<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <LangVersion>latest</LangVersion> <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories> <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths> <DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts> <CodeAnalysisRuleSet></CodeAnalysisRuleSet> </PropertyGroup> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>10.0.20506</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <RootNamespace></RootNamespace> <ProjectGuid>{e0f48af5-6d3e-b154-523d-8f755dc8e665}</ProjectGuid> <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <AssemblyName>Assembly-CSharp</AssemblyName> <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <BaseDirectory>.</BaseDirectory> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\Bin\Debug\</OutputPath> <DefineConstants>DEBUG;TRACE;UNITY_2020_3_32;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn></NoWarn> <AllowUnsafeBlocks>False</AllowUnsafeBlocks> <TreatWarningsAsErrors>False</TreatWarningsAsErrors> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>Temp\bin\Release\</OutputPath> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn></NoWarn> <AllowUnsafeBlocks>False</AllowUnsafeBlocks> <TreatWarningsAsErrors>False</TreatWarningsAsErrors> </PropertyGroup> <PropertyGroup> <NoConfig>true</NoConfig> <NoStdLib>true</NoStdLib> <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences> <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades> <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades> </PropertyGroup> <ItemGroup> <Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestWrapper.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\Mission\MissionStatusEnum.cs" /> <Compile Include="Assets\Scripts\RespawnScript.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcDialogueManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataListManager.cs" /> <Compile Include="Assets\LetterText.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\UnitMovement.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Dialogue\MissionDialogueData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopData.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\PathNode.cs" /> <Compile Include="Assets\ControlsletterManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\PlayerPramCalcullator.cs" /> <Compile Include="Assets\Scripts\Pathfinding\AStarPathfindingAgent.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Inventory\InventoryUIManager.cs" /> <Compile Include="Assets\Scripts\SettingsButton.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\NpcMissionManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\HealthCalcullator.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shared\ModelData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\InventoryDataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\KillMissionConditionData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Step\MissionStepData.cs" /> <Compile Include="Assets\Scripts\Pathfinding\NodeMap.cs" /> <Compile Include="Assets\Scripts\SceneManager\MainCharacter\MainCharacterManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\EventManager\EventManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestContentUIManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Enum\PanelButtonEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ISlot.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Task\TaskUIManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\TaskDataListManager.cs" /> <Compile Include="Assets\Scripts\Enemies' Scprits\Enemy.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Equipment\EquipmentUIManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\QuestionPanel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestBuildModel.cs" /> <Compile Include="Assets\Scripts\Objects\GoldOre.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\PanelTypeEnum.cs" /> <Compile Include="Assets\Scripts\ProceduralGeneration\Graph.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Manager\ConditionManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SystemLanguageEnum.cs" /> <Compile Include="Assets\Scripts\SceneManager\NPC\NPCManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\TaskDifficultyEnum.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\GridPathfinding.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MultiDialogue.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIWarehouseManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\LanguageDetector\LanguageDetector.cs" /> <Compile Include="Assets\OpenSettingsOnESCPress.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestUIManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\ManagerInterface.cs" /> <Compile Include="Assets\closePossibleButtonInfo.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\DefenseCalculattor.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Item\Item.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataListManager.cs" /> <Compile Include="Assets\Scripts\ProceduralGeneration\FloodFill.cs" /> <Compile Include="Assets\BreakOre.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ShopPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Model\ButtonPanelModel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Model\DialogueStepModel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopUIManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\ItemEffectsManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\InventorySlot.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataLoader.cs" /> <Compile Include="Assets\Mercenary.cs" /> <Compile Include="Assets\DisplayExpStatus.cs" /> <Compile Include="Assets\Scripts\KeyBindScript.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModelData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\MainMenu\Continue.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ChestTypeEnum.cs" /> <Compile Include="Assets\Scripts\Enemies' Scprits\FollowingPatrollingEnemy.cs" /> <Compile Include="Assets\Scripts\QuitGame.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\DataListManager.cs" /> <Compile Include="Assets\DisplayLvl.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\SaveMissionConditionManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SaveTaskManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MissionDialogue\SaveMissionDialogueManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\DialogueData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shop\Shop.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\PathBuilder.cs" /> <Compile Include="Assets\NewGame.cs" /> <Compile Include="Assets\Scripts\SceneManager\SaveDynamicObjects.cs" /> <Compile Include="Assets\Scripts\Knockback.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SaveChestManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataManager.cs" /> <Compile Include="Assets\Scripts\DialogueNpcTest.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAssetData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Item\ItemData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SaveDialogueManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ItemSlot.cs" /> <Compile Include="Assets\HardLight2D\Scripts\LightFollow.cs" /> <Compile Include="Assets\healthText.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\CollectItemEvent.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataLoader.cs" /> <Compile Include="Assets\Animations\Chests\ChestAnimation.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItem.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\WarehousePanel\WarehousePanelController.cs" /> <Compile Include="Assets\Scripts\PlayerPosition.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelInterface.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\KillMissionCondition.