using System.Collections; using System.Collections.Generic; using UnityEngine; public class closePossibleButtonInfo : MonoBehaviour { public GameObject Panel; public GameObject EPanel; public GameObject SpacePanel; public GameObject EPanel1; public GameObject SpacePanel1; void Update() { if(Panel.active == true) { EPanel.SetActive(false); EPanel1.SetActive(false); SpacePanel.SetActive(false); SpacePanel1.SetActive(false); } } }