using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; [Serializable] public class LanguageDetector { [SerializeField] public List> InstanceTemplates; public T DetectInstanceBasedOnLanguage() { /*if (!PlayerPrefs.HasKey("language")) throw new Exception("Language not setted !!!");*/ switch (PlayerPrefs.GetString("language")) { case "English": { return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.English).First().Value; } case "Polish": { return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.Polish).First().Value; } default: { return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.English).First().Value; } } } }