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Chest\Chest.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ChestSlot.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shop\ShopItemCardKeeper.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelControllerInterface.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Model\DialogueModel.cs" /> <Compile Include="Assets\LevelUpPopUp.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataLoader.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\AccountBalanceManager.cs" /> <Compile Include="Assets\ChangeLanguageToEnglish.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\PanelHeaderController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UISlotPanelManager.cs" /> <Compile Include="Assets\Scripts\CamerFollow.cs" /> <Compile Include="Assets\CloseIfQuestPanel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\AttackCalcullator.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Skills\SkillsUIManager.cs" /> <Compile Include="Assets\Scripts\NPCs' Scripts\NPCFollowing.cs" /> <Compile Include="Assets\TreeParticleEffect.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\CollectRequiredSubjectData.cs" /> <Compile Include="Assets\SaveMusicSettings.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\PathRoute.cs" /> <Compile Include="Assets\DisplayHealthStatus.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\SpeedCalcullator.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIBaseManager.cs" /> <Compile Include="Assets\Scripts\ProceduralGeneration\TileMapGenerator.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataLoaderInterface.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\EquipmentSlot.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\RequiredSubject.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManagerInterface.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\Mission\MissionStepStatusEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\SaveEquipmentManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Mission.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\MissionReward.cs" /> <Compile Include="Assets\Scripts\Pathfinding\TileData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\SaveMultiDialogueManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\MultiDialogueData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\SkillsPointsManger.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Dialogue.cs" /> <Compile Include="Assets\Scripts\DealDamage.cs" /> <Compile Include="Assets\Scripts\LevelBar.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Loader\DialoguePanelsPrefabsLoader.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelFactory.cs" /> <Compile Include="Assets\Scripts\Objects\Letter\PrologueLetterManager.cs" /> <Compile Include="Assets\Scripts\SaveSoundSettings.cs" /> <Compile Include="Assets\Scripts\MenuGUI.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\IPanel.cs" /> <Compile Include="Assets\Scripts\SaveSystem.cs" /> <Compile Include="Assets\Scripts\AnimatedDoorBehaviour.cs" /> <Compile Include="Assets\Scripts\Door\TriggerDoor.cs" /> <Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\PanelCashController.cs" /> <Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" /> <Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" /> <Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SceneDialogueDataLoader.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAssetData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Task\Task.cs" /> <Compile Include="Assets\TranslateText.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\NPCStateEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilderInterface.cs" /> <Compile Include="Assets\Scripts\SceneManager\Teleports\Gateway.cs" /> <Compile Include="Assets\DamageDealingPlant.cs" /> <Compile Include="Assets\Scripts\FloatValue.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\LastMoveTo.cs" /> <Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Mapper\IModelMapper.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\CollectMissionCondition.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\UseItemEvent.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\RequiredSubjectData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Chest\ChestController.cs" /> <Compile Include="Assets\Scripts\DoorBehaviour.cs" /> <Compile Include="Assets\Scripts\SceneManager\SceneEquippableItemManager.cs" /> <Compile Include="Assets\PlayerName.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Model\PanelButtonStepModel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataLoader.cs" /> <Compile Include="Assets\breakable.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Task\TaskBox.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\InventoryPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataManager.cs" /> <Compile Include="Assets\TranslateMeshText.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataLoader.cs" /> <Compile Include="Assets\ParticleDisable.cs" /> <Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" /> <Compile Include="Assets\Scripts\Door\DetectionZone.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataListManager.cs" /> <Compile Include="Assets\NPCType.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Enum\MissionTypeEnum.cs" /> <Compile Include="Assets\Scripts\Enemies' Scprits\FollowingEnemy.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\MissionCondition.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" /> <Compile Include="Assets\Scripts\HealthBar.cs" /> <Compile Include="Assets\Scripts\Pathfinding\Node.cs" /> <Compile Include="Assets\SwitchSprite.cs" /> <Compile Include="Assets\ManageExpBar.cs" /> <Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" /> <Compile Include="Assets\Scripts\Item\PickableController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\SaveMissionManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\CollectMissionConditionData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataLoader.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ChestPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\MissionConditionData.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Panel.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\KillRequiredSubject.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SaveShopManager.cs" /> <Compile Include="Assets\Scripts\ProceduralGeneration\Map.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\ShopDataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAsset.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ItemEffectsEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\CollectRequiredSubject.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Mission\MissionData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" /> <Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Story\Thugs\ThugNPCFollowing.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\KillEnemyEvent.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Tools\RespownTrigger.cs" /> <Compile Include="Assets\TakingDamage.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\KillRequiredSubjectData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" /> <Compile Include="Assets\StartOnEnter.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Condition\DialogueOpenCondition.cs" /> <Compile Include="Assets\HardLight2D\Demo\DemoScripts\MeshCopy.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelController.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\BinaryTree.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Player\PlayerActions.cs" /> <Compile Include="Assets\Scripts\Enemies' Scprits\Cave\BossThug.