using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChestSlot : ItemSlot { public override bool CanReceiveItem(Item item) { return true; // // allow to put item only when slot is empty // if(Item == null) // return true; // EquippableItem equippableItem = item as EquippableItem; // return equippableItem == null; // // what when player try drop putted equipment fowart to chest // // what when player try put item on unempty field } }