Added panel which shows possible action button
This commit is contained in:
parent
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commit
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<ItemGroup>
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|
55
Assets/OpenPanelOnCollision.cs
Normal file
55
Assets/OpenPanelOnCollision.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class OpenPanelOnCollision : MonoBehaviour
|
||||
{
|
||||
|
||||
public GameObject Panel;
|
||||
public GameObject OtherPanel;
|
||||
public GameObject SecondPanel;
|
||||
public GameObject PanelAbove;
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
if(collision.tag == "Player")
|
||||
{
|
||||
if(SecondPanel.active == false)
|
||||
{
|
||||
Panel.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
PanelAbove.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(OtherPanel.active == true)
|
||||
{
|
||||
Panel.SetActive(false);
|
||||
}
|
||||
if(SecondPanel.active == false)
|
||||
{
|
||||
if(PanelAbove.active == true)
|
||||
{
|
||||
PanelAbove.SetActive(false);
|
||||
Panel.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit2D(Collider2D collision)
|
||||
{
|
||||
if(Panel.active == true)
|
||||
{
|
||||
Panel.SetActive(false);
|
||||
}
|
||||
else if(PanelAbove.active == true)
|
||||
{
|
||||
PanelAbove.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/OpenPanelOnCollision.cs.meta
Normal file
11
Assets/OpenPanelOnCollision.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 19883581ad8bbd9458fc7bc8c4bb3279
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -23,7 +23,7 @@ public class FollowingEnemy : Enemy
|
||||
private float waitTime = 1.0f;
|
||||
|
||||
private float timerHit = 0f;
|
||||
private float hitWaitTime = 0.5f;
|
||||
private float hitWaitTime = 0.55f;
|
||||
|
||||
public float thrust;
|
||||
public float knockTime;
|
||||
@ -116,6 +116,7 @@ public class FollowingEnemy : Enemy
|
||||
///For attacking player
|
||||
inRange = false;
|
||||
timerDmg = 0f;
|
||||
hit = false;
|
||||
}
|
||||
|
||||
public void TakeDamage(float damage)
|
||||
@ -123,7 +124,7 @@ public class FollowingEnemy : Enemy
|
||||
health = health - damage;
|
||||
if (health <= 0)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,7 +13,7 @@ public class PickableController : MonoBehaviour
|
||||
string pickaxe = PlayerPrefs.GetString("pickaxe1");
|
||||
if(pickaxe == "picked")
|
||||
{
|
||||
Destroy(gameObject);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -25,7 +25,7 @@ public class Player : MonoBehaviour
|
||||
rb = gameObject.GetComponent<Rigidbody2D>();
|
||||
myAnimator = GetComponent<Animator>();
|
||||
health = maxHealth.initialValue;
|
||||
walkSpeed = 4f; ;
|
||||
walkSpeed = 4f;
|
||||
}
|
||||
|
||||
|
||||
|
30
Assets/StickToObject.cs
Normal file
30
Assets/StickToObject.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class StickToObject : MonoBehaviour
|
||||
{
|
||||
|
||||
public GameObject Obj;
|
||||
private Transform objectTransform;
|
||||
|
||||
void Start()
|
||||
{
|
||||
objectTransform = Obj.transform;
|
||||
}
|
||||
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
Vector3 temp = transform.position;
|
||||
temp.x = objectTransform.position.x;
|
||||
temp.y = objectTransform.position.y;
|
||||
transform.position = temp;
|
||||
|
||||
if(Obj.active == false)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
11
Assets/StickToObject.cs.meta
Normal file
11
Assets/StickToObject.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1413ab24006454d478890f637949d6d4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -42,10 +42,10 @@ public class breakable : MonoBehaviour
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
var em = collisionParticleSystem.emission;
|
||||
em.enabled = true;
|
||||
if (collision.tag == "Player")
|
||||
if (collision.tag == "AttackHitbox")
|
||||
{
|
||||
var em = collisionParticleSystem.emission;
|
||||
em.enabled = true;
|
||||
collisionParticleSystem.Play();
|
||||
if (oldSprite == 0)
|
||||
{
|
||||
|
@ -18,7 +18,7 @@ TagManager:
|
||||
- Buttons
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
- Settings
|
||||
-
|
||||
-
|
||||
-
|
||||
|
@ -6,38 +6,35 @@ EditorUserSettings:
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serializedVersion: 4
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m_ConfigSettings:
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RecentlyUsedScenePath-2:
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RecentlyUsedScenePath-4:
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RecentlyUsedScenePath-5:
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RecentlyUsedScenePath-4:
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vcSharedLogLevel:
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value: 0d5e400f0650
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flags: 0
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|
Loading…
Reference in New Issue
Block a user