using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LevelBar : MonoBehaviour { public Slider slider; public float maxExp; public float exp; public string maxExpString; public string expString; public Text displayText; public void SetStartExp(float exp) { maxExp = PlayerPrefs.GetFloat("maxExp"); slider.maxValue = maxExp; //slider.value = exp; } void Update() { maxExp = PlayerPrefs.GetFloat("maxExp"); exp = PlayerPrefs.GetFloat("exp"); slider.maxValue = maxExp; slider.value = exp; maxExpString = maxExp.ToString(); expString = exp.ToString(); displayText.text = expString + "/" + maxExpString; //SetExp(exp); } /* public void SetExp(float exp) { slider.value = exp; } /* public void SetLevel() { }*/ }