using System.Collections;
using UnityEngine;


public class PlayerActions : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    public void GetReward(MissionReward reward)
    {
        // 1. Add items to equipment
        foreach(var item in reward.Items)
        {
            InventoryUIManager.Instance.Add(item);
        }
        GameObject.FindObjectOfType<SaveController>().SavePlayerEquipmentItems();
        GameObject.FindObjectOfType<SaveController>().SavePlayerInventory();

        // 2. Add cach
        //cash += reward.Cash;
        //GameObject.FindObjectOfType<SaveController>().SavePlayerBankAccount();
    }
}