Add static NPCs and moving monsters
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Assets/Animations/Monster/Slime/Slime_0.controller.meta
Normal file
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Normal file
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File diff suppressed because it is too large
Load Diff
52
Assets/Scripts/Enemies' Scprits/Skeleton.cs
Normal file
52
Assets/Scripts/Enemies' Scprits/Skeleton.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Skeleton : Enemy
|
||||
{
|
||||
public Transform[] path;
|
||||
public int currentPoint;
|
||||
public Transform currentGoal;
|
||||
public float roundingDistance;
|
||||
|
||||
private Rigidbody2D myRigidbody;
|
||||
//public Transform target;
|
||||
public Animator anim;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
myRigidbody = GetComponent<Rigidbody2D>();
|
||||
anim = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
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void Update()
|
||||
{
|
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if (Vector3.Distance(transform.position, path[currentPoint].position) > roundingDistance)
|
||||
{
|
||||
Vector3 temp = Vector3.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
|
||||
//changeAnim(temp - transform.position);
|
||||
myRigidbody.MovePosition(temp);
|
||||
}
|
||||
else
|
||||
{
|
||||
changeGoal();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void changeGoal()
|
||||
{
|
||||
if (currentPoint == path.Length - 1)
|
||||
{
|
||||
currentPoint = 0;
|
||||
currentGoal = path[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
currentPoint++;
|
||||
currentGoal = path[currentPoint];
|
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}
|
||||
}
|
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}
|
11
Assets/Scripts/Enemies' Scprits/Skeleton.cs.meta
Normal file
11
Assets/Scripts/Enemies' Scprits/Skeleton.cs.meta
Normal file
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53
Assets/Scripts/Enemies' Scprits/Slimes.cs
Normal file
53
Assets/Scripts/Enemies' Scprits/Slimes.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Slimes : Enemy
|
||||
{
|
||||
|
||||
public Transform[] path;
|
||||
public int currentPoint;
|
||||
public Transform currentGoal;
|
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public float roundingDistance;
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|
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private Rigidbody2D myRigidbody;
|
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//public Transform target;
|
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public Animator anim;
|
||||
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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myRigidbody = GetComponent<Rigidbody2D>();
|
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anim = GetComponent<Animator>();
|
||||
}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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if (Vector3.Distance(transform.position, path[currentPoint].position) > roundingDistance)
|
||||
{
|
||||
Vector3 temp = Vector3.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
|
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//changeAnim(temp - transform.position);
|
||||
myRigidbody.MovePosition(temp);
|
||||
}
|
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else
|
||||
{
|
||||
changeGoal();
|
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}
|
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|
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}
|
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|
||||
private void changeGoal()
|
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{
|
||||
if (currentPoint == path.Length - 1)
|
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{
|
||||
currentPoint = 0;
|
||||
currentGoal = path[0];
|
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}
|
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else
|
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{
|
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currentPoint++;
|
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currentGoal = path[currentPoint];
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}
|
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}
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}
|
11
Assets/Scripts/Enemies' Scprits/Slimes.cs.meta
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Assets/Scripts/NPCs' Scripts.meta
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spritePackingTag:
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40
Scriptum.sln
40
Scriptum.sln
@ -1,20 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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|
Loading…
Reference in New Issue
Block a user