder: 12
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@ -56437,6 +56557,7 @@ RectTransform:
|
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1104999883}
|
||||
m_Father: {fileID: 1052797815}
|
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@ -56479,6 +56600,7 @@ RectTransform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
|
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m_ConstrainProportionsScale: 0
|
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m_Children: []
|
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m_Father: {fileID: 1475557202}
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m_RootOrder: 1
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@ -56775,6 +56897,18 @@ MonoBehaviour:
|
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m_StringArgument:
|
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m_BoolArgument: 0
|
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m_CallState: 2
|
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- m_Target: {fileID: 2021738498}
|
||||
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
|
||||
m_MethodName: SaveItemsOnMap
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
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m_ObjectArgument: {fileID: 0}
|
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
--- !u!114 &2021738500
|
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MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
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@ -56845,6 +56979,7 @@ RectTransform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1560234013}
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m_RootOrder: 4
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@ -56921,6 +57056,7 @@ RectTransform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 524799963}
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m_RootOrder: 3
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@ -57011,6 +57147,7 @@ RectTransform:
|
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_ConstrainProportionsScale: 0
|
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m_Children:
|
||||
- {fileID: 1950286028}
|
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m_Father: {fileID: 1094955537}
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@ -57047,6 +57184,7 @@ Transform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -7.45, y: 8.3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1797967006}
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m_RootOrder: 4
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@ -57079,6 +57217,7 @@ RectTransform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.7, y: 0.7, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 784642466}
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- {fileID: 1980931167}
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@ -57158,6 +57297,7 @@ RectTransform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 4, y: 4, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 2104115633}
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m_RootOrder: 0
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@ -57237,6 +57377,7 @@ RectTransform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 0.7, y: 0.7, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 2098727640}
|
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- {fileID: 286215656}
|
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@ -57318,6 +57459,7 @@ RectTransform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
|
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1873963897}
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m_RootOrder: 0
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@ -57465,7 +57607,7 @@ GameObject:
|
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- component: {fileID: 2133489403}
|
||||
m_Layer: 0
|
||||
m_Name: Items
|
||||
m_TagString: Untagged
|
||||
m_TagString: ItemCollection
