using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

[Serializable]
class ChestWrapper : MonoBehaviour
{
    [SerializeField]
    public Chest Chest;

    [SerializeField]
    public bool IsLocked = false;

    public void Unlock()
    {
        IsLocked = false;
    }

    public void Lock()
    {
        IsLocked = true;
    }
}