%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 06201cadd951bcc4db5fccaa01783060, type: 3} m_Name: WizardFirstDialPL m_EditorClassIdentifier: SpeakerName: Czarodziej CurrentStep: 0 DialogueSteps: - Header: Czarodziej WasDisplayed: 0 ListOfSentences: - Sentence: Dzien dobry! Ciesze sie, ze wreszcie sie obudziles. Jak sie masz? Buttons: - ButtonName: Kim jestes? Co to za miejsce? Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp m_MethodName: GoToNextSentence m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Sentence: Jestem Czarodziejem. Znalazlem cie pobitego w jaskini i przyprowadzilem tutaj. Nie bylem pewny czy sie obudzisz... Buttons: - ButtonName: "Dzi\u0119kuje za pomoc, ale powinienem juz isc." Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp m_MethodName: GoToNextSentence m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Sentence: Nie sadze, ze jestes wystarczajaco silny. A ci bandyci i tak zabrali prawie wszystko co miales. Dam ci ziola, jak wroce. Buttons: - ButtonName: Czuje sie dobrze. Musze isc. Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp m_MethodName: GoToNextSentence m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Sentence: Dobrze. Udowodnij mi, ze jestes juz zdrowy i pozwole ci pojsc. W lesie na polnocny wschod od mojego domu sa pewne robaki. Potrzebuje, zebys je zabil i przyniosl mi ich jad. Przynies mi go, a pozwole ci odejsc. Buttons: - ButtonName: W porzadku. Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp m_MethodName: GoToNextSentence m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Sentence: Gdzies w domu powinienem miec miecz. Mozesz go zabrac. Buttons: [] EndOfDialogueStepAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_TargetAssemblyTypeName: NPCFollowing, Assembly-CSharp m_MethodName: AfterAction m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2