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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChestAnimation : MonoBehaviour
{
[SerializeField] public GameObject chest;
private Animator m_Animator;
bool isTrigerred = false;
// Start is called before the first frame update
void Start()
{
m_Animator = gameObject.GetComponent<Animator>();
chest = gameObject; // set object on current GameObject
}
private bool beingHandled = false;
private static bool Opening;
private static bool Closing;
private IEnumerator OpenChestWithAnimation()
{
beingHandled = true;
// process pre-yield
m_Animator.SetTrigger("OpenIt");
yield return new WaitForSeconds( 0.4f );
m_Animator.ResetTrigger("OpenIt");
// process post-yield
beingHandled = false;
}
// Update is called once per frame
void Update()
{
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float minFlickerIntensity = 0.5f;
float maxFlickerIntensity = 1.0f;
float flickerSpeed = 4.9f;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BossBar : MonoBehaviour
{
public Slider slider;
public float maxHealth;
public float health;
public Text displayText;
public float currentHealth;
public string maxHealthString;
public string currentHealthString;
//public void SetHealth(float health)
//{
// slider.value = health;
//}
void Update()
{
maxHealth = PlayerPrefs.GetFloat("WizardMaxHealth");
currentHealth = PlayerPrefs.GetFloat("WizardCurrentHealth");
slider.maxValue = maxHealth;
slider.value = currentHealth;
maxHealthString = maxHealth.ToString();
currentHealthString = currentHealth.ToString();
displayText.text = currentHealthString + "/" + maxHealthString;
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@ -6,6 +6,7 @@ public class BreakOre : MonoBehaviour
{ {
public string name; public string name;
public string name2;
public Sprite[] sprites; public Sprite[] sprites;
private int oldSprite; private int oldSprite;
@ -24,15 +25,15 @@ public class BreakOre : MonoBehaviour
availableSprites.Add(i); availableSprites.Add(i);
} }
if (OnMapAppearanceMethod.IsNewGame()) int continued = PlayerPrefs.GetInt("continued");
if (continued == 1)
{ {
isBroken = 0; // TODO Like in NPC Type script isBroken = PlayerPrefs.GetInt(name2);
} }
else else
{ {
isBroken = PlayerPrefs.GetInt(name + "-S"); isBroken = PlayerPrefs.GetInt(name);
} }
if (isBroken == 1) if (isBroken == 1)
{ {
gameObject.SetActive(false); gameObject.SetActive(false);
@ -58,7 +59,7 @@ public class BreakOre : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision) private void OnTriggerEnter2D(Collider2D collision)
{ {
if (collision.tag == "PickaxeHitbox") if (collision.tag == "AttackHitbox")
{ {
var em = breakParticleSystem.emission; var em = breakParticleSystem.emission;
em.enabled = true; em.enabled = true;
@ -82,6 +83,6 @@ public class BreakOre : MonoBehaviour
public void SaveCheckpoint() public void SaveCheckpoint()
{ {
PlayerPrefs.SetInt(name + "-S", isBroken); PlayerPrefs.SetInt(name2, isBroken);
} }
} }

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ChangeLanguageToEnglish : MonoBehaviour
{
public void SetLanguageToEnglish()
{
PlayerPrefs.SetString("language", "English");
}
public void SetLanguageToPolish()
{
PlayerPrefs.SetString("language", "Polish");
}
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View File

@ -1,33 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ContinueButton : MonoBehaviour
{
Color greyscale => new Color(1f, 1f, 1f, 0.3f);
Color greyscaletext => new Color(50f, 50f, 50f, 0.3f);
// Start is called before the first frame update
void Start()
{
GameObject continueButton = GameObject.Find("ContinueButton");
TMP_Text m_TextComponent;
m_TextComponent = GameObject.Find("ContinueText").GetComponent <TextMeshProUGUI>();
if (!PlayerPrefs.HasKey("SceneSaved"))
{
continueButton.GetComponent<Image>().color = greyscaletext;
m_TextComponent.color = greyscaletext;
}
}
// Update is called once per frame
void Update()
{
}
}

View File

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