Add static NPCs and moving monsters
This commit is contained in:
parent
0fdbf17098
commit
fbb509c2ed
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@ -47,669 +47,671 @@
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72
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Normal file
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Normal file
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File diff suppressed because it is too large
Load Diff
52
Assets/Scripts/Enemies' Scprits/Skeleton.cs
Normal file
52
Assets/Scripts/Enemies' Scprits/Skeleton.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Skeleton : Enemy
|
||||||
|
{
|
||||||
|
public Transform[] path;
|
||||||
|
public int currentPoint;
|
||||||
|
public Transform currentGoal;
|
||||||
|
public float roundingDistance;
|
||||||
|
|
||||||
|
private Rigidbody2D myRigidbody;
|
||||||
|
//public Transform target;
|
||||||
|
public Animator anim;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
myRigidbody = GetComponent<Rigidbody2D>();
|
||||||
|
anim = GetComponent<Animator>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Vector3.Distance(transform.position, path[currentPoint].position) > roundingDistance)
|
||||||
|
{
|
||||||
|
Vector3 temp = Vector3.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
|
||||||
|
//changeAnim(temp - transform.position);
|
||||||
|
myRigidbody.MovePosition(temp);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
changeGoal();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void changeGoal()
|
||||||
|
{
|
||||||
|
if (currentPoint == path.Length - 1)
|
||||||
|
{
|
||||||
|
currentPoint = 0;
|
||||||
|
currentGoal = path[0];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentPoint++;
|
||||||
|
currentGoal = path[currentPoint];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Enemies' Scprits/Skeleton.cs.meta
Normal file
11
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Normal file
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53
Assets/Scripts/Enemies' Scprits/Slimes.cs
Normal file
53
Assets/Scripts/Enemies' Scprits/Slimes.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Slimes : Enemy
|
||||||
|
{
|
||||||
|
|
||||||
|
public Transform[] path;
|
||||||
|
public int currentPoint;
|
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|
public Transform currentGoal;
|
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|
public float roundingDistance;
|
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|
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|
private Rigidbody2D myRigidbody;
|
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|
//public Transform target;
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public Animator anim;
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|
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|
// Start is called before the first frame update
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|
void Start()
|
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|
{
|
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|
myRigidbody = GetComponent<Rigidbody2D>();
|
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anim = GetComponent<Animator>();
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|
}
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|
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|
// Update is called once per frame
|
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|
void Update()
|
||||||
|
{
|
||||||
|
if (Vector3.Distance(transform.position, path[currentPoint].position) > roundingDistance)
|
||||||
|
{
|
||||||
|
Vector3 temp = Vector3.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
|
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|
//changeAnim(temp - transform.position);
|
||||||
|
myRigidbody.MovePosition(temp);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
changeGoal();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void changeGoal()
|
||||||
|
{
|
||||||
|
if (currentPoint == path.Length - 1)
|
||||||
|
{
|
||||||
|
currentPoint = 0;
|
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|
currentGoal = path[0];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentPoint++;
|
||||||
|
currentGoal = path[currentPoint];
|
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|
}
|
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|
}
|
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|
}
|
11
Assets/Scripts/Enemies' Scprits/Slimes.cs.meta
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8
Assets/Scripts/NPCs' Scripts.meta
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Assets/Scripts/NPCs' Scripts.meta
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After Width: | Height: | Size: 2.4 KiB |
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Loading…
Reference in New Issue
Block a user