Added panel which shows possible action button
This commit is contained in:
parent
606793dde6
commit
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<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml">
|
<Reference Include="System.Xml">
|
||||||
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Linq">
|
<Reference Include="System.Xml.Linq">
|
||||||
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Editor">
|
<Reference Include="Unity.2D.Animation.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VSCode.Editor">
|
<Reference Include="Unity.VSCode.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect">
|
<Reference Include="Unity.2D.PixelPerfect">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Tilemap.Editor">
|
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="PsdPlugin">
|
<Reference Include="PsdPlugin">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro.Editor">
|
<Reference Include="Unity.TextMeshPro.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualStudio.Editor">
|
<Reference Include="Unity.VisualStudio.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline">
|
<Reference Include="Unity.Timeline">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Editor">
|
<Reference Include="Unity.2D.IK.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Sprite.Editor">
|
<Reference Include="Unity.2D.Sprite.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Psdimporter.Editor">
|
<Reference Include="Unity.2D.Psdimporter.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Path.Editor">
|
<Reference Include="Unity.2D.Path.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.PlasticSCM.Editor">
|
<Reference Include="Unity.PlasticSCM.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Rider.Editor">
|
<Reference Include="Unity.Rider.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics">
|
<Reference Include="Unity.Mathematics">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Runtime">
|
<Reference Include="Unity.2D.IK.Runtime">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Runtime">
|
<Reference Include="Unity.2D.Animation.Runtime">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline.Editor">
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics.Editor">
|
<Reference Include="Unity.Mathematics.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Runtime">
|
<Reference Include="Unity.2D.Common.Runtime">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Editor">
|
<Reference Include="Unity.2D.SpriteShape.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Editor">
|
<Reference Include="Unity.2D.Common.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
55
Assets/OpenPanelOnCollision.cs
Normal file
55
Assets/OpenPanelOnCollision.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class OpenPanelOnCollision : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public GameObject Panel;
|
||||||
|
public GameObject OtherPanel;
|
||||||
|
public GameObject SecondPanel;
|
||||||
|
public GameObject PanelAbove;
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if(collision.tag == "Player")
|
||||||
|
{
|
||||||
|
if(SecondPanel.active == false)
|
||||||
|
{
|
||||||
|
Panel.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PanelAbove.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(OtherPanel.active == true)
|
||||||
|
{
|
||||||
|
Panel.SetActive(false);
|
||||||
|
}
|
||||||
|
if(SecondPanel.active == false)
|
||||||
|
{
|
||||||
|
if(PanelAbove.active == true)
|
||||||
|
{
|
||||||
|
PanelAbove.SetActive(false);
|
||||||
|
Panel.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if(Panel.active == true)
|
||||||
|
{
|
||||||
|
Panel.SetActive(false);
|
||||||
|
}
|
||||||
|
else if(PanelAbove.active == true)
|
||||||
|
{
|
||||||
|
PanelAbove.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/OpenPanelOnCollision.cs.meta
Normal file
11
Assets/OpenPanelOnCollision.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 19883581ad8bbd9458fc7bc8c4bb3279
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -23,7 +23,7 @@ public class FollowingEnemy : Enemy
|
|||||||
private float waitTime = 1.0f;
|
private float waitTime = 1.0f;
|
||||||
|
|
||||||
private float timerHit = 0f;
|
private float timerHit = 0f;
|
||||||
private float hitWaitTime = 0.5f;
|
private float hitWaitTime = 0.55f;
|
||||||
|
|
||||||
public float thrust;
|
public float thrust;
|
||||||
public float knockTime;
|
public float knockTime;
|
||||||
@ -116,6 +116,7 @@ public class FollowingEnemy : Enemy
|
|||||||
///For attacking player
|
///For attacking player
|
||||||
inRange = false;
|
inRange = false;
|
||||||
timerDmg = 0f;
|
timerDmg = 0f;
|
||||||
|
hit = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TakeDamage(float damage)
|
public void TakeDamage(float damage)
|
||||||
@ -123,7 +124,7 @@ public class FollowingEnemy : Enemy
|
|||||||
health = health - damage;
|
health = health - damage;
|
||||||
if (health <= 0)
|
if (health <= 0)
|
||||||
{
|
{
|
||||||
Destroy(gameObject);
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -13,7 +13,7 @@ public class PickableController : MonoBehaviour
|
|||||||
