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@ -47,300 +47,121 @@
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|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\Chest.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ChestSlot.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shop\ShopItemCardKeeper.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelControllerInterface.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Model\DialogueModel.cs" />
|
|
||||||
<Compile Include="Assets\LevelUpPopUp.cs" />
|
<Compile Include="Assets\LevelUpPopUp.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataLoader.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\AccountBalanceManager.cs" />
|
|
||||||
<Compile Include="Assets\ChangeLanguageToEnglish.cs" />
|
<Compile Include="Assets\ChangeLanguageToEnglish.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\PanelHeaderController.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UISlotPanelManager.cs" />
|
|
||||||
<Compile Include="Assets\BossBar.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\CamerFollow.cs" />
|
<Compile Include="Assets\Scripts\CamerFollow.cs" />
|
||||||
<Compile Include="Assets\CloseIfQuestPanel.cs" />
|
<Compile Include="Assets\CloseIfQuestPanel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\AttackCalcullator.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Skills\SkillsUIManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCFollowing.cs" />
|
|
||||||
<Compile Include="Assets\TreeParticleEffect.cs" />
|
<Compile Include="Assets\TreeParticleEffect.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\CollectRequiredSubjectData.cs" />
|
|
||||||
<Compile Include="Assets\SaveMusicSettings.cs" />
|
<Compile Include="Assets\SaveMusicSettings.cs" />
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\PathRoute.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\PathRoute.cs" />
|
||||||
<Compile Include="Assets\DisplayHealthStatus.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\SaveItem\EquippableItemPrefarbAssetData.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\Equipment\EquipmentSlot.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\SpeedCalcullator.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIBaseManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\ProceduralGeneration\TileMapGenerator.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataLoaderInterface.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\EquipmentSlot.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\RequiredSubject.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManagerInterface.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\WizardBattle.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\Mission\MissionStepStatusEnum.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\SaveEquipmentManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Mission.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\MissionReward.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Pathfinding\TileData.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\TileData.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\SaveMultiDialogueManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\MultiDialogueData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\SkillsPointsManger.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Dialogue.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\DealDamage.cs" />
|
<Compile Include="Assets\Scripts\DealDamage.cs" />
|
||||||
<Compile Include="Assets\Scripts\LevelBar.cs" />
|
<Compile Include="Assets\Scripts\LevelBar.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Loader\DialoguePanelsPrefabsLoader.cs" />
|
<Compile Include="Assets\Scripts\Domain\DialoguePanel\Loader\DialoguePanelsPrefabsLoader.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelFactory.cs" />
|
<Compile Include="Assets\Scripts\Domain\DialoguePanel\Factory\PanelFactory.cs" />
|
||||||
<Compile Include="Assets\Scripts\Objects\Letter\PrologueLetterManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\SaveSoundSettings.cs" />
|
<Compile Include="Assets\Scripts\SaveSoundSettings.cs" />
|
||||||
<Compile Include="Assets\Scripts\MenuGUI.cs" />
|
<Compile Include="Assets\Scripts\MenuGUI.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\IPanel.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\MinionRespowner.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\SaveSystem.cs" />
|
<Compile Include="Assets\Scripts\SaveSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\AnimatedDoorBehaviour.cs" />
|
<Compile Include="Assets\Scripts\Domain\DialoguePanel\QuestionPanel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Enemy\EnemyDrop.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Door\TriggerDoor.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\PanelCashController.cs" />
|
|
||||||
<Compile Include="Assets\UpdateControls.cs" />
|
|
||||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
|
||||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" />
|
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SceneDialogueDataLoader.cs" />
|
<Compile Include="Assets\Scripts\Domain\DialoguePanel\Factory\PanelComponentFactory.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
|
<Compile Include="Assets\Scripts\Task\Task.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAssetData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Task\Task.cs" />
|
|
||||||
<Compile Include="Assets\TranslateText.cs" />
|
<Compile Include="Assets\TranslateText.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\NPCStateEnum.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilderInterface.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\SceneManager\Teleports\Gateway.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\Teleports\Gateway.cs" />
|
||||||
<Compile Include="Assets\DamageDealingPlant.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\FloatValue.cs" />
|
<Compile Include="Assets\Scripts\FloatValue.cs" />
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\LastMoveTo.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\LastMoveTo.cs" />
|
||||||
<Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Mapper\IModelMapper.cs" />
|
<Compile Include="Assets\Scripts\Item\EquippableItem.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\Wizard\BattleWizard.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\CollectMissionCondition.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\UseItemEvent.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\RequiredSubjectData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\ChestController.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\DoorBehaviour.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\SceneManager\SceneEquippableItemManager.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\SceneEquippableItemManager.cs" />
|
||||||
<Compile Include="Assets\PlayerName.cs" />
|
<Compile Include="Assets\PlayerName.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Model\PanelButtonStepModel.cs" />
|