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
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@ -57478,8 +57620,9 @@ Transform:
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 2133489402}
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -1.4602706, y: -0.8430535, z: -2.7875266}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_ConstrainProportionsScale: 0
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m_Children: []
|
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m_Father: {fileID: 0}
|
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m_RootOrder: 3
|
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@ -57515,6 +57658,7 @@ RectTransform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
|
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 337149901}
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m_RootOrder: 1
|
||||
|
File diff suppressed because it is too large
Load Diff
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Load Diff
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Load Diff
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Load Diff
@ -70,6 +70,8 @@ public class AnimatedDoorBehaviour : TriggerDoor
|
||||
SaveController.GetComponent<SaveController>().SaveDialogues();
|
||||
SaveController.GetComponent<SaveController>().SaveMissions();
|
||||
|
||||
SaveController.GetComponent<SaveController>().SaveItemsOnMap();
|
||||
|
||||
|
||||
// 2. Change scene
|
||||
SceneManager.LoadScene(gateway.nextMapName);
|
||||
|
@ -51,6 +51,8 @@ public class DoorBehaviour : MonoBehaviour
|
||||
SaveController.GetComponent<SaveController>().SaveDialogues();
|
||||
SaveController.GetComponent<SaveController>().SaveMissions();
|
||||
|
||||
SaveController.GetComponent<SaveController>().SaveItemsOnMap();
|
||||
|
||||
// 2. Change scene
|
||||
SceneManager.LoadScene(gateway.nextMapName);
|
||||
}
|
||||
|
@ -190,8 +190,6 @@ public class FollowingEnemy : Enemy
|
||||
|
||||
if (collision.tag == "AttackHitbox")
|
||||
{
|
||||
Debug.Log("Hit in - TriggerEnter2D");
|
||||
|
||||
hit = true;
|
||||
}
|
||||
}
|
||||
@ -225,6 +223,9 @@ public class FollowingEnemy : Enemy
|
||||
// pass info about killing assigned enemy to mission manager listener
|
||||
// pass enemy name from script NOT object name (thats allow to have many different objects variantsa with this same aggregate key (private name - not preffab name) )
|
||||
ConditionManager.Instance.UpdateKillCondition(gameObject.GetComponent<Enemy>().MinionName);
|
||||
|
||||
// drop item process
|
||||
gameObject.GetComponent<EnemyDrop>().Drop();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -200,6 +200,8 @@ public class FollowingPatrollingEnemy : Enemy
|
||||
// pass info about killing assigned enemy to mission manager listener
|
||||
// pass enemy name from script NOT object name (thats allow to have many different objects variantsa with this same aggregate key (private name - not preffab name) )
|
||||
ConditionManager.Instance.UpdateKillCondition(gameObject.GetComponent<Enemy>().MinionName);
|
||||
|
||||
gameObject.GetComponent<EnemyDrop>().Drop();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,7 +6,7 @@ using System;
|
||||
public class PickableController : MonoBehaviour
|
||||
{
|
||||
public Item item;
|
||||
public string name;
|
||||
public string itemName;
|
||||
//public string name2; //TODO Clear here
|
||||
public bool triggered;
|
||||
public int isPicked;
|
||||
@ -15,8 +15,17 @@ public class PickableController : MonoBehaviour
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
item = Resources.Load<Item>("Items/" + name);
|
||||
|
||||
//item.Name = gameObject.name;
|
||||
|
||||
// IT DONT WORK - equippable item with the same name isn't finding
|
||||
/* Debug.Log("Items/" + itemName);
|
||||
item = Resources.Load<Item>("Items/" + itemName);
|
||||
|
||||
if (item = null)
|
||||
{
|
||||
item = Resources.Load<EquippableItem>("Items/" + itemName);
|
||||
}*/
|
||||
}
|
||||
|
||||
public void Start()
|
||||
@ -31,7 +40,11 @@ public class PickableController : MonoBehaviour
