Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
fb03feb29d
@ -11,6 +11,7 @@ GameObject:
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- component: {fileID: 4006076606190978603}
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- component: {fileID: 4006076606190978603}
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- component: {fileID: 4006076606190978602}
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- component: {fileID: 4006076606190978602}
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- component: {fileID: 4006076606190978596}
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- component: {fileID: 4006076606190978596}
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- component: {fileID: -6994343827674546408}
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- component: {fileID: 4006076606190978597}
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- component: {fileID: 4006076606190978597}
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- component: {fileID: 4006076606190978598}
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- component: {fileID: 4006076606190978598}
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- component: {fileID: -5618304694998678869}
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- component: {fileID: -5618304694998678869}
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@ -34,7 +35,6 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 3.6720886, z: 10}
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m_LocalPosition: {x: 0, y: 3.6720886, z: 10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -50,7 +50,6 @@ SpriteRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -112,6 +111,22 @@ Rigidbody2D:
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m_SleepingMode: 1
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m_SleepingMode: 1
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m_CollisionDetection: 0
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m_CollisionDetection: 0
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m_Constraints: 4
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m_Constraints: 4
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--- !u!58 &-6994343827674546408
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CircleCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4006076606190978600}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: -0.1}
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serializedVersion: 2
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m_Radius: 0.7
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--- !u!61 &4006076606190978597
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--- !u!61 &4006076606190978597
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BoxCollider2D:
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -122,7 +137,7 @@ BoxCollider2D:
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m_Enabled: 1
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m_Enabled: 1
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m_Density: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_IsTrigger: 1
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m_UsedByEffector: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: -0.44218445}
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m_Offset: {x: 0, y: -0.44218445}
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@ -140,7 +155,7 @@ BoxCollider2D:
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m_EdgeRadius: 0
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m_EdgeRadius: 0
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--- !u!95 &4006076606190978598
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--- !u!95 &4006076606190978598
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Animator:
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Animator:
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serializedVersion: 4
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@ -153,7 +168,6 @@ Animator:
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m_UpdateMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_WarningMessage:
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_AllowConstantClipSamplingOptimization: 1
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@ -207,13 +221,15 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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anim: {fileID: 4006076606190978598}
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anim: {fileID: 4006076606190978598}
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shouldRotate: 0
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dir: {x: 0, y: 0, z: 0}
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homePosition: {x: 0, y: 0, z: 0}
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homePosition: {x: 0, y: 0, z: 0}
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targetPosition: {fileID: 0}
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targetPosition: {fileID: 0}
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agent: {fileID: 0}
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agent: {fileID: 0}
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isDuringFollowing: 0
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isDuringFollowing: 0
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approaching: 0
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approaching: 0
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isAfterAction: 0
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isAfterAction: 0
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chasingRadius: 6
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chasingRadius: 7
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attackingRadius: 1.5
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attackingRadius: 1.5
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hit: 0
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hit: 0
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firstAttack: 0
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firstAttack: 0
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File diff suppressed because it is too large
Load Diff
@ -133,7 +133,7 @@ public class ThugNPCFollowing : MonoBehaviour
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if (approaching)
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if (approaching)
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{
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{
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approaching = false;
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approaching = false;
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anim.SetBool("isRunning", false);
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anim.SetBool("isRunning", true);
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gameObject.GetComponent<NPC>().State = NPCStateEnum.Walking;
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gameObject.GetComponent<NPC>().State = NPCStateEnum.Walking;
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}
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}
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}
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}
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@ -196,7 +196,9 @@ public class ThugNPCFollowing : MonoBehaviour
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}
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}
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else
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else
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{
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{
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anim.SetBool("isRunning", false);
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gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
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gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
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}
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}
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}
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}
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}
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}
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