<Compile Include="Assets\Scripts\Domain\DialoguePanel\Model\PanelButtonStepModel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataLoader.cs" />
|
|
||||||
<Compile Include="Assets\breakable.cs" />
|
<Compile Include="Assets\breakable.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Task\TaskBox.cs" />
|
<Compile Include="Assets\Scripts\Task\TaskBox.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\InventoryPanelController.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataManager.cs" />
|
|
||||||
<Compile Include="Assets\TranslateMeshText.cs" />
|
<Compile Include="Assets\TranslateMeshText.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
|
<Compile Include="Assets\Scripts\UI\BasePanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
|
<Compile Include="Assets\Scripts\Equipment\EquipmentManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataLoader.cs" />
|
|
||||||
<Compile Include="Assets\ParticleDisable.cs" />
|
<Compile Include="Assets\ParticleDisable.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\DungeonManager.cs" />
|
|
||||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataListManager.cs" />
|
|
||||||
<Compile Include="Assets\NPCType.cs" />
|
<Compile Include="Assets\NPCType.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Enum\MissionTypeEnum.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Enemies' Scprits\FollowingEnemy.cs" />
|
<Compile Include="Assets\Scripts\Enemies' Scprits\FollowingEnemy.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\Wizard\EscapingWizard.cs" />
|
<Compile Include="Assets\Scripts\Domain\Dialogue\DialogueController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Cementary\TombstoneDoorBlock.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\MissionCondition.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\HealthBar.cs" />
|
<Compile Include="Assets\Scripts\HealthBar.cs" />
|
||||||
<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
|
||||||
<Compile Include="Assets\SwitchSprite.cs" />
|
|
||||||
<Compile Include="Assets\ManageExpBar.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\DungeonItemsFiller.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
|
||||||
<Compile Include="Assets\Scripts\Item\PickableController.cs" />
|
<Compile Include="Assets\Scripts\Item\PickableController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
|
<Compile Include="Assets\Scripts\Chest\ChestController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\WizardFirstQuestManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\SaveMissionManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\CollectMissionConditionData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataLoader.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ChestPanelController.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\MissionConditionData.cs" />
|
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Panel.cs" />
|
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\KillRequiredSubject.cs" />
|
<Compile Include="Assets\Scripts\DoorBehaviour.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SaveShopManager.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\SaveItem\EquippableItemPrefarbAsset.cs" />
|
||||||
<Compile Include="Assets\Scripts\ProceduralGeneration\Map.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\ShopDataListManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAsset.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ItemEffectsEnum.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\CollectRequiredSubject.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\MissionData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
|
|
||||||
<Compile Include="Assets\Animations\Fire\Fire.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
|
<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\WindowPanel\WindowController.cs" />
|
<Compile Include="Assets\Scripts\SceneManager\SceneInventoryManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
|
<Compile Include="Assets\Scripts\Chest\ChestPanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Thugs\ThugNPCFollowing.cs" />
|
<Compile Include="Assets\Scripts\Domain\NpcDialogueManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
|
<Compile Include="Assets\Scripts\Domain\DialoguePanel\AbstractPanel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
|
<Compile Include="Assets\Scripts\Inventory\InventoryPanelController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\OutsideWizard\WizardLetter.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\WindowPanel\WindowText.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\KillEnemyEvent.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\RespownTrigger.cs" />
|
|
||||||
<Compile Include="Assets\TakingDamage.cs" />
|
<Compile Include="Assets\TakingDamage.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\KillRequiredSubjectData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" />
|
|
||||||
<Compile Include="Assets\StartOnEnter.cs" />
|
<Compile Include="Assets\StartOnEnter.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Condition\DialogueOpenCondition.cs" />
|
|
||||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\MeshCopy.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelController.cs" />
|
|
||||||
<Compile Include="Assets\_\Stuff\GridPathfinding\BinaryTree.cs" />
|
<Compile Include="Assets\_\Stuff\GridPathfinding\BinaryTree.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\PlayerActions.cs" />
|
<Compile Include="Assets\Scripts\Domain\Npc\NPCDialogue.cs" />
|
||||||
<Compile Include="Assets\Scripts\Enemies' Scprits\Cave\BossThug.cs" />
|
<Compile Include="Assets\Scripts\Enemies' Scprits\Cave\BossThug.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SaveInventoryManager.cs" />
|
<Compile Include="Assets\Scripts\UI\BaseWarehouseController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcShopManager.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\DialogueStepData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\ChangeScene.cs" />
|
<Compile Include="Assets\Scripts\ChangeScene.cs" />
|
||||||
<Compile Include="Assets\OpenPanelOnCollision.cs" />
|
<Compile Include="Assets\OpenPanelOnCollision.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestData.cs" />
|
|
||||||
<Compile Include="Assets\StickToObject.cs" />
|
<Compile Include="Assets\StickToObject.cs" />
|
||||||
<Compile Include="Assets\MoveTombstone.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\SaveController.cs" />
|
<Compile Include="Assets\Scripts\SaveController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataLoader.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCDialogue.cs" />
|
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCDialogue.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MissionDialogue.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Player.cs" />
|
<Compile Include="Assets\Scripts\Player.cs" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
|
||||||
<None Include="Assets\HardLight2D\ReadMe - FAQ.txt" />
|
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
|
||||||
@ -355,7 +176,6 @@