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SaveInventoryManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcShopManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\DialogueStepData.cs" /> <Compile Include="Assets\Scripts\ChangeScene.cs" /> <Compile Include="Assets\OpenPanelOnCollision.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestData.cs" /> <Compile Include="Assets\StickToObject.cs" /> <Compile Include="Assets\Scripts\SaveController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataLoader.cs" /> <Compile Include="Assets\Scripts\NPCs' Scripts\NPCDialogue.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MissionDialogue.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" /> <Compile Include="Assets\Scripts\Player.cs" /> <None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" /> <None Include="Assets\HardLight2D\ReadMe - FAQ.txt" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" /> <None Include="Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF SSD.shader" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Surface-Mobile.shader" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Surface.shader" /> <None Include="Assets\TextMesh Pro\Sprites\EmojiOne Attribution.txt" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap-Custom-Atlas.shader" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF.shader" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile SSD.shader" /> <None Include="Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" /> <None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" /> <None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" /> <None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" /> <None Include="Assets\HardLight2D\Material\AdditiveShader.shader" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF Overlay.shader" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap-Mobile.shader" /> <None Include="Assets\TextMesh Pro\Fonts\LiberationSans - OFL.txt" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile.shader" /> <None Include="Assets\TextMesh Pro\Shaders\TMP_Sprite.shader" /> <Reference Include="UnityEngine"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath> </Reference> <Reference Include="UnityEngine.AIModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ARModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AccessibilityModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AndroidJNIModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AnimationModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AssetBundleModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AudioModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ClothModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ClusterInputModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ClusterRendererModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.CoreModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.CrashReportingModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.DSPGraphModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.DirectorModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.GIModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.GameCenterModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.GridModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.HotReloadModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.IMGUIModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ImageConversionModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.InputModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.InputLegacyModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.JSONSerializeModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.LocalizationModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ParticleSystemModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.PerformanceReportingModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.PhysicsModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.Physics2DModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ProfilerModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ScreenCaptureModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SharedInternalsModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SpriteMaskModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SpriteShapeModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.StreamingModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SubstanceModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SubsystemsModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TLSModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TerrainModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TerrainPhysicsModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TextCoreModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TextRenderingModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TilemapModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UIModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UIElementsModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UIElementsNativeModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UNETModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UmbraModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityAnalyticsModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityConnectModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityCurlModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityTestProtocolModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestAudioModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestTextureModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestWWWModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VFXModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VRModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VehiclesModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VideoModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VirtualTexturingModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.WindModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.XRModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath> </Reference> <Reference Include="UnityEditor"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath> </Reference> <Reference Include="UnityEditor.CoreModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath> </Reference> <Reference Include="UnityEditor.GraphViewModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath> </Reference> <Reference Include="UnityEditor.PackageManagerUIModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath> </Reference> <Reference Include="UnityEditor.SceneTemplateModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath> </Reference> <Reference Include="UnityEditor.UIElementsModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath> </Reference> <Reference Include="UnityEditor.UIElementsSamplesModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath> </Reference> <Reference Include="UnityEditor.UIServiceModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath> </Reference> <Reference Include="UnityEditor.UnityConnectModule"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath> </Reference> <Reference Include="HardLight2D"> <HintPath>C:/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath> </Reference> <Reference Include="netstandard"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath> </Reference> <Reference Include="Microsoft.Win32.Primitives"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath> </Reference> <Reference Include="System.AppContext"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath> </Reference> <Reference Include="System.Collections.Concurrent"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath> </Reference> <Reference