using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; [Serializable] class MissionData : ModelData { [SerializeField] public MissionStatusEnum Status = MissionStatusEnum.None; [SerializeField] public int CurrentStep = 0; [SerializeField] public List MissionStepsDataList = new List(); public override Mission MapDataToObject(string prefarbAssetName) { throw new NotImplementedException(); } public override Mission MapDataToObject() { throw new NotImplementedException(); } protected override Mission TryFindResource(string modelName) { throw new NotImplementedException(); } }