# Warehouse It's the core mechanism on which the entire set of panels available in the game is working. On the basis of it work modules such as: * Inventory * Equippment * Chest system ## API ### Open Panel ```c# BaseWarehouseController.Instance.OpenPanel(); ``` ### Close Panel ```c# BaseWarehouseController.Instance.OpenPanel(); ``` ### Find Item Check if class extending base warehouse structure has the item you are looking for ```c# var questItem = InventoryManager.Instance.FindItemInWarehouse("lumberjack axe"); if(!questItem.Equals(new KeyValuePair())) { // TODO code if item has been found } else { // TODO code if item was not found } ``` ### Remove Item To delete the item, pass its position in the warehouse. You can use result of function above `questItem.Key` ```c# BaseWarehouseController.Instance.RemoveItemFromPosition(int itemPosition); ``` Insteda of `BaseWarehouseController` you can use one of: * `InventoryManager` * `EquipmentManager` * `ChestController`