string pickaxe = PlayerPrefs.GetString("pickaxe1");
|
string pickaxe = PlayerPrefs.GetString("pickaxe1");
|
||||||
if(pickaxe == "picked")
|
if(pickaxe == "picked")
|
||||||
{
|
{
|
||||||
Destroy(gameObject);
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -25,7 +25,7 @@ public class Player : MonoBehaviour
|
|||||||
rb = gameObject.GetComponent<Rigidbody2D>();
|
rb = gameObject.GetComponent<Rigidbody2D>();
|
||||||
myAnimator = GetComponent<Animator>();
|
myAnimator = GetComponent<Animator>();
|
||||||
health = maxHealth.initialValue;
|
health = maxHealth.initialValue;
|
||||||
walkSpeed = 4f; ;
|
walkSpeed = 4f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
30
Assets/StickToObject.cs
Normal file
30
Assets/StickToObject.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class StickToObject : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public GameObject Obj;
|
||||||
|
private Transform objectTransform;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
objectTransform = Obj.transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
Vector3 temp = transform.position;
|
||||||
|
temp.x = objectTransform.position.x;
|
||||||
|
temp.y = objectTransform.position.y;
|
||||||
|
transform.position = temp;
|
||||||
|
|
||||||
|
if(Obj.active == false)
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/StickToObject.cs.meta
Normal file
11
Assets/StickToObject.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1413ab24006454d478890f637949d6d4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -41,11 +41,11 @@ public class breakable : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter2D(Collider2D collision)
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (collision.tag == "AttackHitbox")
|
||||||
{
|
{
|
||||||
var em = collisionParticleSystem.emission;
|
var em = collisionParticleSystem.emission;
|
||||||
em.enabled = true;
|
em.enabled = true;
|
||||||
if (collision.tag == "Player")
|
|
||||||
{
|
|
||||||
collisionParticleSystem.Play();
|
collisionParticleSystem.Play();
|
||||||
if (oldSprite == 0)
|
if (oldSprite == 0)
|
||||||
{
|
{
|
||||||
|
@ -18,7 +18,7 @@ TagManager:
|
|||||||
- Buttons
|
- Buttons
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- Settings
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
@ -6,38 +6,35 @@ EditorUserSettings:
|
|||||||
serializedVersion: 4
|
serializedVersion: 4
|
||||||
m_ConfigSettings:
|
m_ConfigSettings:
|
||||||
RecentlyUsedScenePath-0:
|
RecentlyUsedScenePath-0:
|
||||||
value: 22424703114646680e0b0227036c711501572b292926237e38271427fb
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedScenePath-1:
|
|
||||||
value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a1532f0e1372ce7f518c8ea3f7129370bfb25
|
value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a1532f0e1372ce7f518c8ea3f7129370bfb25
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||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-2:
|
RecentlyUsedScenePath-1:
|
||||||
value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a123df6f23b34f1a923e7ee2e26
|
value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a123df6f23b34f1a923e7ee2e26
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-3:
|
RecentlyUsedScenePath-2:
|
||||||
value: 22424703114646680e0b0227036c72111f19352f223d667d6d051c3de5f5353fe7a923e7ee2e26
|
value: 22424703114646680e0b0227036c72111f19352f223d667d6d051c3de5f5353fe7a923e7ee2e26
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-4:
|
RecentlyUsedScenePath-3:
|
||||||
value: 22424703114646680e0b0227036c72111f19352f223d667d6d1a1827f6e93a3ff1a923e7ee2e26
|
value: 22424703114646680e0b0227036c72111f19352f223d667d6d1a1827f6e93a3ff1a923e7ee2e26
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-5:
|
RecentlyUsedScenePath-4:
|
||||||
value: 22424703114646680e0b0227036c72111f19352f223d667d6d1a1226ece42776f7e93ffdfe
|
value: 22424703114646680e0b0227036c72111f19352f223d667d6d1a1226ece42776f7e93ffdfe
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-6:
|
RecentlyUsedScenePath-5:
|
||||||
value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a1532f0e1372ce7f518e8ea3f7129370bfb25
|
value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a1532f0e1372ce7f518e8ea3f7129370bfb25
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-7:
|
RecentlyUsedScenePath-6:
|
||||||
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedScenePath-8:
|
|
||||||
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedScenePath-8:
|
|
||||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-9:
|
RecentlyUsedScenePath-7:
|
||||||
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
|
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
|
||||||
flags: 0
|
flags: 0
|
||||||
|
RecentlyUsedScenePath-8:
|
||||||
|
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
|
||||||
|
flags: 0
|
||||||
|
RecentlyUsedScenePath-9:
|
||||||
|
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
|
||||||
|
flags: 0
|
||||||
vcSharedLogLevel:
|
vcSharedLogLevel:
|
||||||
value: 0d5e400f0650
|
value: 0d5e400f0650
|
||||||
flags: 0
|
flags: 0
|
||||||
|
Loading…
Reference in New Issue
Block a user