using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class ContinueButton : MonoBehaviour { Color greyscale => new Color(1f, 1f, 1f, 0.3f); Color greyscaletext => new Color(50f, 50f, 50f, 0.3f); // Start is called before the first frame update void Start() { GameObject continueButton = GameObject.Find("ContinueButton"); TMP_Text m_TextComponent; m_TextComponent = GameObject.Find("ContinueText").GetComponent (); if (!PlayerPrefs.HasKey("SceneSaved")) { continueButton.GetComponent().color = greyscaletext; m_TextComponent.color = greyscaletext; } } // Update is called once per frame void Update() { } }