using System.Collections; using UnityEngine; public class PlayerActions : MonoBehaviour { // Use this for initialization void Start() { } // Update is called once per frame void Update() { } public void GetReward(MissionReward reward) { // 1. Add items to equipment foreach(var item in reward.Items) { InventoryUIManager.Instance.Add(item); } GameObject.FindObjectOfType().SavePlayerEquipmentItems(); GameObject.FindObjectOfType().SavePlayerInventory(); // 2. Add cach //cash += reward.Cash; //GameObject.FindObjectOfType().SavePlayerBankAccount(); } }