using System.Collections; using System.Collections.Generic; using UnityEngine; public class LevelUpPopUp : MonoBehaviour { public int lvlup; public GameObject lvlUpPopUpPanel; public GameObject border; public GameObject border1; void Update() { lvlup = PlayerPrefs.GetInt("LvlUpPopUp"); if (lvlup == 1) { StartCoroutine(LvlUpTimer()); } } IEnumerator LvlUpTimer() { lvlUpPopUpPanel.SetActive(true); border.SetActive(true); border1.SetActive(true); PlayerPrefs.SetInt("LvlUpPopUp", 0); yield return new WaitForSeconds(5); lvlUpPopUpPanel.SetActive(false); border.SetActive(false); border1.SetActive(false); } }