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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.TextMeshPro.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.VisualStudio.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.Timeline">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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</Reference>
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||||||
<Reference Include="Unity.TextMeshPro">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.2D.IK.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.2D.Sprite.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.2D.Psdimporter.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.2D.Path.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.InternalAPIEditorBridge.001">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
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||||||
</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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||||||
<Reference Include="Unity.PlasticSCM.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
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||||||
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<Reference Include="Unity.Rider.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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||||||
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||||||
<Reference Include="Unity.2D.IK.Runtime">
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.2D.Animation.Runtime">
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.2D.PixelPerfect.Editor">
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.Timeline.Editor">
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.Mathematics.Editor">
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.2D.Common.Runtime">
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.2D.SpriteShape.Editor">
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.2D.Common.Editor">
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
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||||||
</Reference>
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||||||
<Reference Include="Unity.2D.SpriteShape.Runtime">
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
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||||||
</Reference>
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||||||
</ItemGroup>
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||||||
<ItemGroup>
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||||||
<ProjectReference Include="Assembly-CSharp.csproj">
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||||||
<Project>{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}</Project>
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||||||
<Name>Assembly-CSharp</Name>
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||||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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||||||
</ProjectReference>
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||||||
</ItemGroup>
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||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
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||||||
<Target Name="BeforeBuild">
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||||||
</Target>
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||||||
<Target Name="AfterBuild">
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||||||
</Target>
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||||||
-->
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||||||
</Project>
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@ -48,30 +48,21 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestWrapper.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestWrapper.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\Mission\MissionStatusEnum.cs" />
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|
||||||
<Compile Include="Assets\Scripts\RespawnScript.cs" />
|
<Compile Include="Assets\Scripts\RespawnScript.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcDialogueManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcDialogueManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataListManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataListManager.cs" />
|
||||||
<Compile Include="Assets\LetterText.cs" />
|
<Compile Include="Assets\LetterText.cs" />
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\UnitMovement.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\UnitMovement.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Dialogue\MissionDialogueData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopData.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopData.cs" />
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\PathNode.cs" />
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<Compile Include="Assets\_\Stuff\GridPathfinding\PathNode.cs" />
|
||||||
<Compile Include="Assets\ControlsletterManager.cs" />
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|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\PlayerPramCalcullator.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Pathfinding\AStarPathfindingAgent.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\AStarPathfindingAgent.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Inventory\InventoryUIManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Inventory\InventoryUIManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\SettingsButton.cs" />
|
<Compile Include="Assets\Scripts\SettingsButton.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\NpcMissionManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\NpcMissionManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\HealthCalcullator.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\ModelData.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\ModelData.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\InventoryDataListManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\InventoryDataListManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\KillMissionConditionData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Step\MissionStepData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Pathfinding\NodeMap.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\NodeMap.cs" />
|
||||||
