using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

class EntryEventObserver : MonoBehaviour
{
    private void Start()
    {
        
    }

    private void Update()
    {
        
    }

    public void LeveEventInfo()
    {
        GameObject.FindObjectOfType<DungeonManager>().gameObject.GetComponent<DungeonManager>().ChangeState();
    }
}