using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

class DialogueOpenCondition : MonoBehaviour
{
    private void OnTriggerStay2D(Collider2D collision)
    {
        if (collision.tag == "Player")
        {
            ChestUIManager.Instance.CurrentChestName = gameObject.transform.parent.name;
        }
    }


    private void OnTriggerExit2D(Collider2D collision)
    {
        if (collision.tag == "Player")
        {
            ChestUIManager.Instance.CurrentChestName = null;

            ChestUIManager.Instance.ClosePanel();
        }
    }
}