Add static NPCs and moving monsters

This commit is contained in:
KrolMel 2022-05-03 15:06:15 +02:00
parent 0fdbf17098
commit fbb509c2ed
31 changed files with 3909 additions and 746 deletions

View File

@ -2,7 +2,7 @@
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Skeleton : Enemy
{
public Transform[] path;
public int currentPoint;
public Transform currentGoal;
public float roundingDistance;
private Rigidbody2D myRigidbody;
//public Transform target;
public Animator anim;
// Start is called before the first frame update
void Start()
{
myRigidbody = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (Vector3.Distance(transform.position, path[currentPoint].position) > roundingDistance)
{
Vector3 temp = Vector3.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
//changeAnim(temp - transform.position);
myRigidbody.MovePosition(temp);
}
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{
changeGoal();
}
}
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{
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currentGoal = path[currentPoint];
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Slimes : Enemy
{
public Transform[] path;
public int currentPoint;
public Transform currentGoal;
public float roundingDistance;
private Rigidbody2D myRigidbody;
//public Transform target;
public Animator anim;
// Start is called before the first frame update
void Start()
{
myRigidbody = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (Vector3.Distance(transform.position, path[currentPoint].position) > roundingDistance)
{
Vector3 temp = Vector3.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
//changeAnim(temp - transform.position);
myRigidbody.MovePosition(temp);
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changeGoal();
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