Include="System.Collections"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath> </Reference> <Reference Include="System.Collections.NonGeneric"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath> </Reference> <Reference Include="System.Collections.Specialized"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath> </Reference> <Reference Include="System.ComponentModel"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath> </Reference> <Reference Include="System.ComponentModel.EventBasedAsync"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath> </Reference> <Reference Include="System.ComponentModel.Primitives"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath> </Reference> <Reference Include="System.ComponentModel.TypeConverter"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath> </Reference> <Reference Include="System.Console"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath> </Reference> <Reference Include="System.Data.Common"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.Contracts"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.Debug"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.FileVersionInfo"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.Process"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.StackTrace"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.TextWriterTraceListener"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.Tools"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.TraceSource"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.Tracing"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath> </Reference> <Reference Include="System.Drawing.Primitives"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath> </Reference> <Reference Include="System.Dynamic.Runtime"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath> </Reference> <Reference Include="System.Globalization.Calendars"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath> </Reference> <Reference Include="System.Globalization"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath> </Reference> <Reference Include="System.Globalization.Extensions"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath> </Reference> <Reference Include="System.IO.Compression"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath> </Reference> <Reference Include="System.IO.Compression.ZipFile"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath> </Reference> <Reference Include="System.IO"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath> </Reference> <Reference Include="System.IO.FileSystem"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath> </Reference> <Reference Include="System.IO.FileSystem.DriveInfo"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath> </Reference> <Reference Include="System.IO.FileSystem.Primitives"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath> </Reference> <Reference Include="System.IO.FileSystem.Watcher"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath> </Reference> <Reference Include="System.IO.IsolatedStorage"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath> </Reference> <Reference Include="System.IO.MemoryMappedFiles"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath> </Reference> <Reference Include="System.IO.Pipes"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath> </Reference> <Reference Include="System.IO.UnmanagedMemoryStream"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath> </Reference> <Reference Include="System.Linq"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath> </Reference> <Reference Include="System.Linq.Expressions"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath> </Reference> <Reference Include="System.Linq.Parallel"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath> </Reference> <Reference Include="System.Linq.Queryable"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath> </Reference> <Reference Include="System.Net.Http"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath> </Reference> <Reference Include="System.Net.NameResolution"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath> </Reference> <Reference Include="System.Net.NetworkInformation"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath> </Reference> <Reference Include="System.Net.Ping"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath> </Reference> <Reference Include="System.Net.Primitives"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath> </Reference> <Reference Include="System.Net.Requests"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath> </Reference> <Reference Include="System.Net.Security"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath> </Reference> <Reference Include="System.Net.Sockets"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath> </Reference> <Reference Include="System.Net.WebHeaderCollection"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath> </Reference> <Reference Include="System.Net.WebSockets.Client"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath> </Reference> <Reference Include="System.Net.WebSockets"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath> </Reference> <Reference Include="System.ObjectModel"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath> </Reference> <Reference Include="System.Reflection"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath> </Reference> <Reference Include="System.Reflection.Extensions"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath> </Reference> <Reference Include="System.Reflection.Primitives"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath> </Reference> <Reference Include="System.Resources.Reader"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath> </Reference> <Reference Include="System.Resources.ResourceManager"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath> </Reference> <Reference Include="System.Resources.Writer"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath> </Reference> <Reference Include="System.Runtime.CompilerServices.VisualC"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath> </Reference> <Reference Include="System.Runtime"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath> </Reference> <Reference Include="System.Runtime.Extensions"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath> </Reference> <Reference Include="System.Runtime.Handles"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath> </Reference> <Reference Include="System.Runtime.InteropServices"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath> </Reference> <Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> </Reference> <Reference Include="System.Runtime.Numerics"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath> </Reference> <Reference Include="System.Runtime.Serialization.Formatters"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath> </Reference> <Reference Include="System.Runtime.Serialization.Json"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath> </Reference> <Reference Include="System.Runtime.Serialization.Primitives"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath> </Reference> <Reference Include="System.Runtime.Serialization.Xml"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath> </Reference> <Reference Include="System.Security.Claims"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath> </Reference> <Reference Include="System.Security.Cryptography.Algorithms"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath> </Reference> <Reference Include="System.Security.Cryptography.Csp"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath> </Reference> <Reference Include="System.Security.Cryptography.Encoding"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath> </Reference> <Reference Include="System.Security.Cryptography.Primitives"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath> </Reference> <Reference