using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; [Serializable] public class KillMissionConditionData : MissionConditionData { public KillMissionConditionData(MissionCondition missionCondition) : base(missionCondition.Type) { RequiredElements.Clear(); foreach (RequiredSubject requiredSubject in missionCondition.RequiredElements) { /* var abc = new KillRequiredSubjectData((KillRequiredSubject)requiredSubject); var converter = TypeDescriptor.GetConverter(typeof(KillRequiredSubjectData)); var def = converter.ConvertFrom(abc); Debug.Log(def);*/ RequiredElements.Add(new KillRequiredSubjectData((KillRequiredSubject)requiredSubject)); } } public override MissionCondition MapDataToObject(string prefarbAssetName) { throw new NotImplementedException(); } public override MissionCondition MapDataToObject() { var mappedCondition = new MissionCondition(Type); foreach (var requiredElement in RequiredElements) { mappedCondition.RequiredElements.Add(requiredElement.MapDataToObject()); } return mappedCondition; } }