using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CamerFollow : MonoBehaviour
{

    private Transform playerTransform;

    // Start is called before the first frame update
    void Start()
    {
        playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
    }

    void LateUpdate()
    {
        // we store current camera's position here
        Vector3 temp = transform.position;
        temp.x = playerTransform.position.x;
        temp.y = playerTransform.position.y;
        transform.position = temp;

    }
}