|
||||
// {
|
||||
// isPicked = PlayerPrefs.GetInt(name);
|
||||
// }
|
||||
if(isPicked == 1)
|
||||
//name = item.ItemModel.name;
|
||||
|
||||
|
||||
|
||||
if (isPicked == 1)
|
||||
{
|
||||
//gameObject.SetActive(false);
|
||||
Destroy(gameObject);
|
||||
@ -46,9 +59,14 @@ public class PickableController : MonoBehaviour
|
||||
{
|
||||
if(!InventoryUIManager.Instance.IsFull())
|
||||
{
|
||||
InventoryUIManager.Instance.Add(new EquippableItem(this.item));
|
||||
var castedItem = this.item as EquippableItem;
|
||||
|
||||
if(InventoryUIManager.Instance.GetPanelStatus())
|
||||
if(castedItem == null)
|
||||
InventoryUIManager.Instance.Add(new EquippableItem(this.item));
|
||||
else
|
||||
InventoryUIManager.Instance.Add(new EquippableItem(castedItem));
|
||||
|
||||
if (InventoryUIManager.Instance.GetPanelStatus())
|
||||
GameObject.FindObjectOfType<InventoryPanelController>().BuildPanelContent(InventoryUIManager.Instance.GetList());
|
||||
|
||||
isPicked = 1;
|
||||
@ -76,7 +94,10 @@ public class PickableController : MonoBehaviour
|
||||
|
||||
private void OnTriggerExit2D(Collider2D collision)
|
||||
{
|
||||
triggered = false;
|
||||
if (collision.tag == "Player")
|
||||
{
|
||||
triggered = false;
|
||||
}
|
||||
}
|
||||
|
||||
// public void SaveCheckpoint()
|
||||
|
@ -42,16 +42,18 @@ public class NPCQuest : MonoBehaviour
|
||||
|
||||
public void DropItem()
|
||||
{
|
||||
GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
|
||||
GameObject globalGUI = GameObject.FindGameObjectWithTag("ItemCollection");
|
||||
|
||||
if(globalGUI)
|
||||
{
|
||||
// 1. Drop item on map
|
||||
GameObject _axe = Instantiate(axe, new Vector3(37.1f, -31.7f, 0), Quaternion.identity, globalGUI.transform);
|
||||
|
||||
_axe.transform.localScale = new Vector3(1,1,1);
|
||||
// 1.2 Fix names (prevent add "(Clone)" postfix)
|
||||
_axe.name = axe.GetComponent<PickableController>().item.Name;
|
||||
|
||||
_axe.GetComponent<PickableController>().item.name = axe.name;
|
||||
//_axe.GetComponent<PickableController>().item.name = axe.name;
|
||||
|
||||
// 2. Add object to DynamicList in LocalSceneManager
|
||||
SceneEquippableItemManager.Instance.AddDynamicItem(_axe);
|
||||
|
@ -20,15 +20,16 @@ public class GoldOre : MonoBehaviour
|
||||
|
||||
public void DropItem()
|
||||
{
|
||||
GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
|
||||
GameObject globalGUI = GameObject.FindGameObjectWithTag("ItemCollection");
|
||||
|
||||
if(globalGUI)
|
||||
{
|
||||
GameObject droppedItem = Instantiate(goldOre, gameObject.transform.position, Quaternion.identity, globalGUI.transform);
|
||||
// Object and also ith binded piclable object gets "(Clone)" to its names - we must cut it
|
||||
droppedItem.name = goldOre.name;
|
||||
Debug.Log(goldOre.name);
|
||||
droppedItem.GetComponent<PickableController>().item.name = goldOre.name;
|
||||
droppedItem.transform.localScale = new Vector3(1, 1, 1);
|
||||
|
||||
//droppedItem.GetComponent<PickableController>().item.name = goldOre.name;
|
||||
//droppedItem.GetComponent<PickableController>().HandleIndexInScelenObjectList =
|
||||
SceneEquippableItemManager.Instance.AddDynamicItem(droppedItem);
|
||||
|
||||
|
@ -85,7 +85,7 @@ public class AStarPathfindingAgent : MonoBehaviour
|
||||
{
|
||||
targetIndex++;
|
||||
bool reachedPosition = targetIndex >= path.Count;
|
||||
Debug.Log( targetIndex >= path.Count);
|
||||
|
||||
if (reachedPosition)
|
||||
{
|
||||
//myAnim.SetBool("isRunning", false);
|
||||
|
8
Assets/Scripts/REFACTORING/Application/Enemy.meta
Normal file
8
Assets/Scripts/REFACTORING/Application/Enemy.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fccfb6f612e0c954a8c38e64bccf7ac1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
55
Assets/Scripts/REFACTORING/Application/Enemy/EnemyDrop.cs
Normal file
55
Assets/Scripts/REFACTORING/Application/Enemy/EnemyDrop.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(Enemy))]
|
||||
class EnemyDrop : MonoBehaviour
|
||||
{
|
||||
