using System.Collections; using UnityEngine; [System.Serializable] public abstract class ModelData : IModelMapper { [SerializeField] public int id; [SerializeField] public string name; // to handle object created on scene for example after removing from inventory [SerializeField] public string modelName; protected virtual string SPRITE_LOCALIZATION => ""; protected virtual string MODEL_LOCALIZATION => ""; public ModelData() { } public ModelData(int _id, string _name) { id = _id; name = _name; } public ModelData(int _id, string _name, string _modelName) { id = _id; name = _name; modelName = _modelName; // name of the prefab } protected abstract V TryFindResource(string modelName); public abstract T MapDataToObject(string prefarbAssetName); public abstract T MapDataToObject(); }