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target: {fileID: 6646693941995304712, guid: bcdc1e257197e3c42b0744b628a97f19, type: 3} + propertyPath: theEnd + value: + objectReference: {fileID: 1073802673} - target: {fileID: 6646693941995304712, guid: bcdc1e257197e3c42b0744b628a97f19, type: 3} propertyPath: waitTime value: 0.5 diff --git a/Assets/Scripts/WizardBattle.cs b/Assets/Scripts/WizardBattle.cs index 26a88681..a56f0013 100644 --- a/Assets/Scripts/WizardBattle.cs +++ b/Assets/Scripts/WizardBattle.cs @@ -49,6 +49,7 @@ public class WizardBattle : MonoBehaviour public float expValue; public float thrust; public float knockTime; + public GameObject theEnd; //public int isKilled; - movet do Enemy //isKilled = 0 - mob ALIVE @@ -70,7 +71,6 @@ public class WizardBattle : MonoBehaviour { agent = GetComponent(); - homePosition = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z); } @@ -199,9 +199,11 @@ public class WizardBattle : MonoBehaviour sprite.color = new Color(1, x, y, z); timerDeath = 0.0f; - 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