// [chance of drop, dropped item]
|
||||
[SerializeField]
|
||||
List<IndexValuePair<int, Item>> DropList = new List<IndexValuePair<int, Item>>();
|
||||
|
||||
|
||||
public void Drop()
|
||||
{
|
||||
if (DropList.Count == 0)
|
||||
return;
|
||||
|
||||
// 1. Decide if element will be dropped
|
||||
for(int i=0; i < DropList.Count; i++)
|
||||
{
|
||||
if (UnityEngine.Random.Range(0.0f, 1.0f) <= DropList[i].Key / 100f)
|
||||
{
|
||||
var sceneGui = GameObject.FindGameObjectWithTag("ItemCollection");
|
||||
|
||||
if (sceneGui == null)
|
||||
{
|
||||
throw new Exception("GUI not found on scene!!!");
|
||||
break;
|
||||
}
|
||||
|
||||
var x = gameObject.transform.position.x + UnityEngine.Random.Range(-0.8f, 0.8f);
|
||||
var y = gameObject.transform.position.y + UnityEngine.Random.Range(-0.8f, 0.8f);
|
||||
|
||||
var newItem = Instantiate(DropList[i].Value.ItemModel, new Vector3(x, y, 10), Quaternion.identity, sceneGui.transform);
|
||||
newItem.transform.localScale = new Vector3(1, 1, 1);
|
||||
|
||||
newItem.name = DropList[i].Value.name;
|
||||
|
||||
|
||||
SceneEquippableItemManager.Instance.AddDynamicItem(newItem);
|
||||
|
||||
//newItem.GetComponent<PickableController>().itemName = DropList[i].Value.ItemModel.name;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// 2. Build on map
|
||||
|
||||
// 2.1 Generate coords
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f00cdc5e90991dd4f9a294041b9dee56
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -104,7 +104,7 @@ public class EquipmentDataManager : SceneBaseDataManager<IndexValuePair<int, Equ
|
||||
dataListManager.SetList(convertedList);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.Message);
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
@ -48,4 +49,54 @@ public class EquippableItemData : ItemData
|
||||
isStackable = true;
|
||||
equipmentType = EquipmentTypeEnum.Other;
|
||||
}
|
||||
|
||||
public override Item MapDataToObject(string prefarbAssetName)
|
||||
{
|
||||
/* Debug.Log(MODEL_LOCALIZATION + prefarbAssetName + ".asset"); */
|
||||
|
||||
return TryFindResource(prefarbAssetName);
|
||||
|
||||
///
|
||||
// DONT OVERWRITE PROPERTIES BECOUSE ITS EDIT MAIN OBJECT IN ASSET/
|
||||
///
|
||||
|
||||
// equippableItem.StrengthBonus = strengthBonus;
|
||||
// equippableItem.EnduranceBonus = enduranceBonus;
|
||||
// equippableItem.InteligenceBonus = inteligenceBonus;
|
||||
// equippableItem.VitalityBonus = vitalityBonus;
|
||||
// equippableItem.isStackable = isStackable;
|
||||
// equippableItem.EquipmentTypeEnum = equipmentType;
|
||||
|
||||
// Item item = base.MapDataToItem(prefarbAssetName);
|
||||
// equippableItem.Name = item.Name;
|
||||
// equippableItem.Description = item.Description;
|
||||
// equippableItem.Level = item.Level;
|
||||
// equippableItem.ItemModel = item.ItemModel;
|
||||
// equippableItem.Image = item.Image;
|
||||
}
|
||||
|
||||
public override Item MapDataToObject()
|
||||
{
|
||||
return TryFindResource(modelName);
|
||||
}
|
||||
|
||||
protected override Item TryFindResource(string modelName)
|
||||
{
|
||||
/* Debug.Log(MODEL_LOCALIZATION + modelName);
|
||||
*/
|
||||
var resource = Resources.Load<EquippableItem>(MODEL_LOCALIZATION + modelName);
|
||||
|
||||
if (resource == null)
|
||||
{
|
||||
string trimmed = String.Concat(modelName.Where(c => !Char.IsWhiteSpace(c)));
|
||||
|
||||
resource = Resources.Load<EquippableItem>(MODEL_LOCALIZATION + trimmed);
|
||||
|
||||
if(resource == null)
|
||||
throw new System.Exception($"Resource {modelName} not found!!");
|
||||
|
||||
}
|
||||
|
||||
return resource;
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
@ -64,10 +65,20 @@ public abstract class ItemData : ModelData<Item, Item>
|
||||
|
||||
protected override Item TryFindResource(string modelName)
|
||||
{
|
||||
var resource = Resources.Load<Item>(MODEL_LOCALIZATION + modelName);
|
||||
/* Debug.Log(MODEL_LOCALIZATION + modelName);
|
||||
*/
|
||||
var resource = Resources.Load<Item> (MODEL_LOCALIZATION + modelName);
|
||||
