using System.Collections; using System.Collections.Generic; using UnityEngine; public class NPCType : MonoBehaviour { public GameObject lumberjack; public int isQuest; public string name; public string name2; void Start() { NPCDialogue npcdialogue = lumberjack.GetComponent(); name = npcdialogue.name; int continued = PlayerPrefs.GetInt("continued"); if (continued == 1) { isQuest = PlayerPrefs.GetInt(name2); } else { isQuest = PlayerPrefs.GetInt(name); } npcdialogue.isQuest = isQuest; } void Update() { NPCDialogue npcdialogue = lumberjack.GetComponent(); isQuest = npcdialogue.isQuest; PlayerPrefs.SetInt(name, isQuest); } public void SaveCheckpoint() { NPCDialogue npcdialogue = lumberjack.GetComponent(); isQuest = npcdialogue.isQuest; PlayerPrefs.SetInt(name2, isQuest); } }