Include="System.Security.Cryptography.X509Certificates"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath> </Reference> <Reference Include="System.Security.Principal"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath> </Reference> <Reference Include="System.Security.SecureString"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath> </Reference> <Reference Include="System.Text.Encoding"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath> </Reference> <Reference Include="System.Text.Encoding.Extensions"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath> </Reference> <Reference Include="System.Text.RegularExpressions"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath> </Reference> <Reference Include="System.Threading"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath> </Reference> <Reference Include="System.Threading.Overlapped"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath> </Reference> <Reference Include="System.Threading.Tasks"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath> </Reference> <Reference Include="System.Threading.Tasks.Parallel"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath> </Reference> <Reference Include="System.Threading.Thread"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath> </Reference> <Reference Include="System.Threading.ThreadPool"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath> </Reference> <Reference Include="System.Threading.Timer"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath> </Reference> <Reference Include="System.ValueTuple"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath> </Reference> <Reference Include="System.Xml.ReaderWriter"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath> </Reference> <Reference Include="System.Xml.XDocument"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath> </Reference> <Reference Include="System.Xml.XmlDocument"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath> </Reference> <Reference Include="System.Xml.XmlSerializer"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath> </Reference> <Reference Include="System.Xml.XPath"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath> </Reference> <Reference Include="System.Xml.XPath.XDocument"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath> </Reference> <Reference Include="System.Numerics.Vectors"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath> </Reference> <Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> </Reference> <Reference Include="mscorlib"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath> </Reference> <Reference Include="System.ComponentModel.Composition"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath> </Reference> <Reference Include="System.Core"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath> </Reference> <Reference Include="System.Data"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath> </Reference> <Reference Include="System"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath> </Reference> <Reference Include="System.Drawing"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath> </Reference> <Reference Include="System.IO.Compression.FileSystem"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath> </Reference> <Reference Include="System.Net"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath> </Reference> <Reference Include="System.Numerics"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath> </Reference> <Reference Include="System.Runtime.Serialization"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath> </Reference> <Reference Include="System.ServiceModel.Web"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath> </Reference> <Reference Include="System.Transactions"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath> </Reference> <Reference Include="System.Web"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath> </Reference> <Reference Include="System.Windows"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath> </Reference> <Reference Include="System.Xml"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath> </Reference> <Reference Include="System.Xml.Linq"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath> </Reference> <Reference Include="System.Xml.Serialization"> <HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath> </Reference> <Reference Include="Unity.2D.Animation.Editor"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath> </Reference> <Reference Include="Unity.InternalAPIEngineBridge.001"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath> </Reference> <Reference Include="Unity.VSCode.Editor"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath> </Reference> <Reference Include="Unity.2D.PixelPerfect"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath> </Reference> <Reference Include="Unity.2D.Tilemap.Editor"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath> </Reference> <Reference Include="PsdPlugin"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath> </Reference> <Reference Include="Unity.TextMeshPro.Editor"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath> </Reference> <Reference Include="Unity.VisualStudio.Editor"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath> </Reference> <Reference Include="Unity.Timeline"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath> </Reference> <Reference Include="Unity.TextMeshPro"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath> </Reference> <Reference Include="Unity.2D.IK.Editor"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath> </Reference> <Reference Include="Unity.2D.Sprite.Editor"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath> </Reference> <Reference Include="Unity.2D.Psdimporter.Editor"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath> </Reference> <Reference Include="Unity.2D.Path.Editor"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath> </Reference> <Reference Include="Unity.InternalAPIEditorBridge.001"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath> </Reference> <Reference Include="UnityEditor.UI"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath> </Reference> <Reference Include="Unity.PlasticSCM.Editor"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath> </Reference> <Reference Include="Unity.Rider.Editor"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath> </Reference> <Reference Include="UnityEngine.UI"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath> </Reference> <Reference Include="Unity.Mathematics"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath> </Reference> <Reference Include="Unity.2D.IK.Runtime"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath> </Reference> <Reference Include="Unity.2D.Animation.Triangle.Runtime"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath> </Reference> <Reference Include="Unity.2D.Animation.Runtime"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath> </Reference> <Reference Include="Unity.2D.PixelPerfect.Editor"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath> </Reference> <Reference Include="Unity.Timeline.Editor"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath> </Reference> <Reference Include="Unity.Mathematics.Editor"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath> </Reference> <Reference Include="Unity.2D.Common.Runtime"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath> </Reference> <Reference Include="Unity.2D.SpriteShape.Editor"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath> </Reference> <Reference Include="Unity.2D.Common.Editor"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath> </Reference> <Reference Include="Unity.2D.SpriteShape.Runtime"> <HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>