|
||||
if (!resource)
|
||||
throw new System.Exception($"Resource {modelName} not found!!");
|
||||
if (resource == null)
|
||||
{
|
||||
string trimmed = String.Concat(modelName.Where(c => !Char.IsWhiteSpace(c)));
|
||||
|
||||
resource = Resources.Load<Item> (MODEL_LOCALIZATION + trimmed);
|
||||
|
||||
if (resource == null)
|
||||
throw new System.Exception($"Resource {modelName} not found!!");
|
||||
|
||||
}
|
||||
|
||||
return resource;
|
||||
}
|
||||
|
@ -83,4 +83,12 @@ public class SaveController : MonoBehaviour
|
||||
MissionConditionDataManager.Instance.SaveDynamicData();
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveItemsOnMap()
|
||||
{
|
||||
if (SceneEquippableItemManager.Instance) //&& MissionConditionDataManager.Instance
|
||||
{
|
||||
SceneEquippableItemManager.Instance.SaveEquippableItems();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using UnityEditor;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System;
|
||||
|
||||
// only for eqipptable items
|
||||
public class SceneEquippableItemManager : MonoBehaviour
|
||||
@ -51,6 +52,7 @@ public class SceneEquippableItemManager : MonoBehaviour
|
||||
|
||||
}else
|
||||
{
|
||||
Debug.Log("SceneEquippableItemManager - Load");
|
||||
LoadEquippableItems();
|
||||
|
||||
BuildItems(DynamicElements);
|
||||
@ -112,17 +114,25 @@ public class SceneEquippableItemManager : MonoBehaviour
|
||||
foreach(EquippableItemPrefabAsset equippableItemPrefarbAsset in equippableItemPrefarbAssetList)
|
||||
{
|
||||
|
||||
|
||||
Debug.Log(GameObjectLocalization + equippableItemPrefarbAsset.PrefabAssetName);
|
||||
GameObject newEquippableItemObject = Resources.Load<GameObject>(GameObjectLocalization + equippableItemPrefarbAsset.PrefabAssetName);
|
||||
|
||||
if (!newEquippableItemObject)
|
||||
{
|
||||
Debug.Log("Can't find prefarb by name " + equippableItemPrefarbAsset.PrefabAssetName);
|
||||
break;
|
||||
string trimmed = String.Concat(equippableItemPrefarbAsset.PrefabAssetName.Where(c => !Char.IsWhiteSpace(c)));
|
||||
|
||||
newEquippableItemObject = Resources.Load<GameObject>(GameObjectLocalization + trimmed);
|
||||
|
||||
if(!newEquippableItemObject)
|
||||
{
|
||||
Debug.Log("Can't find prefarb by name " + equippableItemPrefarbAsset.PrefabAssetName);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
|
||||
GameObject globalGUI = GameObject.FindGameObjectWithTag("ItemCollection");
|
||||
|
||||
if(globalGUI)
|
||||
{
|
||||
@ -134,7 +144,12 @@ public class SceneEquippableItemManager : MonoBehaviour
|
||||
// 2.2 Set name
|
||||
equippableItem.name = equippableItemPrefarbAsset.Name;
|
||||
|
||||
equippableItem.transform.localScale = new Vector3(1, 1, 1);
|
||||
|
||||
|
||||
equippableItem.transform.SetParent(globalGUI.transform);
|
||||
|
||||
|
||||
// 2.3 Set pransform
|
||||
//equippableItem.transform.localScale = new Vector3(0.4f, 0.4f, 1);
|
||||
// Debug.Log(equippableItemPrefarbAsset.position);
|
||||
@ -144,11 +159,13 @@ public class SceneEquippableItemManager : MonoBehaviour
|
||||
// 3.1 find object
|
||||
|
||||
// 3.2 set EquippableItem object
|
||||
equippableItem.GetComponent<PickableController>().item = Resources.Load<EquippableItem>("Items/"+equippableItemPrefarbAsset.PrefabAssetName);
|
||||
// DONT DO IT
|
||||
//equippableItem.GetComponent<PickableController>().item = Resources.Load<EquippableItem>("Items/"+equippableItemPrefarbAsset.PrefabAssetName);
|
||||
|
||||
|
||||
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
Debug.Log("Can't find global GUI object!!!");
|
||||
break;
|
||||
}
|
||||
@ -158,8 +175,8 @@ public class SceneEquippableItemManager : MonoBehaviour
|
||||
/// Save both list of EquippableItems
|
||||
public void SaveEquippableItems()
|
||||
{
|
||||
// 1. staticElements
|
||||
this.SaveStaticEquippableItemsList();
|
||||
// 1. staticElements - uselles
|
||||
//this.SaveStaticEquippableItemsList();
|
||||
|
||||
// 2. dynamicItems
|
||||
this.SaveDynamicEquippableItemsList();
|
||||
|
Loading…
Reference in New Issue
Block a user