Add static NPCs and moving monsters

This commit is contained in:
KrolMel 2022-05-03 15:06:15 +02:00
parent 0fdbf17098
commit fbb509c2ed
31 changed files with 3909 additions and 746 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Skeleton : Enemy
{
public Transform[] path;
public int currentPoint;
public Transform currentGoal;
public float roundingDistance;
private Rigidbody2D myRigidbody;
//public Transform target;
public Animator anim;
// Start is called before the first frame update
void Start()
{
myRigidbody = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (Vector3.Distance(transform.position, path[currentPoint].position) > roundingDistance)
{
Vector3 temp = Vector3.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
//changeAnim(temp - transform.position);
myRigidbody.MovePosition(temp);
}
else
{
changeGoal();
}
}
private void changeGoal()
{
if (currentPoint == path.Length - 1)
{
currentPoint = 0;
currentGoal = path[0];
}
else
{
currentPoint++;
currentGoal = path[currentPoint];
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Slimes : Enemy
{
public Transform[] path;
public int currentPoint;
public Transform currentGoal;
public float roundingDistance;
private Rigidbody2D myRigidbody;
//public Transform target;
public Animator anim;
// Start is called before the first frame update
void Start()
{
myRigidbody = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (Vector3.Distance(transform.position, path[currentPoint].position) > roundingDistance)
{
Vector3 temp = Vector3.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
//changeAnim(temp - transform.position);
myRigidbody.MovePosition(temp);
}
else
{
changeGoal();
}
}
private void changeGoal()
{
if (currentPoint == path.Length - 1)
{
currentPoint = 0;
currentGoal = path[0];
}
else
{
currentPoint++;
currentGoal = path[currentPoint];
}
}
}

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@ -1,20 +1,20 @@
 
Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010 # Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal