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|
||||||
<Compile Include="Assets\Scripts\Pathfinding\NodeMap.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\NodeMap.cs" />
|
||||||
<Compile Include="Assets\Scripts\SceneManager\MainCharacter\MainCharacterManager.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\MainCharacter\MainCharacterManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\EventManager\EventManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestContentUIManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestContentUIManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Enum\PanelButtonEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Enum\PanelButtonEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ISlot.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ISlot.cs" />
|
||||||
@ -84,24 +77,19 @@
|
|||||||
<Compile Include="Assets\Scripts\Objects\GoldOre.cs" />
|
<Compile Include="Assets\Scripts\Objects\GoldOre.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\PanelTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\PanelTypeEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\ProceduralGeneration\Graph.cs" />
|
<Compile Include="Assets\Scripts\ProceduralGeneration\Graph.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\DoorBlocking.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Manager\ConditionManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SystemLanguageEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SystemLanguageEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\SceneManager\NPC\NPCManager.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\NPC\NPCManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\TaskDifficultyEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\TaskDifficultyEnum.cs" />
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\GridPathfinding.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\GridPathfinding.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MultiDialogue.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MultiDialogue.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\EntryEventObserver.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIWarehouseManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIWarehouseManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\LanguageDetector\LanguageDetector.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\LanguageDetector\LanguageDetector.cs" />
|
||||||
<Compile Include="Assets\OpenSettingsOnESCPress.cs" />
|
<Compile Include="Assets\OpenSettingsOnESCPress.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\ForestWay\CaveBlocking.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestUIManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestUIManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\ManagerInterface.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\ManagerInterface.cs" />
|
||||||
<Compile Include="Assets\closePossibleButtonInfo.cs" />
|
<Compile Include="Assets\closePossibleButtonInfo.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\DefenseCalculattor.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\DefenseCalculattor.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\Item.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\Item.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataListManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\ProceduralGeneration\FloodFill.cs" />
|
<Compile Include="Assets\Scripts\ProceduralGeneration\FloodFill.cs" />
|
||||||
<Compile Include="Assets\BreakOre.cs" />
|
<Compile Include="Assets\BreakOre.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ShopPanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ShopPanelController.cs" />
|
||||||
@ -121,61 +109,47 @@
|
|||||||
<Compile Include="Assets\Scripts\QuitGame.cs" />
|
<Compile Include="Assets\Scripts\QuitGame.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\DataListManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\DataListManager.cs" />
|
||||||
<Compile Include="Assets\DisplayLvl.cs" />
|
<Compile Include="Assets\DisplayLvl.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\SaveMissionConditionManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SaveTaskManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SaveTaskManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MissionDialogue\SaveMissionDialogueManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemData.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemData.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\DialogueData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\Shop.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\Shop.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\PathBuilder.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\PathBuilder.cs" />
|
||||||
<Compile Include="Assets\NewGame.cs" />
|
<Compile Include="Assets\NewGame.cs" />
|
||||||
<Compile Include="Assets\Scripts\SceneManager\SaveDynamicObjects.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\SaveDynamicObjects.cs" />
|
||||||
<Compile Include="Assets\Scripts\Knockback.cs" />
|
<Compile Include="Assets\Scripts\Knockback.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\TheCave\GetScroolWizard.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStatusEnum.cs" />
|
||||||
<Compile Include="Assets\ContinueButton.cs" />
|
|
||||||
<Compile Include="Assets\WizardLight.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SaveChestManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SaveChestManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\DialogueNpcTest.cs" />
|
<Compile Include="Assets\Scripts\DialogueNpcTest.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAssetData.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAssetData.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\ItemData.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\ItemData.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SaveDialogueManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ItemSlot.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ItemSlot.cs" />
|
||||||
<Compile Include="Assets\HardLight2D\Scripts\LightFollow.cs" />
|
<Compile Include="Assets\HardLight2D\Scripts\LightFollow.cs" />
|
||||||
<Compile Include="Assets\healthText.cs" />
|
<Compile Include="Assets\healthText.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\CollectItemEvent.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataLoader.cs" />
|
|
||||||
<Compile Include="Assets\Animations\Chests\ChestAnimation.cs" />
|
<Compile Include="Assets\Animations\Chests\ChestAnimation.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItem.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItem.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\WarehousePanel\WarehousePanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\WarehousePanel\WarehousePanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\PlayerPosition.cs" />
|
<Compile Include="Assets\Scripts\PlayerPosition.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelInterface.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelInterface.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\KillMissionCondition.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataListManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\Chest.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\Chest.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ChestSlot.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ChestSlot.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shop\ShopItemCardKeeper.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shop\ShopItemCardKeeper.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelControllerInterface.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelControllerInterface.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Model\DialogueModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Model\DialogueModel.cs" />
|
||||||
<Compile Include="Assets\LevelUpPopUp.cs" />
|
<Compile Include="Assets\LevelUpPopUp.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataLoader.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\AccountBalanceManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\AccountBalanceManager.cs" />
|
||||||
<Compile Include="Assets\ChangeLanguageToEnglish.cs" />
|
<Compile Include="Assets\ChangeLanguageToEnglish.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\PanelHeaderController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\PanelHeaderController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UISlotPanelManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UISlotPanelManager.cs" />
|
||||||
<Compile Include="Assets\BossBar.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\CamerFollow.cs" />
|
<Compile Include="Assets\Scripts\CamerFollow.cs" />
|
||||||
<Compile Include="Assets\CloseIfQuestPanel.cs" />
|
<Compile Include="Assets\CloseIfQuestPanel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\AttackCalcullator.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\AttackCalcullator.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Skills\SkillsUIManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Skills\SkillsUIManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCFollowing.cs" />
|
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCFollowing.cs" />
|
||||||
<Compile Include="Assets\TreeParticleEffect.cs" />
|
<Compile Include="Assets\TreeParticleEffect.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\CollectRequiredSubjectData.cs" />
|
|
||||||
<Compile Include="Assets\SaveMusicSettings.cs" />
|
<Compile Include="Assets\SaveMusicSettings.cs" />
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\PathRoute.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\PathRoute.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStepStatusEnum.cs" />
|
||||||
<Compile Include="Assets\DisplayHealthStatus.cs" />
|
<Compile Include="Assets\DisplayHealthStatus.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\SpeedCalcullator.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\SpeedCalcullator.cs" />
|
||||||
@ -183,22 +157,17 @@
|
|||||||
<Compile Include="Assets\Scripts\ProceduralGeneration\TileMapGenerator.cs" />
|
<Compile Include="Assets\Scripts\ProceduralGeneration\TileMapGenerator.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataLoaderInterface.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataLoaderInterface.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\EquipmentSlot.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\EquipmentSlot.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\RequiredSubject.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManagerInterface.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManagerInterface.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\WizardBattle.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\Mission\MissionStepStatusEnum.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\SaveEquipmentManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\SaveEquipmentManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Mission.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Mission.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\MissionReward.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\MissionReward.cs" />
|
||||||
<Compile Include="Assets\Scripts\Pathfinding\TileData.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\TileData.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\SaveMultiDialogueManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\MultiDialogueData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\SkillsPointsManger.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\SkillsPointsManger.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Dialogue.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Dialogue.cs" />
|
||||||
<Compile Include="Assets\Scripts\DealDamage.cs" />
|
<Compile Include="Assets\Scripts\DealDamage.cs" />
|
||||||
@ -209,18 +178,14 @@
|
|||||||
<Compile Include="Assets\Scripts\SaveSoundSettings.cs" />
|
<Compile Include="Assets\Scripts\SaveSoundSettings.cs" />
|
||||||
<Compile Include="Assets\Scripts\MenuGUI.cs" />
|
<Compile Include="Assets\Scripts\MenuGUI.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\IPanel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\IPanel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\MinionRespowner.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\SaveSystem.cs" />
|
<Compile Include="Assets\Scripts\SaveSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\AnimatedDoorBehaviour.cs" />
|
<Compile Include="Assets\Scripts\AnimatedDoorBehaviour.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Enemy\EnemyDrop.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Door\TriggerDoor.cs" />
|
<Compile Include="Assets\Scripts\Door\TriggerDoor.cs" />
|
||||||
<Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" />
|
<Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\PanelCashController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\PanelCashController.cs" />
|
||||||
<Compile Include="Assets\UpdateControls.cs" />
|
|
||||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" />
|
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" />
|
||||||
<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
|
||||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" />
|
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SceneDialogueDataLoader.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAssetData.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAssetData.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Task\Task.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Task\Task.cs" />
|
||||||
@ -233,11 +198,8 @@
|
|||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\LastMoveTo.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\LastMoveTo.cs" />
|
||||||
<Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Mapper\IModelMapper.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Mapper\IModelMapper.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\Wizard\BattleWizard.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\CollectMissionCondition.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\UseItemEvent.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\UseItemEvent.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\RequiredSubjectData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\ChestController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\ChestController.cs" />
|
||||||
<Compile Include="Assets\Scripts\DoorBehaviour.cs" />
|
<Compile Include="Assets\Scripts\DoorBehaviour.cs" />
|
||||||
@ -253,22 +215,15 @@
|
|||||||
<Compile Include="Assets\TranslateMeshText.cs" />
|
<Compile Include="Assets\TranslateMeshText.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataLoader.cs" />
|
|
||||||
<Compile Include="Assets\ParticleDisable.cs" />
|
<Compile Include="Assets\ParticleDisable.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\DungeonManager.cs" />
|
|
||||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" />
|
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
|
||||||
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
|
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataListManager.cs" />
|
|
||||||
<Compile Include="Assets\NPCType.cs" />
|
<Compile Include="Assets\NPCType.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Enum\MissionTypeEnum.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Enemies' Scprits\FollowingEnemy.cs" />
|
<Compile Include="Assets\Scripts\Enemies' Scprits\FollowingEnemy.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\Wizard\EscapingWizard.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Cementary\TombstoneDoorBlock.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\MissionCondition.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" />
|
||||||
@ -276,45 +231,30 @@
|
|||||||
<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
|
||||||
<Compile Include="Assets\SwitchSprite.cs" />
|
<Compile Include="Assets\SwitchSprite.cs" />
|
||||||
<Compile Include="Assets\ManageExpBar.cs" />
|
<Compile Include="Assets\ManageExpBar.cs" />
|
||||||
<Compile Include="Assets\Scripts\DungeonItemsFiller.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
|
||||||
<Compile Include="Assets\Scripts\Item\PickableController.cs" />
|
<Compile Include="Assets\Scripts\Item\PickableController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\WizardFirstQuestManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\SaveMissionManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\CollectMissionConditionData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataLoader.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataLoader.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ChestPanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ChestPanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\MissionConditionData.cs" />
|
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Panel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Panel.cs" />
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\KillRequiredSubject.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SaveShopManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SaveShopManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\ProceduralGeneration\Map.cs" />
|
<Compile Include="Assets\Scripts\ProceduralGeneration\Map.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\ShopDataListManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\ShopDataListManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAsset.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAsset.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ItemEffectsEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ItemEffectsEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\CollectRequiredSubject.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\MissionData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
|
||||||
<Compile Include="Assets\Animations\Fire\Fire.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
|
<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\WindowPanel\WindowController.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Thugs\ThugNPCFollowing.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\OutsideWizard\WizardLetter.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\WindowPanel\WindowText.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\KillEnemyEvent.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\RespownTrigger.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\RespownTrigger.cs" />
|
||||||
<Compile Include="Assets\TakingDamage.cs" />
|
<Compile Include="Assets\TakingDamage.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\KillRequiredSubjectData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" />
|
||||||
@ -327,16 +267,13 @@
|
|||||||
<Compile Include="Assets\Scripts\Enemies' Scprits\Cave\BossThug.cs" />
|
<Compile Include="Assets\Scripts\Enemies' Scprits\Cave\BossThug.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SaveInventoryManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SaveInventoryManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcShopManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcShopManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\DialogueStepData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\ChangeScene.cs" />
|
<Compile Include="Assets\Scripts\ChangeScene.cs" />
|
||||||
<Compile Include="Assets\OpenPanelOnCollision.cs" />
|
<Compile Include="Assets\OpenPanelOnCollision.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestData.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestData.cs" />
|
||||||
<Compile Include="Assets\StickToObject.cs" />
|
<Compile Include="Assets\StickToObject.cs" />
|
||||||
<Compile Include="Assets\MoveTombstone.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\SaveController.cs" />
|
<Compile Include="Assets\Scripts\SaveController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataLoader.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataLoader.cs" />
|
||||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCDialogue.cs" />
|
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCDialogue.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MissionDialogue.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\Player.cs" />
|
<Compile Include="Assets\Scripts\Player.cs" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
|
||||||
@ -585,7 +522,7 @@
|
|||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="HardLight2D">
|
<Reference Include="HardLight2D">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="netstandard">
|
<Reference Include="netstandard">
|
||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||||
@ -933,94 +870,94 @@
|
|||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Editor">
|
<Reference Include="Unity.2D.Animation.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VSCode.Editor">
|
<Reference Include="Unity.VSCode.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect">
|
<Reference Include="Unity.2D.PixelPerfect">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Tilemap.Editor">
|
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="PsdPlugin">
|
<Reference Include="PsdPlugin">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro.Editor">
|
<Reference Include="Unity.TextMeshPro.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualStudio.Editor">
|
<Reference Include="Unity.VisualStudio.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline">
|
<Reference Include="Unity.Timeline">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Editor">
|
<Reference Include="Unity.2D.IK.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Sprite.Editor">
|
<Reference Include="Unity.2D.Sprite.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Psdimporter.Editor">
|
<Reference Include="Unity.2D.Psdimporter.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Path.Editor">
|
<Reference Include="Unity.2D.Path.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
||||||
</Reference>
|
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|
||||||
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
<Reference Include="Unity.InternalAPIEditorBridge.001">
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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StartCoroutine( ChangeRange());
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IEnumerator ChangeRange()
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|
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|
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|
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|
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|
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randomizer = Random.Range (0, 1);
|
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yield return new WaitForSeconds(flickerSpeed);
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}
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@ -191,11 +189,9 @@ MonoBehaviour:
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@ -60,13 +8,7 @@ AnimatorStateMachine:
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@ -76,7 +18,7 @@ AnimatorStateMachine:
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@ -85,13 +27,7 @@ AnimatorController:
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@ -105,55 +41,3 @@ AnimatorController:
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--- !u!114 &-1244457052710998465
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--- !u!114 &2053875854358773849
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--- !u!114 &2053875854358773849
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@ -191,11 +189,9 @@ MonoBehaviour:
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@ -214,6 +210,7 @@ MonoBehaviour:
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@ -1,82 +1,5 @@
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m_TransitionDuration: 0.25
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m_InterruptionSource: 0
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m_CanTransitionToSelf: 1
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--- !u!1101 &-2652441277721942314
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: Left
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m_DstState: {fileID: -1869811757573517742}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.25
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|
||||||
m_HasExitTime: 1
|
|
||||||
m_HasFixedDuration: 1
|
|
||||||
m_InterruptionSource: 0
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|
||||||
m_OrderedInterruption: 1
|
|
||||||
m_CanTransitionToSelf: 1
|
|
||||||
--- !u!1107 &-1968551164171211794
|
--- !u!1107 &-1968551164171211794
|
||||||
AnimatorStateMachine:
|
AnimatorStateMachine:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
@ -85,13 +8,7 @@ AnimatorStateMachine:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Base Layer
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m_Name: Base Layer
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m_ChildStates:
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m_ChildStates: []
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- serializedVersion: 1
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m_State: {fileID: -7447278548587052185}
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m_Position: {x: 391.5, y: 49.5, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -1869811757573517742}
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m_Position: {x: 430, y: 150, z: 0}
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m_ChildStateMachines: []
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m_ChildStateMachines: []
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||||||
m_AnyStateTransitions: []
|
m_AnyStateTransitions: []
|
||||||
m_EntryTransitions: []
|
m_EntryTransitions: []
|
||||||
@ -101,34 +18,7 @@ AnimatorStateMachine:
|
|||||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||||
m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -7447278548587052185}
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m_DefaultState: {fileID: 0}
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--- !u!1102 &-1869811757573517742
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|
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AnimatorState:
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|
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: MaskL
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: -6433071791192618860}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: bf72db3db25578e4f90672b34e725e94, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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|
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m_TimeParameter:
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|
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--- !u!91 &9100000
|
--- !u!91 &9100000
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AnimatorController:
|
AnimatorController:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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||||||
@ -137,13 +27,7 @@ AnimatorController:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: MaskAnimator
|
m_Name: MaskAnimator
|
||||||
serializedVersion: 5
|
serializedVersion: 5
|
||||||
m_AnimatorParameters:
|
m_AnimatorParameters: []
|
||||||
- m_Name: Left
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|
||||||
m_Type: 4
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|
||||||
m_DefaultFloat: 0
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|
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m_DefaultInt: 0
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m_DefaultBool: 0
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|
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m_Controller: {fileID: 0}
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|
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m_AnimatorLayers:
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m_AnimatorLayers:
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- serializedVersion: 5
|
- serializedVersion: 5
|
||||||
m_Name: Base Layer
|
m_Name: Base Layer
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||||||
|
@ -16,7 +16,6 @@ GameObject:
|
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- component: {fileID: 576360972805091780}
|
- component: {fileID: 576360972805091780}
|
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- component: {fileID: 9163421032773170070}
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- component: {fileID: 9163421032773170070}
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- component: {fileID: 1416397290226871300}
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- component: {fileID: 1416397290226871300}
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- component: {fileID: 4761049935704709453}
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|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Mushroom
|
m_Name: Mushroom
|
||||||
m_TagString: Enemy
|
m_TagString: Enemy
|
||||||
@ -154,7 +153,6 @@ MonoBehaviour:
|
|||||||
worldPosition: {x: 0, y: 0, z: 0}
|
worldPosition: {x: 0, y: 0, z: 0}
|
||||||
gridPosition: {x: 0, y: 0}
|
gridPosition: {x: 0, y: 0}
|
||||||
isChasing: 0
|
isChasing: 0
|
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point: {x: 0, y: 0, z: 0}
|
|
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path: []
|
path: []
|
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--- !u!50 &576360972805091780
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--- !u!50 &576360972805091780
|
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Rigidbody2D:
|
Rigidbody2D:
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@ -191,11 +189,9 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
|
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moveSpeed: 1.7
|
moveSpeed: 1.7
|
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enemyName: Mushroom
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enemyName: Mushroom
|
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maxHealth: 12
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maxHealth: {fileID: 0}
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health: 12
|
health: 8
|
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baseAttack: 5.5
|
baseAttack: 2
|
||||||
isKilled: 0
|
|
||||||
MinionName: Mushroom
|
|
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path: []
|
path: []
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currentPoint: 0
|
currentPoint: 0
|
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currentGoal: {fileID: 0}
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currentGoal: {fileID: 0}
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@ -212,6 +208,7 @@ MonoBehaviour:
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player: {fileID: 0}
|
player: {fileID: 0}
|
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thrust: 5
|
thrust: 5
|
||||||
knockTime: 0.2
|
knockTime: 0.2
|
||||||
|
isKilled: 0
|
||||||
isKilled2: 0
|
isKilled2: 0
|
||||||
expValue: 8
|
expValue: 8
|
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--- !u!58 &1416397290226871300
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--- !u!58 &1416397290226871300
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@ -230,18 +227,3 @@ CircleCollider2D:
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m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
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m_Radius: 0.5
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m_Radius: 0.5
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--- !u!114 &4761049935704709453
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2368039485218444103}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f00cdc5e90991dd4f9a294041b9dee56, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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DropList:
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- Key: 55
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Value: {fileID: 11400000, guid: 98cf57986e19a864da1bf36c1d850143, type: 2}
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|
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|
@ -16,10 +16,9 @@ GameObject:
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- component: {fileID: 4260931565045960912}
|
- component: {fileID: 4260931565045960912}
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- component: {fileID: -1895085989075197514}
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- component: {fileID: -1895085989075197514}
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- component: {fileID: 4429228329112145594}
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- component: {fileID: 4429228329112145594}
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- component: {fileID: 5839478042756063758}
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|
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m_Layer: 0
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m_Layer: 0
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m_Name: Skull
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m_Name: Skull
|
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m_TagString: Enemy
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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@ -121,14 +120,14 @@ Rigidbody2D:
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m_UseFullKinematicContacts: 0
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m_UseFullKinematicContacts: 0
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m_UseAutoMass: 0
|
m_UseAutoMass: 0
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m_Mass: 1
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m_Mass: 1
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m_LinearDrag: 1
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m_LinearDrag: 0
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m_AngularDrag: 0.05
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m_AngularDrag: 0.05
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m_Material: {fileID: 0}
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m_Interpolate: 0
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m_Interpolate: 0
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m_SleepingMode: 1
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m_CollisionDetection: 0
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m_CollisionDetection: 0
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m_Constraints: 4
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m_Constraints: 0
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--- !u!61 &-916300683881743323
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--- !u!61 &-916300683881743323
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BoxCollider2D:
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -169,11 +168,9 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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moveSpeed: 2
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moveSpeed: 2
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enemyName: Skull
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enemyName: Skull
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maxHealth: 18
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maxHealth: {fileID: 0}
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health: 18
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health: 12
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baseAttack: 4
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baseAttack: 1
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isKilled: 0
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MinionName: Skull
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target: {fileID: 0}
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target: {fileID: 0}
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chaseRadius: 4
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chaseRadius: 4
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attackRadius: 0.4
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attackRadius: 0.4
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@ -192,6 +189,7 @@ MonoBehaviour:
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player: {fileID: 4869648843286970700, guid: 4cb7163e44af59f4c9350005c199db3c, type: 3}
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player: {fileID: 4869648843286970700, guid: 4cb7163e44af59f4c9350005c199db3c, type: 3}
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thrust: 5
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thrust: 5
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knockTime: 0.2
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knockTime: 0.2
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|
isKilled: 0
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isKilled2: 0
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isKilled2: 0
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isPanelEnabled: 1
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isPanelEnabled: 1
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expValue: 10
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expValue: 10
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@ -216,7 +214,6 @@ MonoBehaviour:
|
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worldPosition: {x: 0, y: 0, z: 0}
|
worldPosition: {x: 0, y: 0, z: 0}
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gridPosition: {x: 0, y: 0}
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gridPosition: {x: 0, y: 0}
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isChasing: 0
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isChasing: 0
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point: {x: 0, y: 0, z: 0}
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path: []
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path: []
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--- !u!58 &4429228329112145594
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--- !u!58 &4429228329112145594
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CircleCollider2D:
|
CircleCollider2D:
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||||||
@ -234,18 +231,3 @@ CircleCollider2D:
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m_Offset: {x: 0, y: -0.1}
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m_Offset: {x: 0, y: -0.1}
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serializedVersion: 2
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serializedVersion: 2
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m_Radius: 0.4
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m_Radius: 0.4
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--- !u!114 &5839478042756063758
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 768066516210684488}
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m_Script: {fileID: 11500000, guid: f00cdc5e90991dd4f9a294041b9dee56, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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DropList:
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- Key: 75
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Value: {fileID: 11400000, guid: 19240023a4995d74eb4a6c41c4c1f4f0, type: 2}
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@ -8,13 +8,7 @@ AnimatorStateMachine:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Base Layer
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m_Name: Base Layer
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_EntryTransitions: []
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@ -24,59 +18,7 @@ AnimatorStateMachine:
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: 907204890661148098}
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m_DefaultState: {fileID: 0}
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--- !u!1101 &-1013299251438931740
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AnimatorStateTransition:
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m_CorrespondingSourceObject: {fileID: 0}
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--- !u!1102 &-588614916940599824
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AnimatorState:
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serializedVersion: 6
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: SkullL
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m_Transitions:
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- {fileID: 8613725666681874881}
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_MirrorParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 279bae538e781c1468a074bff54ccceb, type: 2}
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m_TimeParameter:
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--- !u!91 &9100000
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--- !u!91 &9100000
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AnimatorController:
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AnimatorController:
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||||||
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@ -85,13 +27,7 @@ AnimatorController:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: SkullAnimator
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m_Name: SkullAnimator
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serializedVersion: 5
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serializedVersion: 5
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m_AnimatorParameters:
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m_AnimatorParameters: []
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- m_Name: Left
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m_Type: 4
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|
@ -1,33 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class BossBar : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Slider slider;
|
|
||||||
public float maxHealth;
|
|
||||||
public float health;
|
|
||||||
|
|
||||||
public Text displayText;
|
|
||||||
public float currentHealth;
|
|
||||||
public string maxHealthString;
|
|
||||||
public string currentHealthString;
|
|
||||||
|
|
||||||
//public void SetHealth(float health)
|
|
||||||
//{
|
|
||||||
// slider.value = health;
|
|
||||||
//}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
maxHealth = PlayerPrefs.GetFloat("WizardMaxHealth");
|
|
||||||
currentHealth = PlayerPrefs.GetFloat("WizardCurrentHealth");
|
|
||||||
slider.maxValue = maxHealth;
|
|
||||||
slider.value = currentHealth;
|
|
||||||
|
|
||||||
maxHealthString = maxHealth.ToString();
|
|
||||||
currentHealthString = currentHealth.ToString();
|
|
||||||
displayText.text = currentHealthString + "/" + maxHealthString;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -1,33 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class ContinueButton : MonoBehaviour
|
|
||||||
{
|
|
||||||
Color greyscale => new Color(1f, 1f, 1f, 0.3f);
|
|
||||||
Color greyscaletext => new Color(50f, 50f, 50f, 0.3f);
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
GameObject continueButton = GameObject.Find("ContinueButton");
|
|
||||||
|
|
||||||
TMP_Text m_TextComponent;
|
|
||||||
m_TextComponent = GameObject.Find("ContinueText").GetComponent <TextMeshProUGUI>();
|
|
||||||
|
|
||||||
|
|
||||||
if (!PlayerPrefs.HasKey("SceneSaved"))
|
|
||||||
{
|
|
||||||
continueButton.GetComponent<Image>().color = greyscaletext;
|
|
||||||
m_TextComponent.color = greyscaletext;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
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seamlessCubemap: 0
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textureFormat: 1
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spriteMeshType: 1
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alignment: 0
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platformSettings:
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|
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|
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buildTarget: DefaultTexturePlatform
|
|
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compressionQuality: 50
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crunchedCompression: 0
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spriteSheet:
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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@ -1,25 +0,0 @@
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|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ControlsletterManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject LetterPanel;
|
|
||||||
public GameObject _panel;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
if (PlayerPrefs.GetInt("ControlLetter.WhereDisplayed") == 0)
|
|
||||||
{
|
|
||||||
_panel = Instantiate(LetterPanel, GameObject.FindGameObjectWithTag("GUI").transform);
|
|
||||||
_panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyLetter);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void DestroyLetter()
|
|
||||||
{
|
|
||||||
Destroy(_panel);
|
|
||||||
PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 1);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 656bcb92d555a5648b47b93d932a64db
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
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|
@ -1,4 +1,3 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -7,23 +6,19 @@ public class DisplayExpStatus : MonoBehaviour
|
|||||||
{
|
{
|
||||||
|
|
||||||
public GameObject expText;
|
public GameObject expText;
|
||||||
public static KeyCode keyToExp;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(keyToExp))
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Tab))
|
||||||
{
|
{
|
||||||
expText.SetActive(true);
|
expText.SetActive(true);
|
||||||
}
|
}
|
||||||
if (Input.GetKeyUp(keyToExp))
|
if (Input.GetKeyUp(KeyCode.Tab))
|
||||||
{
|
{
|
||||||
expText.SetActive(false);
|
expText.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -8,23 +7,17 @@ public class DisplayHealthStatus : MonoBehaviour
|
|||||||
{
|
{
|
||||||
|
|
||||||
public GameObject healthText;
|
public GameObject healthText;
|
||||||
public static KeyCode keyToHealth;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
if (Input.GetKeyDown(keyToHealth))
|
if (Input.GetKeyDown(KeyCode.Tab))
|
||||||
{
|
{
|
||||||
healthText.SetActive(true);
|
healthText.SetActive(true);
|
||||||
}
|
}
|
||||||
if (Input.GetKeyUp(keyToHealth))
|
if (Input.GetKeyUp(KeyCode.Tab))
|
||||||
{
|
{
|
||||||
healthText.SetActive(false);
|
healthText.SetActive(false);
|
||||||
}
|
}
|
||||||
|
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@ -1,96 +0,0 @@
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|
|
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|
|
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|
|
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|
|
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streamingMipmapsPriority: 0
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vTOnly: 0
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|
|
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seamlessCubemap: 0
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|
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textureFormat: 1
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wrapV: 1
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|
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|
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lightmap: 0
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|
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spriteExtrude: 1
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spriteMeshType: 1
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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textureType: 8
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|
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textureShape: 1
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flipbookColumns: 1
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applyGammaDecoding: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
|
|
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borderMipMap: 0
|
|
||||||
mipMapsPreserveCoverage: 0
|
|
||||||
alphaTestReferenceValue: 0.5
|
|
||||||
mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: 0.25
|
|
||||||
normalMapFilter: 0
|
|
||||||
isReadable: 0
|
|
||||||
streamingMipmaps: 0
|
|
||||||
streamingMipmapsPriority: 0
|
|
||||||
vTOnly: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 6
|
|
||||||
cubemapConvolution: 0
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: 1
|
|
||||||
maxTextureSize: 2048
|
|
||||||
textureSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
filterMode: 1
|
|
||||||
aniso: 1
|
|
||||||
mipBias: 0
|
|
||||||
wrapU: 1
|
|
||||||
wrapV: 1
|
|
||||||
wrapW: 1
|
|
||||||
nPOTScale: 0
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 1
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
|
||||||
alphaUsage: 1
|
|
||||||
alphaIsTransparency: 1
|
|
||||||
spriteTessellationDetail: -1
|
|
||||||
textureType: 8
|
|
||||||
textureShape: 1
|
|
||||||
singleChannelComponent: 0
|
|
||||||
flipbookRows: 1
|
|
||||||
flipbookColumns: 1
|
|
||||||
maxTextureSizeSet: 0
|
|
||||||
compressionQualitySet: 0
|
|
||||||
textureFormatSet: 0
|
|
||||||
ignorePngGamma: 0
|
|
||||||
applyGammaDecoding: 0
|
|
||||||
platformSettings:
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: DefaultTexturePlatform
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
spriteSheet:
|
|
||||||
serializedVersion: 2
|
|
||||||
sprites: []
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
bones: []
|
|
||||||
spriteID: 5e97eb03825dee720800000000000000
|
|
||||||
internalID: 0
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
secondaryTextures: []
|
|
||||||
spritePackingTag:
|
|
||||||
pSDRemoveMatte: 0
|
|
||||||
pSDShowRemoveMatteOption: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,175 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class MoveTombstone : MonoBehaviour
|
|
||||||
{
|
|
||||||
public string position;
|
|
||||||
public float x;
|
|
||||||
public float y;
|
|
||||||
public Vector3 temp;
|
|
||||||
public string tombstone;
|
|
||||||
public string goal;
|
|
||||||
public float speed = 3f;
|
|
||||||
public string pos;
|
|
||||||
|
|
||||||
Animator m_Animator;
|
|
||||||
public string m_ClipName;
|
|
||||||
AnimatorClipInfo[] m_CurrentClipInfo;
|
|
||||||
|
|
||||||
public GameObject player;
|
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
speed = 100f;
|
|
||||||
x = transform.position.x;
|
|
||||||
y = transform.position.y;
|
|
||||||
position = PlayerPrefs.GetString(tombstone);
|
|
||||||
if(position == "top")
|
|
||||||
{
|
|
||||||
temp.x = x;
|
|
||||||
temp.y = y + 1;
|
|
||||||
goal = "set";
|
|
||||||
pos = "top";
|
|
||||||
}
|
|
||||||
else if (position == "bottom")
|
|
||||||
{
|
|
||||||
temp.x = x;
|
|
||||||
temp.y = y - 1;
|
|
||||||
goal = "set";
|
|
||||||
pos = "bottom";
|
|
||||||
}
|
|
||||||
else if (position == "right")
|
|
||||||
{
|
|
||||||
temp.x = x + 1;
|
|
||||||
temp.y = y;
|
|
||||||
goal = "set";
|
|
||||||
pos = "right";
|
|
||||||
}
|
|
||||||
else if (position == "left")
|
|
||||||
{
|
|
||||||
temp.y = y;
|
|
||||||
temp.x = x - 1;
|
|
||||||
goal = "set";
|
|
||||||
pos = "left";
|
|
||||||
}
|
|
||||||
|
|
||||||
if (x == transform.position.x && y == transform.position.y)
|
|
||||||
{
|
|
||||||
PlayerPrefs.SetString(tombstone, "start");
|
|
||||||
}
|
|
||||||
player = GameObject.FindWithTag("Player");
|
|
||||||
speed = 3f;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
position = PlayerPrefs.GetString(tombstone);
|
|
||||||
if (goal == "set")
|
|
||||||
{
|
|
||||||
transform.position = Vector3.MoveTowards(transform.position, temp, speed * Time.deltaTime);
|
|
||||||
}
|
|
||||||
if(transform.position == temp)
|
|
||||||
{
|
|
||||||
goal = "nothing";
|
|
||||||
PlayerPrefs.SetString(tombstone, pos);
|
|
||||||
}
|
|
||||||
m_Animator = player.GetComponent<Animator>();
|
|
||||||
m_CurrentClipInfo = this.m_Animator.GetCurrentAnimatorClipInfo(0);
|
|
||||||
m_ClipName = m_CurrentClipInfo[0].clip.name;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void OnTriggerEnter2D(Collider2D collision)
|
|
||||||
{
|
|
||||||
///For attacking player
|
|
||||||
if (collision.tag == "HitboxTop")
|
|
||||||
{
|
|
||||||
if(m_ClipName == "IdleUp" || m_ClipName =="WalkUp")
|
|
||||||
{
|
|
||||||
if (position == "start" && goal != "set")
|
|
||||||
{
|
|
||||||
temp.x = x;
|
|
||||||
temp.y = y + 1;
|
|
||||||
goal = "set";
|
|
||||||
pos = "top";
|
|
||||||
}
|
|
||||||
else if (position == "bottom" && goal != "set")
|
|
||||||
{
|
|
||||||
temp.x = x;
|
|
||||||
temp.y = y;
|
|
||||||
goal = "set";
|
|
||||||
pos = "start";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (collision.tag == "HitboxBottom")
|
|
||||||
{
|
|
||||||
if (m_ClipName == "IdleDown" || m_ClipName == "WalkDown")
|
|
||||||
{
|
|
||||||
if (position == "start" && goal != "set")
|
|
||||||
{
|
