using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class Task
{
    [SerializeField] public int id;

    public int Id
    {
        get { return id; }
        set { id = value; }
    }

    [SerializeField] public string title;

    public string Title
    {
        get { return title; }
        set { title = value; }
    }

    [SerializeField] public string description;

    public string Description
    {
        get { return description; }
        set { description = value; }
    }

    [SerializeField] public TaskDifficultyEnum difficulty;

    public Task(int _id)
    {
        id = _id;
    }

    public Task(int _id, string _title, string _description, TaskDifficultyEnum difficulty)
    {
        this.id = _id;
        this.title = _title;
        this.description = _description;
        this.difficulty = difficulty;
    }
}