using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class EquippableItemPrefarbAsset
{
    [SerializeField]
    public string name;
    [SerializeField]
    public string prefarbAssetName;
    [SerializeField]
    public Vector3 position;
    [SerializeField]
    public EquippableItem equippableItem;

    public EquippableItemPrefarbAsset(){}
    
    public EquippableItemPrefarbAsset(string _name, string _prefarbAssetName, Vector3 _position, EquippableItem _equippableItem)
    {
        name = _name;
        prefarbAssetName = _prefarbAssetName;
        position = _position;
        equippableItem = _equippableItem;
    }
}