using System.Collections; using System.Collections.Generic; using UnityEngine; public class TreeParticleEffect : MonoBehaviour { public ParticleSystem collisionParticleSystem; private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "AttackHitbox") { var em = collisionParticleSystem.emission; em.enabled = true; collisionParticleSystem.Play(); StartCoroutine(Timer()); } } IEnumerator Timer() { yield return new WaitForSeconds(2.5f); var em = collisionParticleSystem.emission; em.enabled = false; } }