using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

[Serializable]
public class PanelButtonStepModel
{
    [SerializeField]
    public string ButtonName;  // anme of button added in panel

    [SerializeField]
    public PanelButtonEnum Type;

    [SerializeField]
    public UnityEvent ButtonActions;

    public PanelButtonStepModel() { }

    public PanelButtonStepModel(string _buttonName, UnityEvent _buttonActions)
    {
        ButtonName = _buttonName;
        ButtonActions = _buttonActions;
    }

}