using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

class MissionDataListManager : DataListManager<MissionData>
{
    // WE DONT NEED HERE UI MANAGER - because dialoges ane;t associated with ui panels in way like inventory / chest or shop

    public override void AddElementToList(MissionData newElement)
    {
        Elements.Add(newElement);
    }

    public override void RemoveElementFromList(MissionData element)
    {
        throw new NotImplementedException();
    }
}