<Compile Include="Assets\Scripts\SceneManager\MainCharacter\MainCharacterManager.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\MainCharacter\MainCharacterManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\EventManager\EventManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestContentUIManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestContentUIManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Enum\PanelButtonEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Enum\PanelButtonEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ISlot.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ISlot.cs" />
|
||||||
@ -84,24 +75,18 @@
|
|||||||
<Compile Include="Assets\Scripts\Objects\GoldOre.cs" />
|
<Compile Include="Assets\Scripts\Objects\GoldOre.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\PanelTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\PanelTypeEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\ProceduralGeneration\Graph.cs" />
|
<Compile Include="Assets\Scripts\ProceduralGeneration\Graph.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\DoorBlocking.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Manager\ConditionManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SystemLanguageEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SystemLanguageEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\SceneManager\NPC\NPCManager.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\NPC\NPCManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\TaskDifficultyEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\TaskDifficultyEnum.cs" />
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\GridPathfinding.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\GridPathfinding.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MultiDialogue.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MultiDialogue.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\EntryEventObserver.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIWarehouseManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIWarehouseManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\LanguageDetector\LanguageDetector.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\LanguageDetector\LanguageDetector.cs" />
|
||||||
<Compile Include="Assets\OpenSettingsOnESCPress.cs" />
|
<Compile Include="Assets\OpenSettingsOnESCPress.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\ForestWay\CaveBlocking.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestUIManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestUIManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\ManagerInterface.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\ManagerInterface.cs" />
|
||||||
<Compile Include="Assets\closePossibleButtonInfo.cs" />
|
<Compile Include="Assets\closePossibleButtonInfo.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\DefenseCalculattor.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\Item.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\Item.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataListManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\ProceduralGeneration\FloodFill.cs" />
|
<Compile Include="Assets\Scripts\ProceduralGeneration\FloodFill.cs" />
|
||||||
<Compile Include="Assets\BreakOre.cs" />
|
<Compile Include="Assets\BreakOre.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ShopPanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ShopPanelController.cs" />
|
||||||
@ -113,7 +98,6 @@
|
|||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataLoader.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataLoader.cs" />
|
||||||
<Compile Include="Assets\Mercenary.cs" />
|
<Compile Include="Assets\Mercenary.cs" />
|
||||||
<Compile Include="Assets\DisplayExpStatus.cs" />
|
<Compile Include="Assets\DisplayExpStatus.cs" />
|
||||||
<Compile Include="Assets\Scripts\KeyBindScript.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModelData.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModelData.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\MainMenu\Continue.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\MainMenu\Continue.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ChestTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ChestTypeEnum.cs" />
|
||||||
@ -121,84 +105,61 @@
|
|||||||
<Compile Include="Assets\Scripts\QuitGame.cs" />
|
<Compile Include="Assets\Scripts\QuitGame.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\DataListManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\DataListManager.cs" />
|
||||||
<Compile Include="Assets\DisplayLvl.cs" />
|
<Compile Include="Assets\DisplayLvl.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\SaveMissionConditionManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SaveTaskManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SaveTaskManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MissionDialogue\SaveMissionDialogueManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemData.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemData.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\DialogueData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\Shop.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\Shop.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\PathBuilder.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\PathBuilder.cs" />
|
||||||
<Compile Include="Assets\NewGame.cs" />
|
<Compile Include="Assets\NewGame.cs" />
|
||||||
<Compile Include="Assets\Scripts\SceneManager\SaveDynamicObjects.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\SaveDynamicObjects.cs" />
|
||||||
<Compile Include="Assets\Scripts\Knockback.cs" />
|
<Compile Include="Assets\Scripts\Knockback.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\TheCave\GetScroolWizard.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStatusEnum.cs" />
|
||||||
<Compile Include="Assets\ContinueButton.cs" />
|
|
||||||
<Compile Include="Assets\WizardLight.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SaveChestManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SaveChestManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\DialogueNpcTest.cs" />
|
<Compile Include="Assets\Scripts\DialogueNpcTest.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAssetData.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAssetData.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\ItemData.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\ItemData.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SaveDialogueManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ItemSlot.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ItemSlot.cs" />
|
||||||
<Compile Include="Assets\HardLight2D\Scripts\LightFollow.cs" />
|
|
||||||
<Compile Include="Assets\healthText.cs" />
|
<Compile Include="Assets\healthText.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\CollectItemEvent.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataLoader.cs" />
|
|
||||||
<Compile Include="Assets\Animations\Chests\ChestAnimation.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItem.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItem.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\WarehousePanel\WarehousePanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\WarehousePanel\WarehousePanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\PlayerPosition.cs" />
|
<Compile Include="Assets\Scripts\PlayerPosition.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelInterface.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelInterface.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\KillMissionCondition.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataListManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\Chest.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\Chest.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ChestSlot.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ChestSlot.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shop\ShopItemCardKeeper.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shop\ShopItemCardKeeper.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelControllerInterface.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelControllerInterface.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Model\DialogueModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Model\DialogueModel.cs" />
|
||||||
<Compile Include="Assets\LevelUpPopUp.cs" />
|
<Compile Include="Assets\LevelUpPopUp.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataLoader.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\AccountBalanceManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\AccountBalanceManager.cs" />
|
||||||
<Compile Include="Assets\ChangeLanguageToEnglish.cs" />
|
<Compile Include="Assets\ChangeLanguageToEnglish.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\PanelHeaderController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\PanelHeaderController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UISlotPanelManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UISlotPanelManager.cs" />
|
||||||
<Compile Include="Assets\BossBar.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\CamerFollow.cs" />
|
<Compile Include="Assets\Scripts\CamerFollow.cs" />
|
||||||
<Compile Include="Assets\CloseIfQuestPanel.cs" />
|
<Compile Include="Assets\CloseIfQuestPanel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\AttackCalcullator.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Skills\SkillsUIManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Skills\SkillsUIManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCFollowing.cs" />
|
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCFollowing.cs" />
|
||||||
<Compile Include="Assets\TreeParticleEffect.cs" />
|
<Compile Include="Assets\TreeParticleEffect.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\CollectRequiredSubjectData.cs" />
|
|
||||||
<Compile Include="Assets\SaveMusicSettings.cs" />
|
<Compile Include="Assets\SaveMusicSettings.cs" />
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\PathRoute.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\PathRoute.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStepStatusEnum.cs" />
|
||||||
<Compile Include="Assets\DisplayHealthStatus.cs" />
|
<Compile Include="Assets\DisplayHealthStatus.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\SpeedCalcullator.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIBaseManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIBaseManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\ProceduralGeneration\TileMapGenerator.cs" />
|
<Compile Include="Assets\Scripts\ProceduralGeneration\TileMapGenerator.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataLoaderInterface.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataLoaderInterface.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\EquipmentSlot.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\EquipmentSlot.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\RequiredSubject.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManagerInterface.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManagerInterface.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\WizardBattle.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\Mission\MissionStepStatusEnum.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\SaveEquipmentManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\SaveEquipmentManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Mission.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Mission.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\MissionReward.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\MissionReward.cs" />
|
||||||
<Compile Include="Assets\Scripts\Pathfinding\TileData.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\TileData.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\SaveMultiDialogueManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\MultiDialogueData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\SkillsPointsManger.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\SkillsPointsManger.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Dialogue.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Dialogue.cs" />
|
||||||
<Compile Include="Assets\Scripts\DealDamage.cs" />
|
<Compile Include="Assets\Scripts\DealDamage.cs" />
|
||||||
@ -209,18 +170,13 @@
|
|||||||
<Compile Include="Assets\Scripts\SaveSoundSettings.cs" />
|
<Compile Include="Assets\Scripts\SaveSoundSettings.cs" />
|
||||||
<Compile Include="Assets\Scripts\MenuGUI.cs" />
|
<Compile Include="Assets\Scripts\MenuGUI.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\IPanel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\IPanel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\MinionRespowner.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\SaveSystem.cs" />
|
<Compile Include="Assets\Scripts\SaveSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\AnimatedDoorBehaviour.cs" />
|
<Compile Include="Assets\Scripts\AnimatedDoorBehaviour.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Enemy\EnemyDrop.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Door\TriggerDoor.cs" />
|
<Compile Include="Assets\Scripts\Door\TriggerDoor.cs" />
|
||||||
<Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" />
|
<Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\PanelCashController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\PanelCashController.cs" />
|
||||||
<Compile Include="Assets\UpdateControls.cs" />
|
|
||||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
|
||||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" />
|
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SceneDialogueDataLoader.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAssetData.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAssetData.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Task\Task.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Task\Task.cs" />
|
||||||
@ -233,11 +189,8 @@
|
|||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\LastMoveTo.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\LastMoveTo.cs" />
|
||||||
<Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Mapper\IModelMapper.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Mapper\IModelMapper.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\Wizard\BattleWizard.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\CollectMissionCondition.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\UseItemEvent.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\UseItemEvent.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\RequiredSubjectData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\ChestController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\ChestController.cs" />
|
||||||
<Compile Include="Assets\Scripts\DoorBehaviour.cs" />
|
<Compile Include="Assets\Scripts\DoorBehaviour.cs" />
|
||||||
@ -253,94 +206,63 @@
|
|||||||
<Compile Include="Assets\TranslateMeshText.cs" />
|
<Compile Include="Assets\TranslateMeshText.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataLoader.cs" />
|
|
||||||
<Compile Include="Assets\ParticleDisable.cs" />
|
<Compile Include="Assets\ParticleDisable.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\DungeonManager.cs" />
|
|
||||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
|
||||||
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
|
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataListManager.cs" />
|
|
||||||
<Compile Include="Assets\NPCType.cs" />
|
<Compile Include="Assets\NPCType.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Enum\MissionTypeEnum.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Enemies' Scprits\FollowingEnemy.cs" />
|
<Compile Include="Assets\Scripts\Enemies' Scprits\FollowingEnemy.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\Wizard\EscapingWizard.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Cementary\TombstoneDoorBlock.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\MissionCondition.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" />
|
||||||
<Compile Include="Assets\Scripts\HealthBar.cs" />
|
<Compile Include="Assets\Scripts\HealthBar.cs" />
|
||||||
<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
|
||||||
<Compile Include="Assets\SwitchSprite.cs" />
|
|
||||||
<Compile Include="Assets\ManageExpBar.cs" />
|
<Compile Include="Assets\ManageExpBar.cs" />
|
||||||
<Compile Include="Assets\Scripts\DungeonItemsFiller.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
|
||||||
<Compile Include="Assets\Scripts\Item\PickableController.cs" />
|
<Compile Include="Assets\Scripts\Item\PickableController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\WizardFirstQuestManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\SaveMissionManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\CollectMissionConditionData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataLoader.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataLoader.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ChestPanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ChestPanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\MissionConditionData.cs" />
|
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Panel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Panel.cs" />
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\KillRequiredSubject.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SaveShopManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SaveShopManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\ProceduralGeneration\Map.cs" />
|
<Compile Include="Assets\Scripts\ProceduralGeneration\Map.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\ShopDataListManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\ShopDataListManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAsset.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAsset.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ItemEffectsEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ItemEffectsEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\CollectRequiredSubject.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\MissionData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
|
||||||
<Compile Include="Assets\Animations\Fire\Fire.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
|
<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\WindowPanel\WindowController.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Thugs\ThugNPCFollowing.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\OutsideWizard\WizardLetter.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\WindowPanel\WindowText.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\KillEnemyEvent.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\RespownTrigger.cs" />
|
|
||||||
<Compile Include="Assets\TakingDamage.cs" />
|
<Compile Include="Assets\TakingDamage.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\KillRequiredSubjectData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" />
|
||||||
<Compile Include="Assets\StartOnEnter.cs" />
|
<Compile Include="Assets\StartOnEnter.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Condition\DialogueOpenCondition.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Condition\DialogueOpenCondition.cs" />
|
||||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\MeshCopy.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelController.cs" />
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\BinaryTree.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\BinaryTree.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\PlayerActions.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\PlayerActions.cs" />
|
||||||
<Compile Include="Assets\Scripts\Enemies' Scprits\Cave\BossThug.cs" />
|
<Compile Include="Assets\Scripts\Enemies' Scprits\Cave\BossThug.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SaveInventoryManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SaveInventoryManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcShopManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcShopManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\DialogueStepData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\ChangeScene.cs" />
|
<Compile Include="Assets\Scripts\ChangeScene.cs" />
|
||||||
<Compile Include="Assets\OpenPanelOnCollision.cs" />
|
<Compile Include="Assets\OpenPanelOnCollision.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestData.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestData.cs" />
|
||||||
<Compile Include="Assets\StickToObject.cs" />
|
<Compile Include="Assets\StickToObject.cs" />
|
||||||
<Compile Include="Assets\MoveTombstone.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\SaveController.cs" />
|
<Compile Include="Assets\Scripts\SaveController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataLoader.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataLoader.cs" />
|
||||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCDialogue.cs" />
|
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCDialogue.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MissionDialogue.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\Player.cs" />
|
<Compile Include="Assets\Scripts\Player.cs" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
|
||||||
<None Include="Assets\HardLight2D\ReadMe - FAQ.txt" />
|
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
|
||||||
@ -355,7 +277,6 @@
|
|||||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
|
||||||
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
|
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
|
||||||
<None Include="Assets\HardLight2D\Material\AdditiveShader.shader" />
|
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF Overlay.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF Overlay.shader" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap-Mobile.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap-Mobile.shader" />
|
||||||
@ -584,9 +505,6 @@
|
|||||||
<Reference Include="UnityEditor.UnityConnectModule">
|
<Reference Include="UnityEditor.UnityConnectModule">
|
||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="HardLight2D">
|
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="netstandard">
|
<Reference Include="netstandard">
|
||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
@ -933,94 +851,94 @@
|
|||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Editor">
|
<Reference Include="Unity.2D.Animation.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VSCode.Editor">
|
<Reference Include="Unity.VSCode.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect">
|
<Reference Include="Unity.2D.PixelPerfect">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Tilemap.Editor">
|
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="PsdPlugin">
|
<Reference Include="PsdPlugin">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro.Editor">
|
<Reference Include="Unity.TextMeshPro.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualStudio.Editor">
|
<Reference Include="Unity.VisualStudio.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline">
|
<Reference Include="Unity.Timeline">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Editor">
|
<Reference Include="Unity.2D.IK.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Sprite.Editor">
|
<Reference Include="Unity.2D.Sprite.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Psdimporter.Editor">
|
<Reference Include="Unity.2D.Psdimporter.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Path.Editor">
|
<Reference Include="Unity.2D.Path.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.PlasticSCM.Editor">
|
<Reference Include="Unity.PlasticSCM.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Rider.Editor">
|
<Reference Include="Unity.Rider.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics">
|
<Reference Include="Unity.Mathematics">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Runtime">
|
<Reference Include="Unity.2D.IK.Runtime">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Runtime">
|
<Reference Include="Unity.2D.Animation.Runtime">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline.Editor">
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics.Editor">
|
<Reference Include="Unity.Mathematics.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Runtime">
|
<Reference Include="Unity.2D.Common.Runtime">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Editor">
|
<Reference Include="Unity.2D.SpriteShape.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Editor">
|
<Reference Include="Unity.2D.Common.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -1,40 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ChestAnimation : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] public GameObject chest;
|
|
||||||
|
|
||||||
private Animator m_Animator;
|
|
||||||
bool isTrigerred = false;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
m_Animator = gameObject.GetComponent<Animator>();
|
|
||||||
chest = gameObject; // set object on current GameObject
|
|
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}
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private static bool Opening;
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private static bool Closing;
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private IEnumerator OpenChestWithAnimation()
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{
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void Update()
|
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Fire : MonoBehaviour
