using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class StartOnEnter : MonoBehaviour { public string saveName; public Text inputText; void Update() { if (Input.GetKey(KeyCode.KeypadEnter) || Input.GetKey(KeyCode.Return)) { saveName = inputText.text; PlayerPrefs.SetString("name", saveName); SceneManager.LoadScene(6); } } }