|
|||||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
|
||||||
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
|
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
|
||||||
<None Include="Assets\HardLight2D\Material\AdditiveShader.shader" />
|
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF Overlay.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF Overlay.shader" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap-Mobile.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap-Mobile.shader" />
|
||||||
@ -584,9 +404,6 @@
|
|||||||
<Reference Include="UnityEditor.UnityConnectModule">
|
<Reference Include="UnityEditor.UnityConnectModule">
|
||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
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|
||||||
<Reference Include="HardLight2D">
|
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="netstandard">
|
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|
||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||||
</Reference>
|
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|
||||||
@ -933,94 +750,94 @@
|
|||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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||||||
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|
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||||||
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
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||||||
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|
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||||||
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||||||
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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||||||
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|
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|
||||||
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|
<Reference Include="Unity.VSCode.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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||||||
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|
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||||||
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|
<Reference Include="Unity.2D.PixelPerfect">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
||||||
</Reference>
|
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|
||||||
<Reference Include="Unity.2D.Tilemap.Editor">
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<Reference Include="Unity.2D.Tilemap.Editor">
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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||||||
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|
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||||||
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|
<Reference Include="PsdPlugin">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
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||||||
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|
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||||||
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|
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||||||
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||||
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|
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|
||||||
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|
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||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
||||||
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|
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||||||
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|
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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||||||
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|
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||||||
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|
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|
||||||
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||||||
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|
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||||||
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||||||
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||||||
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|
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||||||
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|
||||||
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|
||||||
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|
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|
||||||
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|
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||||
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|
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|
||||||
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|
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|
||||||
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||||||
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|
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||||||
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||||||
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||||||
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||||||
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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|
||||||
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|
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|
||||||
<Reference Include="Unity.PlasticSCM.Editor">
|
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||||
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|
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|
||||||
<Reference Include="Unity.Rider.Editor">
|
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||||
</Reference>
|
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|
||||||
<Reference Include="UnityEngine.UI">
|
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
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|
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|
||||||
<Reference Include="Unity.Mathematics">
|
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Runtime">
|
<Reference Include="Unity.2D.IK.Runtime">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
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|
||||||
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|
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|
||||||
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
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|
||||||
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|
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|
||||||
<Reference Include="Unity.2D.Animation.Runtime">
|
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|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
||||||
</Reference>
|
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|
||||||
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||||
</Reference>
|
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|
||||||
<Reference Include="Unity.Timeline.Editor">
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||||
</Reference>
|
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|
||||||
<Reference Include="Unity.Mathematics.Editor">
|
<Reference Include="Unity.Mathematics.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
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|
||||||
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|
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|
||||||
<Reference Include="Unity.2D.Common.Runtime">
|
<Reference Include="Unity.2D.Common.Runtime">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Editor">
|
<Reference Include="Unity.2D.SpriteShape.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Editor">
|
<Reference Include="Unity.2D.Common.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
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|
||||||
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|
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|
||||||
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||||
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|
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|
||||||
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|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -1,40 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ChestAnimation : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] public GameObject chest;
|
|
||||||
|
|
||||||
private Animator m_Animator;
|
|
||||||
bool isTrigerred = false;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
m_Animator = gameObject.GetComponent<Animator>();
|
|
||||||
chest = gameObject; // set object on current GameObject
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool beingHandled = false;
|
|
||||||
private static bool Opening;
|
|
||||||
private static bool Closing;
|
|
||||||
private IEnumerator OpenChestWithAnimation()
|
|
||||||
{
|
|
||||||
beingHandled = true;
|
|
||||||
// process pre-yield
|
|
||||||
m_Animator.SetTrigger("OpenIt");
|
|
||||||
yield return new WaitForSeconds( 0.4f );
|
|
||||||
|
|
||||||
m_Animator.ResetTrigger("OpenIt");
|
|
||||||
// process post-yield
|
|
||||||
beingHandled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
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@ -1,77 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Fire : MonoBehaviour
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{
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private float range = 0;
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float minFlickerIntensity = 0.5f;
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float maxFlickerIntensity = 1.0f;
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float flickerSpeed = 4.9f;
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private HardLight2D[] lights;
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private GameObject fire;
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private int randomizer = 0;
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// Start is called before the first frame update
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void Start()
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{
|
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lights = FindObjectsOfType<HardLight2D>();
|
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List<HardLight2D> finalList = new List<HardLight2D>();
|
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string nameToLookFor = "LightFire";
|
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|
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for(var i = 0; i < lights.Length; i++)
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{
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if(lights[i].name == nameToLookFor)
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{
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finalList.Add(lights[i]);
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}
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}
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firelight = finalList[0];
|
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//firelight = FindObjectOfType<HardLight2D>();
|
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StartCoroutine( ChangeRange());
|
|
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}
|
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|
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// Update is called once per frame
|
|
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void Update()
|
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{
|
|
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StartCoroutine( ChangeRange());
|
|
||||||
}
|
|
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|
|
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IEnumerator ChangeRange()
|
|
||||||
{
|
|
||||||
if (randomizer == 0) {
|
|
||||||
firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
|
|
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}
|
|
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else firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
|
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|
|
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randomizer = Random.Range (0, 1);
|
|
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yield return new WaitForSeconds(flickerSpeed);
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}
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}
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@ -1,156 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class BossBar : MonoBehaviour
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{
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public Slider slider;
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public float maxHealth;
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public Text displayText;
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public string maxHealthString;
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//public void SetHealth(float health)
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//{
|
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// slider.value = health;
|
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//}
|
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void Update()
|
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{
|
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maxHealth = PlayerPrefs.GetFloat("WizardMaxHealth");
|
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currentHealth = PlayerPrefs.GetFloat("WizardCurrentHealth");
|
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slider.maxValue = maxHealth;
|
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slider.value = currentHealth;
|
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|
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|
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|