|
||||||
temp.x = x;
|
|
||||||
temp.y = y - 1;
|
|
||||||
goal = "set";
|
|
||||||
pos = "bottom";
|
|
||||||
}
|
|
||||||
else if (position == "top" && goal != "set")
|
|
||||||
{
|
|
||||||
temp.x = x;
|
|
||||||
temp.y = y;
|
|
||||||
goal = "set";
|
|
||||||
pos = "start";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (collision.tag == "HitboxRight")
|
|
||||||
{
|
|
||||||
if (m_ClipName == "IdleRight" || m_ClipName == "WalkRight")
|
|
||||||
{
|
|
||||||
if (position == "start" && goal != "set")
|
|
||||||
{
|
|
||||||
temp.x = x + 1;
|
|
||||||
temp.y = y;
|
|
||||||
goal = "set";
|
|
||||||
pos = "right";
|
|
||||||
}
|
|
||||||
else if (position == "left" && goal != "set")
|
|
||||||
{
|
|
||||||
temp.x = x;
|
|
||||||
temp.y = y;
|
|
||||||
goal = "set";
|
|
||||||
pos = "start";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (collision.tag == "HitboxLeft")
|
|
||||||
{
|
|
||||||
if (m_ClipName == "IdleLeft" || m_ClipName == "WalkLeft")
|
|
||||||
{
|
|
||||||
if (position == "start" && goal != "set")
|
|
||||||
{
|
|
||||||
temp.x = x - 1;
|
|
||||||
temp.y = y;
|
|
||||||
goal = "set";
|
|
||||||
pos = "left";
|
|
||||||
}
|
|
||||||
else if (position == "right" && goal != "set")
|
|
||||||
{
|
|
||||||
temp.x = x;
|
|
||||||
temp.y = y;
|
|
||||||
goal = "set";
|
|
||||||
pos = "start";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 8d0c116465fe18f49addcc4e95a35f0c
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -30,7 +30,7 @@ public class NewGame : MonoBehaviour
|
|||||||
|
|
||||||
int isQuest = 1;
|
int isQuest = 1;
|
||||||
PlayerPrefs.SetInt("lumberjack", isQuest);
|
PlayerPrefs.SetInt("lumberjack", isQuest);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
int isKilled = 0;
|
int isKilled = 0;
|
||||||
PlayerPrefs.SetInt("bat0", isKilled);
|
PlayerPrefs.SetInt("bat0", isKilled);
|
||||||
@ -43,6 +43,7 @@ public class NewGame : MonoBehaviour
|
|||||||
float health = 10.0f;
|
float health = 10.0f;
|
||||||
PlayerPrefs.SetFloat("maxHealth", 10);
|
PlayerPrefs.SetFloat("maxHealth", 10);
|
||||||
PlayerPrefs.SetFloat("health", 10);
|
PlayerPrefs.SetFloat("health", 10);
|
||||||
|
|
||||||
//PlayerPrefs.SetInt("continued", 0);
|
//PlayerPrefs.SetInt("continued", 0);
|
||||||
|
|
||||||
PlayerPrefs.SetInt("rock", 0); // Is it used anywhere? I have not found it
|
PlayerPrefs.SetInt("rock", 0); // Is it used anywhere? I have not found it
|
||||||
@ -57,42 +58,19 @@ public class NewGame : MonoBehaviour
|
|||||||
PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS, 0); // healthPoints
|
PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS, 0); // healthPoints
|
||||||
PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS, 0); // defensePoints
|
PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS, 0); // defensePoints
|
||||||
PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_STRENGHT_POINTS, 0); // StrengthPoints
|
PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_STRENGHT_POINTS, 0); // StrengthPoints
|
||||||
PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS, 0); // IntelligencePoints
|
PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS, 0); // IntelligencePoints
|
||||||
// --------------------------------------------------------------------
|
// --------------------------------------------------------------------
|
||||||
|
|
||||||
//DEFAULT CONTROLS
|
|
||||||
if (!PlayerPrefs.HasKey("Interact"))
|
//LETTER --------------------------------------------------------------
|
||||||
{
|
PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0);
|
||||||
PlayerPrefs.SetString("Interact","E");
|
// --------------------------------------------------------------------
|
||||||
}
|
|
||||||
if (!PlayerPrefs.HasKey("Attack"))
|
|
||||||
{
|
//NPC ACTIONS HERE ----------------------------------------------------
|
||||||
PlayerPrefs.SetString("Attack","Space");
|
|
||||||
}
|
// -> Wizard House
|
||||||
if (!PlayerPrefs.HasKey("Skills"))
|
PlayerPrefs.SetInt("Wizard.FirstDialogue", 0);
|
||||||
{
|
|
||||||
PlayerPrefs.SetString("Skills","U");
|
|
||||||
}
|
|
||||||
if (!PlayerPrefs.HasKey("Inventory"))
|
|
||||||
{
|
|
||||||
PlayerPrefs.SetString("Inventory","I");
|
|
||||||
}
|
|
||||||
if (!PlayerPrefs.HasKey("Settings"))
|
|
||||||
{
|
|
||||||
PlayerPrefs.SetString("Settings","Escape");
|
|
||||||
}
|
|
||||||
// --------------------------------------------------------------------
|
|
||||||
|
|
||||||
//LETTER --------------------------------------------------------------
|
|
||||||
PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0);
|
|
||||||
PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 0);
|
|
||||||
// --------------------------------------------------------------------
|
|
||||||
|
|
||||||
|
|
||||||
//NPC ACTIONS HERE ----------------------------------------------------
|
|
||||||
|
|
||||||
// -> Wizard House
|
|
||||||
PlayerPrefs.SetInt("Wizard.FirstMission", 0);
|
|
||||||
|
|
||||||
// --------------------------------------------------------------------
|
// --------------------------------------------------------------------
|
||||||
|
|
||||||
@ -115,4 +93,4 @@ public class NewGame : MonoBehaviour
|
|||||||
dir.Delete(true);
|
dir.Delete(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -11,31 +10,11 @@ public class OpenSettingsOnESCPress : MonoBehaviour
|
|||||||
public GameObject SoundsPanel;
|
public GameObject SoundsPanel;
|
||||||
public GameObject ControlsPanel;
|
public GameObject ControlsPanel;
|
||||||
public GameObject LanguagePanel;
|
public GameObject LanguagePanel;
|
||||||
public KeyCode keyToSettings;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
if (!PlayerPrefs.HasKey("Settings"))
|
|
||||||
{
|
|
||||||
Debug.Log("NIE MA KEY!");
|
|
||||||
keyToSettings = KeyCode.Escape;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log("MA KEY!");
|
|
||||||
keyToSettings = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (PlayerPrefs.HasKey("Settings"))
|
if (Input.GetKeyUp(KeyCode.Escape))
|
||||||
{
|
{
|
||||||
keyToSettings = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings"));
|
|
||||||
}
|
|
||||||
if (Input.GetKeyUp(keyToSettings))
|
|
||||||
{
|
|
||||||
Debug.Log("WYKRYWA KLAWISZ!");
|
|
||||||
if ((SettingsMainPanel.active == false) && (SettingsPanel.active == false) && (SoundsPanel.active == false) && (ControlsPanel.active == false) && (LanguagePanel.active == false))
|
if ((SettingsMainPanel.active == false) && (SettingsPanel.active == false) && (SoundsPanel.active == false) && (ControlsPanel.active == false) && (LanguagePanel.active == false))
|
||||||
{
|
{
|
||||||
SettingsMainPanel.SetActive(true);
|
SettingsMainPanel.SetActive(true);
|
||||||
|
@ -281,16 +281,6 @@ Tilemap:
|
|||||||
m_TileObjectToInstantiateIndex: 65535
|
m_TileObjectToInstantiateIndex: 65535
|
||||||
dummyAlignment: 0
|
dummyAlignment: 0
|
||||||
m_AllTileFlags: 1073741825
|
m_AllTileFlags: 1073741825
|
||||||
- first: {x: 20, y: -29, z: 0}
|
|
||||||
second:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_TileIndex: 462
|
|
||||||
m_TileSpriteIndex: 462
|
|
||||||
m_TileMatrixIndex: 0
|
|
||||||
m_TileColorIndex: 0
|
|
||||||
m_TileObjectToInstantiateIndex: 65535
|
|
||||||
dummyAlignment: 0
|
|
||||||
m_AllTileFlags: 1073741825
|
|
||||||
- first: {x: -1, y: -28, z: 0}
|
- first: {x: -1, y: -28, z: 0}
|
||||||
second:
|
second:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -3201,26 +3191,6 @@ Tilemap:
|
|||||||
m_TileObjectToInstantiateIndex: 65535
|
m_TileObjectToInstantiateIndex: 65535
|
||||||
dummyAlignment: 0
|
dummyAlignment: 0
|
||||||
m_AllTileFlags: 1073741825
|
m_AllTileFlags: 1073741825
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