using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; class MissionDataListManager : DataListManager { // WE DONT NEED HERE UI MANAGER - because dialoges ane;t associated with ui panels in way like inventory / chest or shop public override void AddElementToList(MissionData newElement) { Elements.Add(newElement); } public override void RemoveElementFromList(MissionData element) { throw new NotImplementedException(); } }