using System.Collections; using System.Collections.Generic; using UnityEngine; public class BreakOre : MonoBehaviour { public Sprite[] sprites; private int oldSprite; private int newSprite; private List availableSprites = new List(); public ParticleSystem breakParticleSystem; public bool timeToBreak = false; void Start() { oldSprite = 0; for (int i = 0; i < 2; i++) { availableSprites.Add(i); } } IEnumerator Timer() { if (timeToBreak == true) { gameObject.SetActive(false); } yield return new WaitForSeconds(1); var em = breakParticleSystem.emission; em.enabled = false; } private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "AttackHitbox") { var em = breakParticleSystem.emission; em.enabled = true; breakParticleSystem.Play(); if (oldSprite == 0) { newSprite = availableSprites[1]; oldSprite = 1; GetComponent().sprite = sprites[newSprite]; } else if (oldSprite == 1) { timeToBreak = true; StartCoroutine(Timer()); } GetComponent().sprite = sprites[newSprite]; StartCoroutine(Timer()); } } }