using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ChestAnimation : MonoBehaviour
{
    [SerializeField] public GameObject chest;
    
    private Animator m_Animator;
    bool isTrigerred = false;
    
    // Start is called before the first frame update
    void Start()
    {
        m_Animator = gameObject.GetComponent<Animator>();
        chest = gameObject; // set object on current GameObject
    }

    private bool beingHandled = false;
    private static bool Opening;
    private static bool Closing;
    private IEnumerator OpenChestWithAnimation()
    {
        beingHandled = true;
        // process pre-yield
        m_Animator.SetTrigger("OpenIt");
        yield return new WaitForSeconds( 0.4f );

        m_Animator.ResetTrigger("OpenIt");
        // process post-yield
        beingHandled = false;
    }

    
    // Update is called once per frame
    void Update()
    {
        
    }
}