%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 06201cadd951bcc4db5fccaa01783060, type: 3} m_Name: WizardCaveDial m_EditorClassIdentifier: SpeakerName: kabix09 CurrentStep: 0 DialogueSteps: - Header: kabix09 WasDisplayed: 0 ListOfSentences: - Sentence: Mercenary! You've found me! Do you have the scroll? Buttons: - ButtonName: No, I don't. Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp m_MethodName: BreakDialogueStep m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - ButtonName: Yes. Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 4314423216663515159, guid: d17e5507719af6d41a75c8fe7ae731bf, type: 3} m_TargetAssemblyTypeName: GetScroolWizard, Assembly-CSharp m_MethodName: CheckCondition m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Sentence: Thank you, give it to me and get your reward. Buttons: - ButtonName: Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 4314423216663515159, guid: d17e5507719af6d41a75c8fe7ae731bf, type: 3} m_TargetAssemblyTypeName: GetScroolWizard, Assembly-CSharp m_MethodName: TakeItem m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 EndOfDialogueStepAction: m_PersistentCalls: m_Calls: [] - Header: kabix09 WasDisplayed: 0 ListOfSentences: - Sentence: Now I posses the unlimited power of the Darkness! The world will be mine! And as your reward, you can choose to join me and help me conquer the world! Buttons: - ButtonName: What? Over my dead body! Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000, guid: 18c346a423dc37b4cbd99cb02648802c, type: 2} m_TargetAssemblyTypeName: MultiDialogue, Assembly-CSharp m_MethodName: GoToNextDialogue m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 2 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - ButtonName: I'd be glad to join you. Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000, guid: 18c346a423dc37b4cbd99cb02648802c, type: 2} m_TargetAssemblyTypeName: MultiDialogue, Assembly-CSharp m_MethodName: GoToNextDialogue m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 1 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 EndOfDialogueStepAction: m_PersistentCalls: m_Calls: []