using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SaveController : MonoBehaviour { public void SaveScene() { string activeScene = SceneManager.GetActiveScene().name; PlayerPrefs.SetString("SceneSaved", activeScene); } public void LoadScene() { string sceneToGoTo = PlayerPrefs.GetString("SceneSaved"); SceneManager.LoadScene(sceneToGoTo); int continued = 1; PlayerPrefs.SetInt("continued", continued); } public void SaveItems() { SceneEquippableItemManager.Instance.SaveEquippableItems(); } public void SaveQuests() { SceneTaskManager.Instance.SaveQuests(); } public void SaveInventory() { SceneInventoryManager.Instance.SaveInventoryItems(); } public void SaveChests() { SceneChestManager.Instance.SaveChests(); } }