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{
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private float range = 0;
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float minFlickerIntensity = 0.5f;
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float maxFlickerIntensity = 1.0f;
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float flickerSpeed = 4.9f;
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private HardLight2D firelight;
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private HardLight2D[] lights;
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private GameObject fire;
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private int randomizer = 0;
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// Start is called before the first frame update
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void Start()
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{
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lights = FindObjectsOfType<HardLight2D>();
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List<HardLight2D> finalList = new List<HardLight2D>();
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string nameToLookFor = "LightFire";
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for(var i = 0; i < lights.Length; i++)
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}
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firelight = finalList[0];
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//firelight = FindObjectOfType<HardLight2D>();
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StartCoroutine( ChangeRange());
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}
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// Update is called once per frame
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void Update()
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{
|
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StartCoroutine( ChangeRange());
|
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}
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IEnumerator ChangeRange()
|
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{
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if (randomizer == 0) {
|
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firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
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}
|
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else firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
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|
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randomizer = Random.Range (0, 1);
|
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yield return new WaitForSeconds(flickerSpeed);
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}
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}
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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{
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public Slider slider;
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//{
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void Update()
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ContinueButton : MonoBehaviour
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{
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|
@ -1,25 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ControlsletterManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject LetterPanel;
|
|
||||||
public GameObject _panel;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
if (PlayerPrefs.GetInt("ControlLetter.WhereDisplayed") == 0)
|
|
||||||
{
|
|
||||||
_panel = Instantiate(LetterPanel, GameObject.FindGameObjectWithTag("GUI").transform);
|
|
||||||
_panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyLetter);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void DestroyLetter()
|
|
||||||
{
|
|
||||||
Destroy(_panel);
|
|
||||||
PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 1);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 656bcb92d555a5648b47b93d932a64db
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icon: {instanceID: 0}
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userData:
|
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assetBundleName:
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||||||
assetBundleVariant:
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|
@ -1,4 +1,3 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -7,23 +6,19 @@ public class DisplayExpStatus : MonoBehaviour
|
|||||||
{
|
{
|
||||||
|
|
||||||
public GameObject expText;
|
public GameObject expText;
|
||||||
public static KeyCode keyToExp;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(keyToExp))
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Tab))
|
||||||
{
|
{
|
||||||
expText.SetActive(true);
|
expText.SetActive(true);
|
||||||
}
|
}
|
||||||
if (Input.GetKeyUp(keyToExp))
|
if (Input.GetKeyUp(KeyCode.Tab))
|
||||||
{
|
{
|
||||||
expText.SetActive(false);
|
expText.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -8,23 +7,17 @@ public class DisplayHealthStatus : MonoBehaviour
|
|||||||
{
|
{
|
||||||
|
|
||||||
public GameObject healthText;
|
public GameObject healthText;
|
||||||
public static KeyCode keyToHealth;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Tab))
|
||||||
if (Input.GetKeyDown(keyToHealth))
|
|
||||||
{
|
{
|
||||||
healthText.SetActive(true);
|
healthText.SetActive(true);
|
||||||
}
|
}
|
||||||
if (Input.GetKeyUp(keyToHealth))
|
if (Input.GetKeyUp(KeyCode.Tab))
|
||||||
{
|
{
|
||||||
healthText.SetActive(false);
|
healthText.SetActive(false);
|
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}
|
}
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@ -1,44 +0,0 @@
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|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
[ExecuteInEditMode]
|
|
||||||
[RequireComponent (typeof (MeshFilter))]
|
|
||||||
[RequireComponent (typeof (MeshRenderer))]
|
|
||||||
public class MeshCopy : MonoBehaviour
|
|
||||||
{
|
|
||||||
public MeshFilter OriginalMesh;
|
|
||||||
[ColorUsage (false)] public Color Color = Color.white;
|
|
||||||
public float Intensity = 1;
|
|
||||||
|
|
||||||
MeshFilter meshFilter;
|
|
||||||
Renderer rend;
|
|
||||||
Color oldColor = Color.black;
|
|
||||||
float oldIntensity = -1;
|
|
||||||
MaterialPropertyBlock propBlock;
|
|
||||||
string colorProp = "_Color";
|
|
||||||
|
|
||||||
void Update ()
|
|
||||||
{
|
|
||||||
CheckReferences ();
|
|
||||||
if (OriginalMesh && OriginalMesh.sharedMesh)
|
|
||||||
meshFilter.sharedMesh = OriginalMesh.sharedMesh;
|
|
||||||
else meshFilter.sharedMesh = null;
|
|
||||||
UpdateColor ();
|
|
||||||
}
|
|
||||||
void CheckReferences ()
|
|
||||||
{
|
|
||||||
if (!meshFilter) meshFilter = GetComponent<MeshFilter> ();
|
|
||||||
if (!rend) rend = GetComponent<Renderer> ();
|
|
||||||
if (propBlock == null) propBlock = new MaterialPropertyBlock ();
|
|
||||||
}
|
|
||||||
void UpdateColor ()
|
|
||||||
{
|
|
||||||
if (oldColor != Color || oldIntensity != Intensity)
|
|
||||||
{
|
|
||||||
oldColor = Color;
|
|
||||||
oldIntensity = Intensity;
|
|
||||||
rend.GetPropertyBlock (propBlock);
|
|
||||||
propBlock.SetColor (colorProp, Color * Intensity);
|
|
||||||
rend.SetPropertyBlock (propBlock);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
|
|
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guid: a3dee31f8104a4a47b95745cf7e27106
|
|
||||||
MonoImporter:
|
|
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externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
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|
@ -1,30 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
[RequireComponent (typeof (LineRenderer))]
|
|
||||||
[RequireComponent (typeof (PolygonCollider2D))]
|
|
||||||
public class PolyWobbler : MonoBehaviour
|
|
||||||
{
|
|
||||||
PolygonCollider2D Poly;
|
|
||||||
LineRenderer LineRend;
|
|
||||||
public float Wobbles = 1;
|
|
||||||
Vector2[] points;
|
|
||||||
|
|
||||||
private void Start ()
|
|
||||||
{
|
|
||||||
Poly = GetComponent<PolygonCollider2D> ();
|
|
||||||
LineRend = GetComponent<LineRenderer> ();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update ()
|
|
||||||
{
|
|
||||||
points = Poly.GetPath (0);
|
|
||||||
LineRend.positionCount = points.Length;
|
|
||||||
for (int i = 0; i < points.Length; i++)
|
|
||||||
{
|
|
||||||
points[i] += Random.insideUnitCircle * Time.deltaTime * Wobbles;
|
|
||||||
LineRend.SetPosition (i, points[i]);
|
|
||||||
}
|
|
||||||
Poly.SetPath (0, points);
|
|
||||||
HardLight2DManager.RefreshColliderReference (Poly);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 1a27093d5d5103041b67a7739d7f5380
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
|
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
|
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assetBundleName:
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assetBundleVariant:
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|
@ -1,12 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Speen : MonoBehaviour
|
|
||||||
{
|
|
||||||
public float speed = 1f;
|
|
||||||
void Update ()
|
|
||||||
{
|
|
||||||
transform.Rotate (Vector3.forward, speed * Time.deltaTime * 100f);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 86522be252059b348b3d44465533f825
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
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|
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defaultReferences: []
|
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executionOrder: 0
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|
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icon: {instanceID: 0}
|
|
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userData:
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|
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 8898aa01898103343b0471cbe47355af
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|
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folderAsset: yes
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|
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DefaultImporter:
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|
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externalObjects: {}
|
|
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userData:
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|
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assetBundleName:
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|
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assetBundleVariant:
|
|
Before Width: | Height: | Size: 78 B |
@ -1,347 +0,0 @@
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fileFormatVersion: 2
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guid: 4ebfe52f38d395f4d842ba6cc6e23c7b
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TextureImporter:
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internalIDToNameTable: []
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|
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externalObjects: {}
|
|
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serializedVersion: 10
|
|
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mipmaps:
|
|
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mipMapMode: 0
|
|
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enableMipMap: 1
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|
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sRGBTexture: 1
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linearTexture: 0
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|
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fadeOut: 0
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|
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
|
|
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alphaTestReferenceValue: 0.5
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|
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mipMapFadeDistanceStart: 1
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|
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mipMapFadeDistanceEnd: 3
|
|
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bumpmap:
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|
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convertToNormalMap: 0
|
|
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externalNormalMap: 0
|
|
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heightScale: 0.25
|
|
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normalMapFilter: 0
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|
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isReadable: 0
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|
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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|
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grayScaleToAlpha: 0
|
|
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generateCubemap: 6
|
|
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cubemapConvolution: 0
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|
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seamlessCubemap: 0
|
|
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textureFormat: 1
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|
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maxTextureSize: 2048
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|
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textureSettings:
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|
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serializedVersion: 2
|
|
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filterMode: 0
|
|
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aniso: 1
|
|
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mipBias: 0
|
|
||||||
wrapU: 0
|
|
||||||
wrapV: 0
|
|
||||||
wrapW: 0
|
|
||||||
nPOTScale: 0
|
|
||||||
lightmap: 0
|
|
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compressionQuality: 50
|
|
||||||
spriteMode: 3
|
|
||||||
spriteExtrude: 1
|
|
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spriteMeshType: 1
|
|
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alignment: 0
|
|
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spritePivot: {x: 0.5, y: 0.5}
|
|
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spritePixelsToUnits: 4
|
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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|
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spriteGenerateFallbackPhysicsShape: 1
|
|
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alphaUsage: 1
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|
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alphaIsTransparency: 0
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|
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spriteTessellationDetail: -1
|
|
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textureType: 8
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|
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textureShape: 1
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singleChannelComponent: 0
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
|
|
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maxTextureSize: 2048
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resizeAlgorithm: 0
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|
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textureFormat: 4
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline:
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- {x: -1.8477592, y: 0.76536644}
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- {x: -1.8830884, y: 0.6737792}
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|
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- {x: -1.9138808, y: 0.5805688}
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|
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- {x: -1.9400626, y: 0.48595977}
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|
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- {x: -1.9615707, y: 0.39018002}
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|
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- {x: -1.9783531, y: 0.29346028}
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|
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- {x: -1.9903696, y: 0.19603357}
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|
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- {x: -1.9975909, y: 0.098134585}
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|
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|
|
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- {x: -1.3431184, y: -1.4819018}
|
|
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- {x: -1.2687873, y: -1.5460204}
|
|
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- {x: -1.1913995, y: -1.6064144}
|
|
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- {x: -1.1111416, y: -1.6629385}
|
|
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|
|
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|
|
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|
|
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- {x: -0.76536876, y: -1.8477583}
|
|
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- {x: -0.6737818, y: -1.8830874}
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|
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- {x: -0.5805717, y: -1.91388}
|
|
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- {x: -0.48596293, y: -1.9400618}
|
|
||||||
- {x: -0.39018345, y: -1.96157}
|
|
||||||
- {x: -0.29346398, y: -1.9783525}
|
|
||||||
- {x: -0.1960375, y: -1.9903691}
|
|
||||||
- {x: -0.09813879, y: -1.9975908}
|
|
||||||
- {x: -0.0000036398517, y: -2}
|
|
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|
|
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
- {x: 0.67377496, y: -1.8830898}
|
|
||||||
- {x: 0.765362, y: -1.847761}
|
|
||||||
- {x: 0.8551053, y: -1.8079809}
|
|
||||||
- {x: 0.94278854, y: -1.7638452}
|
|
||||||
- {x: 1.0282005, y: -1.7154602}
|
|
||||||
- {x: 1.1111355, y: -1.6629425}
|
|
||||||
- {x: 1.1913936, y: -1.6064187}
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
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|
||||||
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|
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|
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|
|
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|
|
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
- {x: 2, y: -0.0000028371733}
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
||||||
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
||||||
physicsShape:
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|
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|
|
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|
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|
|
||||||
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|
|
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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