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|
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}
|
|
||||||
}
|
|
@ -24,7 +24,7 @@ public class BreakOre : MonoBehaviour
|
|||||||
availableSprites.Add(i);
|
availableSprites.Add(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (OnMapAppearanceMethod.IsNewGame())
|
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
|
||||||
{
|
{
|
||||||
isBroken = 0; // TODO Like in NPC Type script
|
isBroken = 0; // TODO Like in NPC Type script
|
||||||
}
|
}
|
||||||
|
@ -1,33 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class ContinueButton : MonoBehaviour
|
|
||||||
{
|
|
||||||
Color greyscale => new Color(1f, 1f, 1f, 0.3f);
|
|
||||||
Color greyscaletext => new Color(50f, 50f, 50f, 0.3f);
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
GameObject continueButton = GameObject.Find("ContinueButton");
|
|
||||||
|
|
||||||
TMP_Text m_TextComponent;
|
|
||||||
m_TextComponent = GameObject.Find("ContinueText").GetComponent <TextMeshProUGUI>();
|
|
||||||
|
|
||||||
|
|
||||||
if (!PlayerPrefs.HasKey("SceneSaved"))
|
|
||||||
{
|
|
||||||
continueButton.GetComponent<Image>().color = greyscaletext;
|
|
||||||
m_TextComponent.color = greyscaletext;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
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@ -1,25 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ControlsletterManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject LetterPanel;
|
|
||||||
public GameObject _panel;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
if (PlayerPrefs.GetInt("ControlLetter.WhereDisplayed") == 0)
|
|
||||||
{
|
|
||||||
_panel = Instantiate(LetterPanel, GameObject.FindGameObjectWithTag("GUI").transform);
|
|
||||||
_panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyLetter);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void DestroyLetter()
|
|
||||||
{
|
|
||||||
Destroy(_panel);
|
|
||||||
PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 1);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
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guid: 656bcb92d555a5648b47b93d932a64db
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MonoImporter:
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externalObjects: {}
|
|
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serializedVersion: 2
|
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
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assetBundleName:
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assetBundleVariant:
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|
@ -1,75 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class DamageDealingPlant : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
public bool inRange = false;
|
|
||||||
public float timerDmg = 0f;
|
|
||||||
public float waitTime = 1.0f;
|
|
||||||
public bool firstAttack = false;
|
|
||||||
public float baseAttack = 1.0f;
|
|
||||||
public bool isPanelEnabled = true;
|
|
||||||
public GameObject other;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
other = GameObject.FindWithTag("Player");
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnTriggerEnter2D(Collider2D collision)
|
|
||||||
{
|
|
||||||
///For attacking player
|
|
||||||
if (collision.tag == "PlayerHitbox")
|
|
||||||
{
|
|
||||||
inRange = true;
|
|
||||||
firstAttack = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnTriggerStay2D(Collider2D collision)
|
|
||||||
{
|
|
||||||
///For attacking player
|
|
||||||
if (collision.tag == "PlayerHitbox")
|
|
||||||
{
|
|
||||||
inRange = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void OnTriggerExit2D(Collider2D collision)
|
|
||||||
{
|
|
||||||
///For attacking player
|
|
||||||
inRange = false;
|
|
||||||
timerDmg = 0f;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
if (inRange == true)
|
|
||||||
{
|
|
||||||
if (firstAttack == false)
|
|
||||||
{
|
|
||||||
if (timerDmg >= 0.15f)
|
|
||||||
{
|
|
||||||
firstAttack = true;
|
|
||||||
other.GetComponent<Player>().TakeDamage(baseAttack, isPanelEnabled);
|
|
||||||
timerDmg = 0f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (timerDmg >= waitTime)
|
|
||||||
{
|
|
||||||
timerDmg = 0f;
|
|
||||||
other.GetComponent<Player>().TakeDamage(baseAttack, isPanelEnabled);
|
|
||||||
}
|
|
||||||
timerDmg += Time.deltaTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
|
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guid: 6bbac356cbeeb02448e529b4f2d9c604
|
|
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MonoImporter:
|
|
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externalObjects: {}
|
|
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serializedVersion: 2
|
|
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defaultReferences: []
|
|
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executionOrder: 0
|
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icon: {instanceID: 0}
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|
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userData:
|
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assetBundleName:
|
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||||||
assetBundleVariant:
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|
@ -1,29 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class DisplayExpStatus : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
public GameObject expText;
|
|
||||||
public static KeyCode keyToExp;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if (Input.GetKeyDown(keyToExp))
|
|
||||||
{
|
|
||||||
expText.SetActive(true);
|
|
||||||
}
|
|
||||||
if (Input.GetKeyUp(keyToExp))
|
|
||||||
{
|
|
||||||
expText.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
|
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guid: 05516c4d688c3c14f97aa79ae39828bd
|
|
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MonoImporter:
|
|
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externalObjects: {}
|
|
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serializedVersion: 2
|
|
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defaultReferences: []
|
|
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executionOrder: 0
|
|
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icon: {instanceID: 0}
|
|
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userData:
|
|
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assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,33 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class DisplayHealthStatus : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
public GameObject healthText;
|
|
||||||
public static KeyCode keyToHealth;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
if (Input.GetKeyDown(keyToHealth))
|
|
||||||
{
|
|
||||||
healthText.SetActive(true);
|
|
||||||
}
|
|
||||||
if (Input.GetKeyUp(keyToHealth))
|
|
||||||
{
|
|
||||||
healthText.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: b56dee52b87a0224dbc8ff52ed83a5a3
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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