using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class EquippableItemPrefarbAsset { [SerializeField] public string name; [SerializeField] public string prefarbAssetName; [SerializeField] public Vector3 position; [SerializeField] public EquippableItem equippableItem; public EquippableItemPrefarbAsset(){} public EquippableItemPrefarbAsset(string _name, string _prefarbAssetName, Vector3 _position, EquippableItem _equippableItem) { name = _name; prefarbAssetName = _prefarbAssetName; position = _position; equippableItem = _equippableItem; } }